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[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
The way you are referring to Tibiantis as "first project" shows that you're probably missing its point. Tibiantis is not an OT that's going to run 2nd, 3rd, 10th and 50th "edition" like many others do. We always said that Tibiantis was meant to be a quality long term server for years, one of a kind. A place for old tibians to come back to from time to time and chill in. We won't be starting another "project", and it has nothing to do with "risks". Business-wise it would probably be way better to launch a new server every few months, or even weeks, because there are always more people waiting for a new server (for hundreds of reasons) than actually playing. And that's why most other OT servers take this "strategy" of "new editions". Business-wise there is also zero point at all in running a 7.4 x1 server and with such a harsh policy against cheating. In both terms it's a niche, and we knew it was a niche before we even started working on it. But that's what we wanted to do, that's what we said we would do, and that's what we keep doing.

A content update is going to be released this year, so I don't know why you added that to your list. A new game world? Yes, one day, maybe, but that's not (and never was) our priority or goal, so there is no point in "waiting" for it. I'm sorry for all the people expecting us to open new servers on their wish, and for those expecting us to create a 7.6, 8.0, 8.1, 8.6, 12.50 version (or whatever other version they'd want) under the pressure of forum posts. We are not here to please everyone, we never commited to that or promised to. If you don't enjoy Tibiantis the way it is, then you are probably not one of those niche players that it targets.

Also, using the "it's turning empty" argument does not make your reasoning stronger. It's quite the opposite, especially given the fact that it's been constantly used for over 4 years already.
If you genuinely cared or wanted to build a truly oldschool community you would do a seasonal highrate. That would be the LITERAL definition of “a place for old tibians to come back to from time to time”. Let it run for 3 months, close for 2-3 months repeat.

Those players would eventually invest and build your lowrate to greater population of players who would “play from time to time”.

I think you miss the entire point of having a community.

~king zach
 
If you genuinely cared or wanted to build a truly oldschool community you would do a seasonal highrate. That would be the LITERAL definition of “a place for old tibians to come back to from time to time”. Let it run for 3 months, close for 2-3 months repeat.

Those players would eventually invest and build your lowrate to greater population of players who would “play from time to time”.

I think you miss the entire point of having a community.

~king zach
Imagine being you :(
 
Imagine being you :(
Its pretty awesome, imagine not being me. Must be dog water.

I already played this server to completion years ago. Dominated as usual.

Since the “war/pvp” community is still infected by p2w junkies and losers its not worth coming back to play seriously. Hence a high rate is the only realistic option for a “fair” and equally fun/active server.

Nobody except junkies enjoy playing a server where absolute no hands pay ppl to exp their character, and then give out said characters to other ppl to play on purely for the purpose of “dominando”. Nor is it a fun server when said p2w junkies ban other p2w junkies from the p2w junky fb group so only they can buy runes/cash.

The only logical way to have a fun balanced server is to remove the advantage of p2w. The lowrate was awesome and was a blast to play up until around lv 90 when the rune supply was able to support the addicts who cant compete w.o using their bank accounts. After that, it became a race to p2w the sorcs and blocking vdl w noob chars to exp. Since 7.4 is literally broken when you have 3 or more sorcs at lv 150+, you need a reset. Nobody enjoys it when EVERY ob is decided by ue spams. Especially when p2w junkies just farm ssa and might rings off vzls for rl cash.

Clearly you did not participate else you would understand.
 
Its pretty awesome, imagine not being me. Must be dog water.

I already played this server to completion years ago. Dominated as usual.

Since the “war/pvp” community is still infected by p2w junkies and losers its not worth coming back to play seriously. Hence a high rate is the only realistic option for a “fair” and equally fun/active server.

Nobody except junkies enjoy playing a server where absolute no hands pay ppl to exp their character, and then give out said characters to other ppl to play on purely for the purpose of “dominando”. Nor is it a fun server when said p2w junkies ban other p2w junkies from the p2w junky fb group so only they can buy runes/cash.

