The Second Abaldar Season Starts:
August 13th - 9:00am Pacific Time | 12:00pm Eastern Time | 13:00 BRT | 18:00 CEST
Character Creation Opens:
August 7th - 9:00am Pacific Time | 12:00pm Eastern Time | 13:00 BRT | 18:00 CEST
Miscellaneous
● Olympus content, as well as Kraken and Forgemaster equipment are things that a very small part of the community reaches, yet new endgame content is consistently requested. With the coming of Darkness Olympus, we have decided to make the obtention of said equipment and the arrival to Olympus quicker and easier, so Darkness Olympus becomes the true endgame. This doesn't mean that the season will be sped up, as we have a long list of changes below, but it means that the content that before was considered a late game grind, will no longer be. Here are the changes made to achieve our goals:
● Forgotten Islands progression has been revamped. It no longer "locks" players under cooldown to achieve the Exploration Reputation to reach the next island. More information about this below.
● Delay between Raids has been reduced by half. This means raids will be far more common.
● Removed the cooldown from Raid Boss Dungeons. Players may use as many tokens as they want to farm shards.
● Players must only complete missions and exploration missions once in order to have access to the Raid Boss Dungeon, no longer having to complete every task multiple times only to enter it.
● To Prestige, the Awakening Level requirement has been increased to 100 instead of 150 per Prestige level. Every 5 Prestige levels, the Awakening Level requirement is increased by 50. Here's an example table (it continues to increase even past the levels described in this example table):
Prestige 0: 500
Prestige 1: 600
Prestige 2: 700
Prestige 3: 800
Prestige 4: 900
Prestige 5: 1050
Prestige 6: 1200
Prestige 7: 1350
Prestige 8: 1500
Prestige 9: 1650
Prestige 10: 1850
Prestige 11: 2050
Prestige 12: 2250
Prestige 13: 2450
Prestige 14: 2650
Prestige 15: 2900
● To help with the more frequent Prestiging, Sigil Dungeons will now grant 5 Dungeon Medals per Sigil Level upon claim.
● Heavily Rebalanced rifts
● Now every creature category will give the same amount of experience to every rift.
● Increased the experience given by tasks severely.
● Increased the experience, loot and health strength at higher power brackets. That is, the reward from Monster Essences will be far better now.
● Darkness hunts have been re-balanced, with more information under the "Balancement" section.
● Raids are now enforced PvP.
● Player death by monsters will now also result in Awakening Level loss. Gold Blessing decreases the experience lost by 75%.
● Fixed an issue where players could join party but not share experience and get the full essence for themselves in dimensional party hunts.
● Attack Power Boost Potions can no longer be obtained through Loot Crates, but they have been added to Dungeon Boxes and Quest Boxes. Higher the tier of the box, higher the chance and amount.
● Potions are still available through the Archlight Token NPC.
● Surging Gems now require a sacrifice of an Overcharged Gem of the same type. That is, upon using a Surging Gem and choosing the type of gem you wish to obtain, an Overcharged Gem of the same type must be in the player's inventory for it to be properly transformed.
● Renamed Inferno Gems Physical Damage attribute to Auto Attack Damage.
● Possessed Young Devils and Possessed Devils, as well as Possessed Dragonlings and Possessed Dragons tasks have been merged into one each.
● Removed PvP Rank from player inspect.
Forgotten Islands
● Removed Exploration Reputation.
● To unlock the next island, players must complete all missions and exploration missions from the island once. To access Kraken Defense Navy, players must complete Blackridge.
● Exploration missions consist of killing a requested amount of each creature in the island.
● Several spawns have been changed to allow better huntability and proper spacing while doing the exploration missions.
● Minerva's Isle is a special island for exploration missions, since each stage of the missions unlocks a new access of the island. This has been done because the access used to be locked behind exploration reputation.
● To unlock Olympus, players must complete Azmar Sands, which requires completing every other island.
● There's no cooldown/waiting time to do the exploration missions, players are the ones who get to control when they progress through Forgotten Islands content.
● The regular tasks still exist, they reward players with Forgotten Gold.
● Missions only need to be done once to unlock progress, but they can be done multiple times to receive Forgotten Gold.
● Bounty Hunter NPC has been removed (NPC that used to trade Forgotten Gold for Exploration Reputation).
● The Forgotten Widow has a chance to spawn once in a random time within 23 hours after the server has been booted up. The Forgotten Widow spawn in a random position in the Minerva's Isle spiders nest. Killing it will grant the player the mount.
