• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[UnitedStates][Custom] Terra Silenti

Kavalor

(Real)Creator of ChaosOT
Joined
Dec 13, 2007
Messages
260
Reaction score
52
Location
Washington State, USA
Short:
New alpha phase server called Terra Silenti, with cool stuff!
ORLY?
YA RLY!
OMG OP
Where Go Bro?
Terra Silenti


Long:

Terra Silenti is in alpha phase testing. Here are some, not all of the current features.

Custom Client - Not a modded tibia client, a modded OTClient is the primary client. Auto ip/port - no ip changer needed, compatible with the servers features.
Bitcoin integration to the payment systems for puzzle cracking donations rather than currency payments for server donations.

7 page documentation containing every possible payment bonus, items are strongly frowned upon because it damages longevity of servers. Payments are primarily premiums,skins,mounts and other consumables.

7 or so page baseline story for the server, woven into the NPC and events of the world, as a real past should be.

A MS-Excel character calculator sheet with the ability to calculate statistical development of charters vs the standard. - Automatically builds comparison %percentage grid and pie charts for you.
all you need to do is enter your level, some information about items and it will build the charts and rate you.

Webpage containing various important information, downloads, events, links, all related content. Clean design, not plain or under contented, not too excessive or cluttered.

(More game play orientated information)

TS has 51 sets of equipment as a bseline engine, this includes the following
--Per set --
A helmet, An amulet, An armor, Leggings, A ring, A Backpack, A defensive trinket(Arrow Slot), An Offensive Trinket(Arrow Slot), Boots, Wand, Axe, Sword, Club, Distance Weapon.

When an item is created it can range in tier quality from 0-20. This multiplies the pool of possible items by 20 possible variants per item. This calculates at 49*Number of items per set*20 (2 of the sets are not modified by this tier system so they are not factored leaving 49) So we have at this point, 49*14*20 Possible combinations.

Items can be enchanted by players up to 20 times, statistical chances and diagram charts can be found in the character calculator excel sheet in the server information section.
This takes the item generation possibilities to 49*14*20*20+14*2(calculating in the 2 sets that are not tierable but are enchantable) (49*14*20*20)+(14*2) possible variations.

Items can be socketed up to 5 times, this furthers the pool by (49*14*20*20*5)+(14*2*5)

Since offensive and defensive trinkets as well as backpacks all have stats, can be socketed and so forth, they are in the calculations of valid items.

This leaves a total item pool of possible variations items = 1372000 + 140 = 1372140 item variations you may encounter.

Correctly factored, this is to be then multiplied by the number of possible applications of the sockets properties, and it would be more like this, 1372140*6 = 8,232,840.
This is the total items possible currently but not the total possible combinations characters could be wearing, that number will not be calculated because it will be in the trillions and is pointless.


Now that we have items down to a crude 8.2mil possible types. we can continue

There are 5 monster qualities per monster, Weak(noted with a green skull) Average(Noted with white), Strong (Yellow), Brutal (Red), Epic (Black)
Quality determines loot, exp and difficulty within that monster variation. Every detail is unique within the subclasses, even what the majority of them care to yell at you while in combat. One may just notice fleeing from an epic may result in a lower success rate because it is faster than an average, and so forth.

Due to the complicated variations of monsters within monsters, this also created an extra bonus for us in monster hunting variations, no spawn is ever fully predictable, as these variations will form on their own from within the race, they can magnify a spawn and over populate the race, or reduce the gene pool to a weak variation, however as this monster is engaged by players these combinations will change, what was once a care free or risk less hunt, may turn around and smack the crap out of you if fate lines up in that order. You may be able to hunt the average variation, or even the brutal, but alone an epic can be a real dangerous fight, when the hands of fate deliver brutal combinations of variations it can leave a veteran hunter running in fear and using strategy to survive.

A new system created by me called fame. Fame is how well known you are in the community, as player relations are not monitored though exploits are, we collect data about your actions that is not recorded as you play, these actions will either increase or decrease your fame. Typically most actions will increase your fame. What importance is fame? Well based on the fame systems characters are alive for the first time, collecting passive experience from past events! Fame allows us to know you, and how much it is you have done! without stalking your every move but through a rough number accumulation. This allows us to apply a memory system to your character and allow him/her to reflect back upon the past and gain passive experience even while sitting in town and chatting, much as a real person would do. Just looking back upon your life and clarifying moments makes you wiser and more aware, as well for your character in Terra Silenti.