The only logical way to have a fun balanced server is to remove the advantage of p2w. The lowrate was awesome and was a blast to play up until around lv 90 when the rune supply was able to support the addicts who cant compete w.o using their bank accounts. After that, it became a race to p2w the sorcs and blocking vdl w noob chars to exp. Since 7.4 is literally broken when you have 3 or more sorcs at lv 150+, you need a reset. Nobody enjoys it when EVERY ob is decided by ue spams. Especially when p2w junkies just farm ssa and might rings off vzls for rl cash.

Clearly you did not participate else you would understand.
I agree with you. Why make it 1x and "long term" when you don't punish account sharers/traders and people selling ingame items for rl cash.
In my opinion most of south america should be banned from servers as their sole purpose is to sell items.
But im sure someone is going to claim im a racist so wtf do I know :p
 
I agree with you. Why make it 1x and "long term" when you don't punish account sharers/traders and people selling ingame items for rl cash.
In my opinion most of south america should be banned from servers as their sole purpose is to sell items.
But im sure someone is going to claim im a racist so wtf do I know :p
i saw a group of ppl from gaza selling ks for money to support their family, ur racist agaisnt palestinians?, joke xd
 
In my opinion most of south america should be banned from servers as their sole purpose is to sell items.
But im sure someone is going to claim im a racist so wtf do I know :p
huge number of people from poland were doing exactly the same (not only on this server) but you attack south america players
People won't claim that you are racist. They claim that you are a stupid person and they are right
 
huge number of people from poland were doing exactly the same (not only on this server) but you attack south america players
People won't claim that you are racist. They claim that you are a stupid person and they are right
30 mil polaks that pk, war, fight argue etc versus half a billion south americans hunting tombs 24/7 sharing accs all collecting hatchets and brass shields on lvl 70+
wonder what makes a bigger impact on a servers economy.
hmm idk sure im the stupid one
 
I agree with you. Why make it 1x and "long term" when you don't punish account sharers/traders and people selling ingame items for rl cash.
In my opinion most of south america should be banned from servers as their sole purpose is to sell items.
But im sure someone is going to claim im a racist so wtf do I know :p
It's impossible to wipe out the black market and it's not really that hard to figure out why. Black market will exist in every game with unlimited flow of items, where players can freely pass them from one to another. If you are allowed to give your items to someone else, you are also "allowed" to sell them, because from the server's point of view there is no difference at all. What makes the difference is the fact that in scenario 2. you take real money to your hand or via a bank transfer, which happens entirely outside the game and beyond the sight of its administration. So, expecting them to act is just plain stupid.

To stop it, you would have to limit the possibility of passing items between characters (or punish players just for that). There are games where you can't transfer items, but they have different mechanics. With the Tibia mechanics it won't work. So, all we can do is to forbid advertising the real money trade in game (which we did, and we do punish players for that), but we can't stop you from passing your items to your friend one way or another, and we can't stop him from handing over real money to you. I hope this explanation is clear enough.

In every such game (where items have value and can be passed over) there will be a black market, obviously Tibiantis is not an exception. It existed in real Tibia since ever, and it exists for every other OT as well. I'm not happy with it, but that's the reality, and again - Tibiantis is not an exception, neither good nor bad. The difference is that people don't have so much to complain about here as they probably do in other servers. No major bugs, no crashes, no corruption, no cheats etc., that's why they focus on other things, and that's why it is brought up here so often (first world problem).

There is no reason why you'd put long term between quotation marks. Tibiantis IS already proven to be long term. It's not perfect but neither was the old Tibia. And Tibiantis is not meant to be perfect, but to be an old Tibia long term server. As such, it obviously has issues that old Tibia used to have as well. Some of them we got rid of (e.g. cheating), but others remain and cannot be fixed without completely re-designing the game. And if we had done so, you would now be saying that it's not Tibia anymore. So, either accept it with all its flaws, or just accept that it's not for you and don't play. There is no point to discuss it over and over. It seems that some of you want to play the old Tibia, but without things that result directly from what the old Tibia was like. You can't have a cake and eat it too, sorry.
 
