OmfgRegister
Active Member
- Joined
- Mar 7, 2009
- Messages
- 173
- Reaction score
- 48
Update:
Fixed compiling under 9.6
Added icons
Added folder select to save spr file
The extracting capabilities on mine are much faster than the current spr editors out there that have full extraction.
This is because mine was written using threads and takes advantage of multi-core machines.
Some benchmarks (on my machine) against Troopers, and SprEX this was extracting tibia 7.81 which contains 19,000 sprites
Trooper: ~1 minute
SprEX ~55 seconds
Mine(un named) ~20 seconds
The compiling capabilities on it right now are not multi-threaded and therefore are not as fast as they could be.
The spr editor works like the old one by trooper where it throws everything into a folder, you edit the sprites in the folder, and then hit a compile button
Troopers old one did not work with sprites that were over 16,000 even if the format was < 9.6
Fixed compiling under 9.6
Added icons
Added folder select to save spr file
The extracting capabilities on mine are much faster than the current spr editors out there that have full extraction.
This is because mine was written using threads and takes advantage of multi-core machines.
Some benchmarks (on my machine) against Troopers, and SprEX this was extracting tibia 7.81 which contains 19,000 sprites
Trooper: ~1 minute
SprEX ~55 seconds
Mine(un named) ~20 seconds
The compiling capabilities on it right now are not multi-threaded and therefore are not as fast as they could be.
The spr editor works like the old one by trooper where it throws everything into a folder, you edit the sprites in the folder, and then hit a compile button
Troopers old one did not work with sprites that were over 16,000 even if the format was < 9.6
Attachments
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Spr Editor Source v1.3.zip1.1 MB · Views: 291 · VirusTotal
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Tidus Spr Editor v1.3.zip574.5 KB · Views: 379 · VirusTotal
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Tidus-Editor-v1.5.zip574.6 KB · Views: 882 · VirusTotal
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