u know the drill by now
ez
- start random pk in mines till u make new enemies with neutrals
- dominando explocks the new fighters guild
- u team up with the neutrals and start new war on their chars and supplies

u know the drill by now
ez
- start random pk in mines till u make new enemies with neutrals
- dominando explocks the new fighters guild
- u team up with the neutrals and start new war on their chars and supplies
i hope u rightsadly that doesnt work w paralympic polak team
i hope u right
we already lost enough good ppl because of shit like that
grind ur own war and don't sell it all for a few bucks this time
I agree with you. Old tibia is not meant for that high levels. It's why even tibiantis needs a reset once in a while, or just progress the game at the same pace real tibia did by adding things.There will never ever be a fun war on tibiantis ever again. Even if 100 experienced dedicated veterans went there, the game of vanilla 7.4 itself does not allow it when you have multiple lv 171+ sorcs.
You physically cannot farm enough might rings or ssas to survive combos.
The gfb combos will outscale all but the lv 180 eks and 200 rps.
The amount of time required to lv up lost experience and lack of viable spawns does not exist.
The amount of required rl cash to obtain the runes even if you could use them to lv up is absurd and very few will do this.
There is a difference between being all knowing and being intelligent. You may know everything about this game, but you are also an individual with opinions and those differ between everyone. If we could all agree on things forums would not be neccessary.So, you assume that I have all the knowledge of the game, but when I tell you from my knowledge that something is impossible - you refuse to believe, because no.
I literally told you WHY it is impossible. From the server's view there is ZERO difference between passing items over to another player and selling items to another player. Imagine that you give a bp of hmm to your friend. Now imagine that you sell that bp of hmm for 1 euro to your friend. The only thing that differs these two cases is the fact that in case 2 you took that 1 euro to your pocket. But I have NO WAY to know that, because I have no access to your pocket or bank account! In both cases, all we can see is that you gave a bp of hmm to someone else. Whether you got something in exchange outside the game is beyond our sight, because... it's outside the game.
It's the same type of argument as about those online scanners. Some people claim that we should treat it the same as botting and ban those who use them, like there is no difference. But there IS a huge difference. We can track what players do IN GAME and ban them for that, but we can't see what they do OUTSIDE THE GAME. Why is it so hard to understand? I can't ban anyone for going to website x to read y, or just for knowing y. Same as I can't ban anyone for receiving a bank transfer or taking money to their pocket.
We won't be able to see things in the same way, because you are not willing to. You ignore the complexity of the problem, cause it's not your problem, so you don't care. Instead, you trivialize it to imply that there has to be a simple solution, but the administration refuses to implement it (probably because of their own interest), while you don't even consider how it may actually look from the administration's point of view. E.g. "all players from South America are traders and all traders are from South America, so we should ban everyone from South America, problem solved".
You do that by omitting the general picture and reducing the whole problem to only specific situations, which you then generalize to create a new picture that fits your reasoning. Another example: "sharing is only happening between players from distant countries, so you can easily stop it by checking the IPs". Besides, you don't seem to understand what an IP address actually is (or it's just another deliberate oversimplification).
That's a lot of words for "I don't care that it's impossible, you must solve it!".There is a difference between being all knowing and being intelligent. You may know everything about this game, but you are also an individual with opinions and those differ between everyone. If we could all agree on things forums would not be neccessary.
I can believe in the fact that you think that problem can not be solved, it is my belief that you do not think it is worth trying to solve.
I agree with the last paragraph. It was a huge generalization on my part and I take the blame for not explaining properly.
There are similarities to these issues and the political and socioeconomical ones we have globally and nationally in every country throughout times.
It is not about the problems themselves but about the people who run things.
I am sure you have heard the expression ”where there is a will, there is a way”.
However many differences we may have I think that even you can admit that if there was a neccessity and demand to solve this issue and if you put enough willpower and time into it, you would have been able to solve both of those, according to me, problems.
How it could be done? It is not my expertise just as this server is not my headache. I merely made a few suggestions based on the limited knowledge that I have.