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Impossible to wipe out the black market?
Imagine if cip thought the same thing when bots started getting created.
"oh well there are so many of them what will we ever be able to do?"

Truthfully I will not accuse you of anything since this is merely speculation, but I believe there is a reason as to why you have chosen to not take a stance against this as we both know that if you truly wanted to get rid of it you could, considering all the knowledge you have of the game.

It would be ignorant to assume that a person as capable as yourself, that has been able to replicate 7.4 to the extent you have, is not capable of catching people trading items for real cash.

Now it would be far easier to catch account traders/sharers simply by logging IPs but we already had that discussion before and we never managed to see things in the same way so I will not dwell too deep into that. To give an example, most people would easily be able to realize that if a characters IP jumps from country to country and the character was created in a country where no normal player would ever need to use a proxy, it would not be too far fetched to assume that the character is being traded or shared. I can agree that you would not be able to do this to a 100% certainty, but just like any other rules there would always be people that slip through.

Sometimes just striking fear into people is enough of a repellent as I am sure you have seen with your harsh stance against bots and macros.
If you banned a couple of high levels characters that were trying to sell items/accounts it would discourage a lot of future attempts.

But this is just an opinion, and you've been successful with your decisions so far so props to you either way.
 
Truthfully I will not accuse you of anything since this is merely speculation, but I believe there is a reason as to why you have chosen to not take a stance against this as we both know that if you truly wanted to get rid of it you could, considering all the knowledge you have of the game.
So, you assume that I have all the knowledge of the game, but when I tell you from my knowledge that something is impossible - you refuse to believe, because no.

I literally told you WHY it is impossible. From the server's view there is ZERO difference between passing items over to another player and selling items to another player. Imagine that you give a bp of hmm to your friend. Now imagine that you sell that bp of hmm for 1 euro to your friend. The only thing that differs these two cases is the fact that in case 2 you took that 1 euro to your pocket. But I have NO WAY to know that, because I have no access to your pocket or bank account! In both cases, all we can see is that you gave a bp of hmm to someone else. Whether you got something in exchange outside the game is beyond our sight, because... it's outside the game.

It's the same type of argument as about those online scanners. Some people claim that we should treat it the same as botting and ban those who use them, like there is no difference. But there IS a huge difference. We can track what players do IN GAME and ban them for that, but we can't see what they do OUTSIDE THE GAME. Why is it so hard to understand? I can't ban anyone for going to website x to read y, or just for knowing y. Same as I can't ban anyone for receiving a bank transfer or taking money to their pocket.

Now it would be far easier to catch account traders/sharers simply by logging IPs but we already had that discussion before and we never managed to see things in the same way
We won't be able to see things in the same way, because you are not willing to. You ignore the complexity of the problem, cause it's not your problem, so you don't care. Instead, you trivialize it to imply that there has to be a simple solution, but the administration refuses to implement it (probably because of their own interest), while you don't even consider how it may actually look from the administration's point of view. E.g. "all players from South America are traders and all traders are from South America, so we should ban everyone from South America, problem solved".
You do that by omitting the general picture and reducing the whole problem to only specific situations, which you then generalize to create a new picture that fits your reasoning. Another example: "sharing is only happening between players from distant countries, so you can easily stop it by checking the IPs". Besides, you don't seem to understand what an IP address actually is (or it's just another deliberate oversimplification).
 
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Impossible to wipe out the black market?
Imagine if cip thought the same thing when bots started getting created.
"oh well there are so many of them what will we ever be able to do?"
Bots have a detectable source of data that can be used to prove and support a ban allowing for rule enforcement.

Kay has already explained that there is no enforceable and detectable way to determine if the items ingame were bought for via rl cash or given as payment for ingame cash from a previous agreement or given freely of the vendors will.

