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[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
Yesterday we've reached 179 online in peak hours, that's the highest since 18 days (on 28th May it was 180). And remember that's with no MCs allowed and 16-min idle kick. Of coruse there are always some people trying to cheat, but we can safely assume the vast most was legit active players. After 2.5 months we can say server is doing quite well. It's also worth to mention that after the initial problems on day 1, server is running all stable and for 2.5 months it did not encounter a single rollback or crash.
But it's never so good that it couldn't be better :)
We're now working on a new site, as many people are reporting the current one isn't too convincing. We need a better "business card" of the project. New site will remain simple, but better looking and with more love put into its content, so that it can also serve as a source of information about old tibia.
Hopefuly it will be finished this month. A new update is being planned as well, initially called a "summer update", but the date cannot be set yet.
Meanwhile we are also preparing a small client update, which will bring some improvements to walking (may slightly help those with higher ping), WASD usage, as well as separated cam player (so that you can watch cams without a need to log out), cams sorted in sub-folders and few minor things.

Any idea of when are u planning to release a North America server hosted in Miami? we got a bunch of people from Canada , US , Mexico , Latin Americans and Brs waiting for that opportunity , do u have any plans for that in a near future?
 
Sunday at 15:20 CEST: 106 players online, 41 of them are mages 10-30 level. Surely, 100% cheat-free :) Don't be lunatic. Tibiantis is a good server, if not one of the bests, but it isn't as pure as you want it to be.
Lol im 28 ms grinding hard so relax
 
dont mather the entire for me. i speak on the behalf of my people . and the biggest cummunity brasil and mexican cant play ,
 
dont mather the entire for me. i speak on the behalf of my people . and the biggest cummunity brasil and mexican cant play ,
Man even venezuelans play here so I think the rest can play too XD
 
I spoke to a few rune suppliers from Venezuela and in most cases they were quite happy with their ping. At least 4 of them are now ~lvl 40 mages so I assume it is playable, as they would've given up on playing a mage pretty soon if their ping was really bad.
 
I spoke to a few rune suppliers from Venezuela and in most cases they were quite happy with their ping. At least 4 of them are now ~lvl 40 mages so I assume it is playable, as they would've given up on playing a mage pretty soon if their ping was really bad.
Dont count venezuela people has players they are there to sell items and runes for real money ... of course they wont leave they are making profit to survive in that shitty economy they have atm
 
worth to start here?
Post automatically merged:

Q: Are there any custom changes on Tibiantis?
A:
Yes, there is some custom content to be discovered, as well as a few other changes. That includes changes in armors, druids' spells, and quests - in order to balance the game better, and give feelings closer to what it used to give back in the days.



Which custom spells does druids have here? and what changes in armor do u mean??
 
Last edited:
worth to start here?
Post automatically merged:

Q: Are there any custom changes on Tibiantis?
A:
Yes, there is some custom content to be discovered, as well as a few other changes. That includes changes in armors, druids' spells, and quests - in order to balance the game better, and give feelings closer to what it used to give back in the days.



Which custom spells does druids have here? and what changes in armor do u mean??

worth to start yes but the questions u asked can either be found in the faq u already read or on this front page

custom druid spells -> none (maybe exana fire(?) ) and healing from exura sio has been slightly boosted.
armor changes are that few items have more armor than we're used to.
 
Which custom spells does druids have here? and what changes in armor do u mean??
custom druid spells -> none (maybe exana fire(?) ) and healing from exura sio has been slightly boosted.
New spells, unique for druids:
• Extinguish ('exana flam') - removes burning condition for 30 mana (3 mlvl required). Yes, that includes soulfire.
• Discharge ('exana vis') - removes energy condition for 30 mana (3 mlvl required).
• Desintegrate Spell ('exito tera') - spell inspired by original Cip god-spell 'alito tera'. Works the same as desintegrate rune, but is casted instantly and works on the square in front of the character. Takes 60 mana (7 mlvl required).