If you wanted to battle external trading you would have to handle it in an innovative way. I already suggested using fear as a factor or you could provide an incentive for people.
You could also falsely attempt to purchase items and then ban people that tried to sell them.
In my experience mixing incentives with fear would lead to a revolutionary communism regime in the realm of Tibiantis.
Food for though my fellow Polish comrade.
But why would the players do this? Most of the people that play either find it easier to just purchase items and characters or they single handedly play to make money(I think we all know who the usual suspects are in this case).
Once again you are right, it is not my problem. But it is yours and from my perspective you have either chosen to ignore it or shy away from it.
Regardless of our differences both personal and opinion wise I still have respect for you and the way you have carried yourself and your beliefs so far. I hope you do not misunderstand my posts.
Another "I wanna have my cake and eat it too" argument. There are many other servers that follow this scheme: fast paced war until the war teams are bored, restart, repeat. Just go play them and don't try to turn Tibiantis into one, it won't happen. What you want is not what Tibiantis needs.I agree with you. Old tibia is not meant for that high levels. It's why even tibiantis needs a reset once in a while, or just progress the game at the same pace real tibia did by adding things.
Its been several years now, might be time for some change.
set an example, be the waywhere there is a will, there is a way
externally trade can never be solved. Its an integrity problem, not a problem that any gm can ever solve.There is a difference between being all knowing and being intelligent. You may know everything about this game, but you are also an individual with opinions and those differ between everyone. If we could all agree on things forums would not be neccessary.
I can believe in the fact that you think that problem can not be solved, it is my belief that you do not think it is worth trying to solve.
I agree with the last paragraph. It was a huge generalization on my part and I take the blame for not explaining properly.
There are similarities to these issues and the political and socioeconomical ones we have globally and nationally in every country throughout times.
It is not about the problems themselves but about the people who run things.
I am sure you have heard the expression ”where there is a will, there is a way”.
However many differences we may have I think that even you can admit that if there was a neccessity and demand to solve this issue and if you put enough willpower and time into it, you would have been able to solve both of those, according to me, problems.
How it could be done? It is not my expertise just as this server is not my headache. I merely made a few suggestions based on the limited knowledge that I have.
If you wanted to battle external trading you would have to handle it in an innovative way. I already suggested using fear as a factor or you could provide an incentive for people.
You could also falsely attempt to purchase items and then ban people that tried to sell them.
In my experience mixing incentives with fear would lead to a revolutionary communism regime in the realm of Tibiantis.
Food for though my fellow Polish comrade.
What tibiantis needs is interesting stuff. A less stubborn gm (or a change in his perspective) and updates that are actually achieved in a timely manner.Another "I wanna have my cake and eat it too" argument. There are many other servers that follow this scheme: fast paced war until the war teams are bored, restart, repeat. Just go play them and don't try to turn Tibiantis into one, it won't happen. What you want is not what Tibiantis needs.
So you expect players to literally make every single rune they use…? Or have dedicated makers (who actually make runes and do not sell them for irl cash) only provide up to X total players? What happens when I make X runes for P price and my buyer finds a better deal. What happens when my buyer quits or cant afford the runes or just does not log in for other reasons. Sounds absolutely terrible and unrealistic.One way to exterminate rune farms (the outside the game major consumer good) would be to implement an account soulbound system, where you can only use the runes you create on that account, while also allowing one extra character from the same account to be online alongside the main character. This way, the whole "buy runes from South Americans -> go exp -> repeat cycle would be completely finished, and the difficulty, ingenuity, skill, and time spent to level up and obtain goods would take on a new and greater meaning.
Ofc this can't be implemented on the current Tibiantis server, but it might be glorious for a future project.
Also, I'm not reinventing the wheel here. This has been implemented on a couple of servers with several modifications, and it has always turned out to be pretty cool. Adding Tibiantis impeccable bot control this sounds like heaven to me lol
My idea would be that all runes made on this account can only be used on this account.So you expect players to literally make every single rune they use…? Or have dedicated makers (who actually make runes and do not sell them for irl cash) only provide up to X total players? What happens when I make X runes for P price and my buyer finds a better deal. What happens when my buyer quits or cant afford the runes or just does not log in for other reasons. Sounds absolutely terrible and unrealistic.