Obvious ly nobody would ever give runes or gold freely, however, there are no ways to fairly enforce this rule.

If you dont understand that, then you should stop posting on this topic.

If the community wasnt full of losers and junkies, you wouldnt have this issue. Theres a few reason why the server is stagnant right now w 0 wars.
1- no interest from the war community
2- all the top lvs are beta soyboys. There are no zachs or ydos playing w balls.
3- ue fiesta isnt fun in 7.4
 
Theres a few reason why the server is stagnant right now w 0 wars.
you know that server and ppl must recover after every war right? often war starts over spawns queue/boredom/when dominando team split so team which lost last war get new members

also peak activity is always during winter last war end up after one team losing few top chars, a lot of good mwall/sd/ue chars AND tons of supplies
 
you know that server and ppl must recover after every war right? often war starts over spawns queue/boredom/when dominando team split so team which lost last war get new members

also peak activity is always during winter last war end up after one team losing few top chars, a lot of good mwall/sd/ue chars AND tons of supplies
Server is well recovered. Has been months since any action. Polish side doesnt exist, supporters all left.

New wars begin cuz of ppl who got balls to start them. The ppl currently in dominando are beta types. No actual lideras, just wallets. No agents of chaos either. None w balls to be underdog also. Finally there are no new teams coming to fight

They all got deals to not atk eachother cuz all those junkies are afraid to lose their 2k eu “investments”
 
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Server is well recovered. Has been months since any action. Polish side doesnt exist, supporters all left.

New wars begin cuz of ppl who got balls to start them. The ppl currently in dominando are beta types. No actual lideras, just wallets. No agents of chaos either. None w balls to be underdog also. Finally there are no new teams coming to fight

They all got deals to not atk eachother cuz all those junkies are afraid to lose their 2k eu “investments”
I fully agree with Zach's perspective on Tibiantis. Over the years, players have poured substantial amounts of real money into the server, which has significantly raised the stakes. The thought of starting a war, knowing that it will likely require even more money, is a daunting risk. Sadly, wars in this server have shifted towards being fought with real-world currency, and not just in-game strategy. This means that teams are essentially gambling with their financial investments. With both sides having a 50/50 chance of winning or losing, the possibility of losing everything is just too great. It's an incredibly high risk that, for many, outweighs any potential reward.

In addition, I believe the best war in Tibiantis was the one between Team Fille and Cocaine and Rotworms & Next Generation. It was a war fought between players in the level range of 50-100, and at that time, the massive abuse of buying and selling with real money hadn't yet taken over. Back then, wars were more about skill, coordination, and teamwork, rather than who could spend the most money. That conflict felt much more balanced and true to the spirit of the game, before the heavy involvement of real-world currency changed the landscape.

I want to wish everyone well and take a moment to congratulate Kay and Lord for all these years with their server.

KR,
Xineta Spellcaster.
 
Server is well recovered. Has been months since any action. Polish side doesnt exist, supporters all left.
polish side is exping currently due to split in dominando team

recovered after few months one side lost their only mage with speed boost and had to deal with enemy having two speedboost mages and one ed


supporters left? i guess so when u lose half of ur sd chars, mwall chars, block knights etc u dont even have chars to let them use all obviously supplied and logged out at crucial places
 
polish side is exping currently due to split in dominando team

recovered after few months one side lost their only mage with speed boost and had to deal with enemy having two speedboost mages and one ed


supporters left? i guess so when u lose half of ur sd chars, mwall chars, block knights etc u dont even have chars to let them use all obviously supplied and logged out at crucial places
Great info. Now only relevant question

Who gonna start the war? u got champion lvs of autism players only
 
Who gonna start the war? u got champion lvs of autism players only
u know the drill by now
  1. start random pk in mines till u make new enemies with neutrals
  2. dominando explocks the new fighters guild
  3. u team up with the neutrals and start new war on their chars and supplies
ez
 
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