Quality of Life/Bug Fixes
Character Panel
● Added Attack Power category, which has information about:
Total
Base
Cosmetic
Equipment
Potions
Strong Potions
Miscellaneous
Base Damage Increase
● Added Vocation category, which has information about:
Weapon Damage
Primary Stat
Cap Attack Speed
Base Attack Speed
Health Gain Per Level
Mana Gain Per Level
● Added Damage Buffs information under Combat category, which shows the player the percentual damage increase they have in their character (from buffs, Soulhunter Backpack, etc).
● Added "Experience Boost" under Miscellaneous category. It shows the total amount of Experience Boost items the player is currently under.
● Players below level 500 will only lose a dungeon charge upon collecting the reward. Quitting from the on-going dungeon will also make them lose the charge.
● Players can now use multiple Gold Nuggets in Prisons, which will increase the difficulty and reward by the amount of Gold Nuggets sacrificed. Players choose the amount on entrance.
● Players will be able to join Events, Rifts and World Bosses from any part of the world, as long as they are not inside of an instance (quest, dungeons, wargates, etc) and have not engaged in PvP combat recently.
● Right-clicking the popup closes it. Upon clicking the top-left button "Notifications", players will have access to all their notifications. This window also holds a button called "Show Active Events". Clicking it will trigger the popup to join the event of every event that is currently active. Due to that, events teleports have been removed.
● This notification system also notifies Raid bosses, though these may not be joined through the popup; their entrance has not been changed.
● A new category under "Options" called "Notifications" has been added. There, players can configure what kind of notifications they want to receive.
● A notification will pop up on the screen, showing the timer to start the event. Left-clicking the notification icon, the player will be able to choose to join the event.
● Through minimap, players will be able to see the position of every party member (it shows their current outfit). There's also a button to center the screen on a member of your choice.
● Summons damage and healing will now be properly shown to their master on Server Log. Added option to show summon damage on options.
● Journeyman's Trinket can now be consumed, yielding permanently 15% more crafting experience and 20% less energy consumption. It can still be equipped, but it no longer provides power.
● Added a minimum range of 2 for summons to attack/heal. That is, even if the master is a melee, the summon will attack/heal from 2 tiles of distance from their master/target.
● Added two new filter options on the battle window: "Show only party members" and "Show only bosses".
● Frost Shield can now be used on Heal Bot with the "Use on self" function.
● Wand of Jorus has been added to Rare Goods Collector NPC, to be exchanged for Awakening Experience.
● Increased the chance to drop bones from Olympus Medusa and Hades missions.
● Reduced the amount of kills required for Blackstone creatures from feats from 600 to 200.
● Increased the chance of summoning the God Oasis Reptile monster on the Bees Ballroom Azmar mission from 15% to 40%.
● Added Loot Slime chance and Resistance bounty bonuses.
● Mailing a player that doesn't exist will no longer drop the parcel into the mailbox.
● Disabled pushing players from a non-protected zone to a protection zone.
● Hotkeys that are also typing keys (letters, numbers and special characters) will no longer be triggered if the chat is enabled. This is to prevent executing hotkeys unintendedly while typing.
● Added an option to swap console tabs upon receiving a new private message. By default, it is enabled.
● Hitting enter on emote auto-complete will now only insert the emote into the current message, instead of sending it directly. Also, players may now navigate through the emote window by pressing up and down arrow keys.
● Added a confirm window to a few market actions.
● Players will now be notified when a buy/sell offer is executed on market.
● Added !partyMembers command. It shows all members names and who is the party leader.
● Inspecting an artifact will now show the daily amount of experience obtained and that can be obtained. With that, the daily experience limit has been increased with the outfits, since before it was only adding less towards the limit than to the artifact. Practically, nothing has changed, but it's easier to visualize and calculate now.
● Fixed an issue on Forgemaster Raid Boss Dungeon where the boss/player sometimes could get stuck while returning to the initial position, due to summons.
● Removed Otherworld "War" creatures from bounty.
● Temporary Ravenous Fiend will now properly work on dimensions.
● Team Boss Arena tab will now be properly shown on Quest Log if it's available.
● Awakening Experience messages have had their values fixed. That is, the value that the message says will correspond to the value the player got.
● Increased the experience given by Premium Tasker tasks.
● Reduced Solo Darksteel monsters damage by 55%. Reduced Darksteel Boss damage by 40%.
Store
● As promised, furnitures are now available on the Living Token Exchanger for 1 LAT each, instead of 4. They are not heirloom.
● Living Archlight Token Shop items and Promotion Token Shop items that were previously on the store for points have been moved to their correspondent NPC as players will now receive Promotion Tokens alongside their Archlight Coins from Abaldar Season 1 Donations.