Changed spells:
• Paralyze - will now take 600 mana instead of 900 (for both creating and using).
• Mass Healing - will now take 120 mana instead of 150.
• Heal Friend - will now heal 160-240 as a base, which is the same power as Mass Healing (opposed to 80-160 original exura sio). Mana usage stays at 70.
• Wild Growth - will now take 150 mana instead of 220.
• Undead Legion - will now have a bigger radius and take 400 mana instead of 500 (might be tricky but good for trapping).
• Poison Storm - will now take 400 mana instead of 600.
• Cancel Invisibility - will now be available for druids, instead of sorcerers. Will also take more mana - 250 instead of 200, but will have a chance equal 20% to break target's stealth ring (like in old Tibia on PvP-Enfo servers).

(copied from discord custom-changes channel)
 
worth to start here?
Post automatically merged:

Q: Are there any custom changes on Tibiantis?
A:
Yes, there is some custom content to be discovered, as well as a few other changes. That includes changes in armors, druids' spells, and quests - in order to balance the game better, and give feelings closer to what it used to give back in the days.



Which custom spells does druids have here? and what changes in armor do u mean??
New spells, unique for druids:
• Extinguish ('exana flam') - removes burning condition for 30 mana (3 mlvl required). Yes, that includes soulfire.
• Discharge ('exana vis') - removes energy condition for 30 mana (3 mlvl required).
• Desintegrate Spell ('exito tera') - spell inspired by original Cip god-spell 'alito tera'. Works the same as desintegrate rune, but is casted instantly and works on the square in front of the character. Takes 60 mana (7 mlvl required).

[...]
Another thing that works bad for the economy is the fact that over years people realized how little they benefit from having better equipement (except for a weapon). Armor plays a big role in the early game, but the formula is linear and as the levels grow it becomes less and less relevant. 2 armor points between 4 and 6 give exactly just as much as 2 armor points between 14 and 16. However, when we are a low level hunting low-tier monsters in Rookgaard the potential difference is relatively much bigger - both in relation to our total health and damage we receive - than when we are 100 level having much more health and hunting harder-hitting monsters. Upgrading leather armor to chain armor is definitely worth, but DSM to MPA hardly noticable. It wasn't that important back in the days, as people dreamed of better equipment regardless and were more willing to put their effort in it. Even high level paladins and mages often used full-set. Nowadays almost everyone would prefer spending that cash on runes (or saving it) whilst using junk gear.

That's why we decided to also re-balance mid/end-game armor pieces to make using them more rewarding and create bigger gaps between each stage. Including the god-like items, that originally had more collector's value than practical. Here's the list:
[18:07]
• warrior helmet: 8 -> 9 (+1)
• crusader helmet: 8 -> 9 (+1)
• ceremonial mask: 9 -> 10 (+1)
• royal helmet: 9 -> 11 (+2)
• dragon scale helmet: 9 -> 11 (+2)
• demon helmet: 10 -> 13 (+3)
• winged helmet: 10 -> 14 (+4) [+40 speed]
• horned helmet: 11 -> 16 (+5)
• golden helmet: 12 -> 17 (+5)
• HOTA: to be discovered

• knight armor: 12 -> 13 (+1)
• crown armor: 13 -> 15 (+2)
• golden armor: 14 -> 17 (+3) [shinning]
• dragon scale mail: 15 -> 19 (+4)
• demon armor: 16 -> 21 (+5) [3% fire protection]
• magic plate armor: 17 -> 22 (+5) [30% mana drain protection]

• knight legs: 8 -> 9 (+1)
• crown legs: 8 -> 9 (+1) [weight 65 -> 45]
• golden legs: 9 -> 12 (+3)
• demon legs: 9 -> 13 (+4) [weight 70 -> 50]
• dragon scale legs: 10 -> 15 (+5)

• steel boots: 3 -> 5 (+2)
• golden boots: 4 -> 8 (+4)

More info is on our discord at #custom-changes channel
 
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