Fame is further magnified by the meditation system, where players can meditate and enter a prone state. They will be defenseless while doing this, and may not do it in a protection zone, nor will they be able to do it with weapons in their hands, they are prone. Players meditating are easy prey to others, though they will gain far more passive experience. This is great for those who need to run to the store and want to hunt at the same time. There are serious balance considerations into this system, and as such the depletion of fame occurs as you meditate, meaning over medding can reduce overall fame and thus make your fame junk if you are a meditation freak. The whole system ties together well and creates multiple possible fun combinations within it's own system and others.... For example....

Since levels of other players are masked, fame can be roughly used as an estimate of power, however if someone meditates a lot and appears to carry a low fame, and levels are NOT ever shown, someone can easily mistake them for a weak player, since we have an open HARDCORE pvp baseline, this can cause many variable situations to occur in target picking. Once looking at it from the outside we can see this can make for a thrilling set of possible encounters for all players.

Wound systems, are featured as well in Terra Silenti, this ranges from minor wounds to extremely serious wounds. Players will bleed based on this level, and the severity is noted with a skull on the player as well in the players description.

Since the skull system and frag limits are negated by the hardcore system of pvp *skulls not used in pvp* this leaves them for the wounding system.
--Wounded players drop more items! killing someone in 2 hits will usually yield little loot, to frown upon abuse, also no experience.
--Wounds are healed naturally over time, or/and by the consumption of food.

A character in Terra Silenti can have thousands of variable titles, moods and alignments, joined with fame and wound status. A character looks like this.

13:02 Misery the torturer whom has 785 fame and is a chaotic evil person. He is currently mad.

Misery the torturer whom has 785 fame and is a chaotic evil person. He is currently mad.
Death the farmer whom has 14 fame and is a neutral person. He is currently casual.
(Players may adjust how they appear to one another as !title,!alignment,!Mood) are used, and the wounds/fame are applied by the system. There are thousands of combinations in this.

There are no vocations, as you play you will develop your own good and bad strengths. Vocations are pointless and limiting in a truly open ended system!

Character level cap is unlimited
Characters may buy in game with gold, health and mana to their maximum...
Characters have the ability to train offline with nightshade or meditate online with the anti idle bot built into the client within the character AI tab.

All spells can be found, All spells can be bought, Only one spell is given to players. There are over 60 or so spells.

Characters gain points as well, when they level up they may spend these points into stats they choose to develop further.

We currently have the last man standing event, a snake game, a roulette game, chess and other fun side activities. Usually these systems just hinder a players development, however with fame backing you up, you can still level while playing!!

Our game hall also features global pool gambling slot machines where you can win money someone else spent on the machine! the machines are all linked together using a server storage for saving the spent money for payouts! We also have slot machines that spin fruits for those who do not want to play a pool where others can win their rewards!

Outfits of all types are themes and give stats based on the look and the amount of addons. Furthermore mounts are also modifications for combat, giving mounted combat bonuses.
Mounts can be paid for and owned forever or rented for durations.

We have a global rail system making travel universally easy, though still time consuming, while gaining experience from fame. The point is that teleport servers are not what we are about at all, and those get boring fast. The duorail system spans tens of thousands of squares across multiple elevations and cities. The rail system changes floors, and simply works.

Monster AND player bounty systems, guild war systems, great large mapping, banking systems with a unique twist, destroying items into scrap for raw component to sell the blacksmith, sublevel quest for each addon.

The list of current features goes on and on, TS was in a state of development secretly for half a year prior to this phase (Alpha Phase)

Players are welcome to come see it, and partake in development as it progresses.

Terra Silenti
 
ur sick.. ur a sick sick person Bill.... getting this going before your old baby gets re-booted..... making people choose.. lol.
anyhow, im up for a try at it
- Gears
 
hmm deff a bit diff than tibias normal layout. little annoying and not very noob friendly but i guess ill get the hang of it. having 3 diff windows for where eq,hp, and combat used to be in kinda annoying as well. oh well
 
drag and drop anywhere on the screen, thats better. sry for complaints, we all know im a complainer. lol
 
or each other. lol, anyhow is lvl 65 and 18 hunting 2k creatures legit? Lawl...
 
idk... seen a sign before a train for it. wolves

- - - Updated - - -

btw, sent u $10... respect my crying >.>
 
Great server, but has anyone else noticed the difficulty with left and right clicking to look and half the time you "look" and the other half you right/left click and move there?
 
Back
Top