● Auto Looting Backpack: this backpack collects every loot dropped in any monster's corpse that's not on your auto loot list. It has 100 slots and it costs 2 LATs. By having regular backpacks inside of it, players can "extend" the amount of slots. It is not heirloom.
● Void Backpack has been added to the Living Token Exchanger NPC, for 4 LATs. It is not heirloom.
Crafted with the heart of darkness, this backpack was surely made to endure. Through legends passed down, whoever the holder may be, will have the opportunity to cheat death on several occasions. Evidentially dark matter is attracted by it, a 15% increase on dark matter finding will be evaluated by its holder.
This backpacks benefits can be used in any backpack slot and do not require the main slot.
● Attck Power: +20
● Dark Matter: +15%
● Resistance: +5%
Archpass - Season 2
● Poppy Ibex [Level 50]
● Fire Fighter Outfit [Level 100]
Races
All players to reach Awakening
● Cunning Hyaena
First 70 players to obtain 200 achievement points
● Breezy Garb
First 60 players to obtain 300 achievement points
● Giant Beaver (Mount)
All players to obtain 500 achievement points
● Fleeting Knowledge
First 50 players to slay Hades
● Royal Costume Outfits
First 45 players to slay Hydra
● Revenant Outfits
First 60 players to Slay Darkness Hades
● Crystalline Corrupted Wings
First 50 players to slay Darkness Hydra
● Corrupted Aura
PvP Trader
Added new outfits to the PvP Trader:
● Golden Outfit
● First part of the addon costs 10k PvP honor.
● Second part of the addon can be obtained through darkness content.
● Ascending Ferumbras Outfit [7.5k PvP honor]
Mounting is blocked while wearing this outfit.
● Ferumbras Soul Splinter [7.5k PvP honor]
Mounting is blocked while wearing this outfit.
● Energized Raging Mage [5k PvP honor]
Mounting is blocked while wearing this outfit.
● Izcandar Champion of Summer [5k PvP honor]
Mounting is blocked while wearing this outfit.
● Citizen of Issavi Outfit [6k PvP Honor]
Siege Commander Shop Additions
● Ashens Dust Token Exchange
● This item exchanges the stat from your weapon that has an Ashen Dust. The equipment must be soulbound to the player using the token.
● Marius Bonus Token Exchange
● This item exchanges the stat from your equipment that has a Marius Bonus. The equipment must be soulbound to the player using the token.
● Auto Loot Slot Increase Token
● This item increases your total amount of auto loot slots by +5 per use. There's no limit of how many can be used.
● Wargates Daily Threshold Increase Token
● This item increases the daily amount of creatures that can be killed receiving full experience by +20. You can use up to 10 of these, capping at +200 threshold.
● 3 Dark Gems of the same tier and bonus can be fused into one of one tier higher.
● 3 Dark Gems of the same tier and different bonuses can be fused into one of a different bonus.
● Dark Gems bonuses are only triggered on PvP and have no use on PvE.
● Darkness Bonuses (the bonuses granted by Dark Gems) can be mimicked off.
● Only Darkness Weapons and Darkness Set Pieces can hold a Darkness Bonus.
● Darkness Olympus Amulet and Darkness Olympus Ring can each hold one bonus.
● To unlock a Dark Gem slot on your equipment, players must use a Dark Key on it. It has a 100% chance to succeed and may be crafted by Aaron.
● Darkness Otherworld creatures have a small chance of dropping a special backpack, each having one special PvP bonus. The bonus is active by having the backpack in the inventory, not being necessary to equip it.
Secret Maps
● Maps can be done solo or in group.
● To do maps in a group, players will have to talk to an NPC to sync their maps, so it points towards the same entrance.
● There is a level requirement of 500 to join a Secret Map.
● Limited to 10 players maximum.
● There are 4 rarities for these maps: Common, Rare, Epic and Legendary.
● Higher the rarity, higher the difficulty and reward.
● The difficulty of the map will be dictated by the power of those entering it. Both the rarity and the power weight in the reward.
● Secret Maps will point to random setup spots in the Archlight World, using the same logic as the Maps used to pinpoint the location of darkness dimensional hunts.
● To claim the reward, players must kill every creature inside the Secret Map and kill the boss that will appear after doing so.
● Common, Rare and Epic maps will always transform the area around the entrance into a special dungeon. Legendary maps have their own instance, being separated from the world map.
● Players may enhance their Secret Map's rarity by sacrificing 2 or maps.
● Example: you have 2 Epic Maps, one is used to be enhanced and one is used to be sacrificed, having 33% chance to enhance it to Legendary. By sacrificing 2, you have 66% chance to enhance it. By sacrificing 3, you have a 100% chance to enhance it.
For the full Content Notes please visit
https://abaldar.archlightonline.com/