Also this does not solve anything. An obvious workaround is that a “carding player” has a “maker player” make runes they want on an account provided to them by the buyer. Or, said buyer only provides premium so the account are not linked risking deletion. It also does not stop the purchasing of the runes for rl cash. It simply adds a very small stop gap in making a new character to provide to the larger market. This would simply mean the buyer provides cash up front to ensure the vendor his runes will be paid for.
Again, the runes for rl cash is not a server or gm sided issue. Its a community w shit mind set and lack of integrity sided issue. Crazy nobody understands that. Batshit crazy
Terrible idea. This way you are only killing all the in game trade and the whole tibian ecosystem. Knights won't be able to buy uhs from druids anymore, you also can't loot them from other players, exchange with your friends etc. Meanwhile, the black market lovers are still buying gold and turning it into their own runes by manafluids (at a higher cost, but not so much since runes are already expensive in Tibiantis thanks to the lack of bots and MCs). And because you're now forcing everyone to MC, it also gets much harder to spot those who MC "for real" (beyond the limit) or cheat in general. You've created new issues without actually solving anything. Anyway, if you want to discuss some "future project" ideas please do it in another thread. Tibiantis is our only project.One way to exterminate rune farms (the outside the game major consumer good) would be to implement an account soulbound system, where you can only use the runes you create on that account, while also allowing one extra character from the same account to be online alongside the main character. This way, the whole "buy runes from South Americans -> go exp -> repeat cycle would be completely finished, and the difficulty, ingenuity, skill, and time spent to level up and obtain goods would take on a new and greater meaning.
Ofc this can't be implemented on the current Tibiantis server, but it might be glorious for a future project.
Also, I'm not reinventing the wheel here. This has been implemented on a couple of servers with several modifications, and it has always turned out to be pretty cool. Adding Tibiantis impeccable bot control this sounds like heaven to me lol
Said the guy who throws around phrases like ”where there is a will, there is a way” to justify his detached from reality expectations.Listening to the words of Handicap Ninja makes me wonder who the more delusional ones are, the players or the server creators.
I guess both?
Ofc sounds terrible for someone who has put zero brain on it. There are tons of ways to improve this simple and humble idea which i brought according to recent discussions.Terrible idea. This way you are only killing all the in game trade and the whole tibian ecosystem. Knights won't be able to buy uhs from druids anymore, you also can't loot them from other players, exchange with your friends etc. Meanwhile, the black market lovers are still buying gold and turning it into their own runes by manafluids (at a higher cost, but not so much since runes are already expensive in Tibiantis thanks to the lack of bots and MCs). And because you're now forcing everyone to MC, it also gets much harder to spot those who MC "for real" (beyond the limit) or cheat in general. You've created new issues without actually solving anything. Anyway, if you want to discuss some "future project" ideas please do it in another thread. Tibiantis is our only project.
Why don't you improve it, then? Let me guess... "I don't know how, but YOU must do it!"Ofc sounds terrible for someone who has put zero brain on it. There are tons of ways to improve this simple and humble idea which i brought according to recent discussions.
It doesn't matter whether someone implemented that idea somewhere, but whether it makes any sense. I explained to you why I find it's a bad idea. I didn't say "no, because no", but gave my reasoning. You have the right to reply to my points and convince us that they are invalid, and it's a good idea indeed. But since you apparently can't say anything more, but "hurr durr you are stubborn squarehead', it means that you probably didn't put much thought into it yourself.As i said this has been use in other servers but w.e it ends up here np mr stuborn squarehead gm.
I think you are becoming way too defensive here. Might explain some of the hostility you have faced.Said the guy who throws around phrases like ”where there is a will, there is a way” to justify his detached from reality expectations.
Don't claim the right to speak for "everyone", it doesn't add value to your opinion, but only takes it away.I think you are becoming way too defensive here. Might explain some of the hostility you have faced.
If everyone argues with you there just may be a very small and slim chance that you are in fact the problem.