frenetik
Member
- Joined
- Apr 15, 2022
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Adream Remake: reviving the essence of protocol 7.6 in one of the most iconic servers of the Hispanic Open Tibia community.
We aim to bring back the golden times of the first version of the legendary Alessyas Dream, which was active from 2004 to 2010. Veteran players will surely remember the exciting events, epic battles, and memorable friendships forged in those lands. Now, with new technologies and an improved engine, we maintain the original essence while introducing modern elements for both, old and new players to enjoy the experience.
With the firm purpose of recreating the essence of this legendary server, we have embarked on the monumental task of mapping and programming from scratch all the systems it had in the past. With the rise of technology and the evolution of game engines, we are committed to preserving the essence of that original experience while introducing modern elements that enrich the game. Our mission is to recreate the earliest version of ADream, the one that had the longest lifespan and, at its peak, achieved an unparalleled balance between player population, game mechanics, and vocation dynamics.
As we delve deeper into our recreation of the game, it is imperative to establish the starting point: our goal is travel to those good times of the old versions, adapting certain spells that make little sense in the classic versions and modifying others that are excessively strong and radical.
However, it is essential to maintain the essence of version 7.6, where players truly enjoyed the experience and where agility and player's skill were valued. For this reason, we have implemented a system that fairly penalizes errors in battle calculations and cooldowns while rewarding fluidity and agility in gameplay, thus focusing on a dynamic and exciting gameplay experience.
Regarding the map, we initially maintained the original cities: Slycera, Vinka, Drona and Helidya. However, we soon realized that the variety in the starting levels was insufficient. Therefore, we set out to add and modify existing areas, aiming to offer enriching diversity in the hunting areas. Our goal is for players to explore new areas of greater complexity every 3-5 levels, ensuring that there are always at least three distinct areas for each stage of progress. This approach allows, regardless of server population, players to choose from various zones: some with greater loot but less experience, others offering more experience in exchange for reduced loot, and finally, those areas that achieve a fair balance between both. Ultimately, we had to add a new continent for high levels, as the version we took as a base fell short at certain levels.
As Adream Remake continues to develop, we strive to keep the flame alive. We are excited about the journey we have begun and are eager to see how this new chapter develops. Every battle, every adventure, and every friendship will be a continuation of the story that began two decades ago. Adream Remake is a place where the dreams of yesteryear meet the possibilities of the present.
Alongside this expansion, the game now includes a new generation of custom creatures specifically designed for high-level progression between levels 180–240+. These creatures introduce new combat dynamics, resistances, and encounter patterns, significantly expanding the endgame ecosystem while remaining faithful to classic balance principles.
The newly introduced creatures include: Crystal Spider, Frost Dragon, Slagwurm, Plate Slagwurm, Necromaster, Degradator, Infernal Demon, White Knight, Ice Witch, Frozen Beast, Magma Devil, Wyrm and Unholy Beast. Each of them has been carefully integrated to provide meaningful progression challenges without invalidating existing hunting routes or strategies
A comprehensive global rebalance has been applied across systems, mechanics, and progression curves, based entirely on feedback collected during the Seasonal 2025 edition. These adjustments aim to improve fairness, class viability, and long-term sustainability of the seasonal experience.
Conclusion
Seasonal 2026 represents the evolution of our seasonal concept: shaped by player feedback, refined by data, and focused on delivering a fair, fun and competitive experience from start to finish.





We aim to bring back the golden times of the first version of the legendary Alessyas Dream, which was active from 2004 to 2010. Veteran players will surely remember the exciting events, epic battles, and memorable friendships forged in those lands. Now, with new technologies and an improved engine, we maintain the original essence while introducing modern elements for both, old and new players to enjoy the experience.
With the firm purpose of recreating the essence of this legendary server, we have embarked on the monumental task of mapping and programming from scratch all the systems it had in the past. With the rise of technology and the evolution of game engines, we are committed to preserving the essence of that original experience while introducing modern elements that enrich the game. Our mission is to recreate the earliest version of ADream, the one that had the longest lifespan and, at its peak, achieved an unparalleled balance between player population, game mechanics, and vocation dynamics.
As we delve deeper into our recreation of the game, it is imperative to establish the starting point: our goal is travel to those good times of the old versions, adapting certain spells that make little sense in the classic versions and modifying others that are excessively strong and radical.
However, it is essential to maintain the essence of version 7.6, where players truly enjoyed the experience and where agility and player's skill were valued. For this reason, we have implemented a system that fairly penalizes errors in battle calculations and cooldowns while rewarding fluidity and agility in gameplay, thus focusing on a dynamic and exciting gameplay experience.
Regarding the map, we initially maintained the original cities: Slycera, Vinka, Drona and Helidya. However, we soon realized that the variety in the starting levels was insufficient. Therefore, we set out to add and modify existing areas, aiming to offer enriching diversity in the hunting areas. Our goal is for players to explore new areas of greater complexity every 3-5 levels, ensuring that there are always at least three distinct areas for each stage of progress. This approach allows, regardless of server population, players to choose from various zones: some with greater loot but less experience, others offering more experience in exchange for reduced loot, and finally, those areas that achieve a fair balance between both. Ultimately, we had to add a new continent for high levels, as the version we took as a base fell short at certain levels.
As Adream Remake continues to develop, we strive to keep the flame alive. We are excited about the journey we have begun and are eager to see how this new chapter develops. Every battle, every adventure, and every friendship will be a continuation of the story that began two decades ago. Adream Remake is a place where the dreams of yesteryear meet the possibilities of the present.
Alongside this expansion, the game now includes a new generation of custom creatures specifically designed for high-level progression between levels 180–240+. These creatures introduce new combat dynamics, resistances, and encounter patterns, significantly expanding the endgame ecosystem while remaining faithful to classic balance principles.
The newly introduced creatures include: Crystal Spider, Frost Dragon, Slagwurm, Plate Slagwurm, Necromaster, Degradator, Infernal Demon, White Knight, Ice Witch, Frozen Beast, Magma Devil, Wyrm and Unholy Beast. Each of them has been carefully integrated to provide meaningful progression challenges without invalidating existing hunting routes or strategies
A comprehensive global rebalance has been applied across systems, mechanics, and progression curves, based entirely on feedback collected during the Seasonal 2025 edition. These adjustments aim to improve fairness, class viability, and long-term sustainability of the seasonal experience.
Conclusion
Seasonal 2026 represents the evolution of our seasonal concept: shaped by player feedback, refined by data, and focused on delivering a fair, fun and competitive experience from start to finish.
- Premium Account Benefits:
- ✓ Premium users can use beds in houses (although free users can buy houses).
- ✓ Premium users can wear premium outfits, as well as unlock new outfits.
- ✓ With a Premium Account, 1 minute of stamina is restored every 3 minutes offline, whereas with a Free Account, stamina is restored 20% slower.
- ✓ Experience buffs can be obtained throughout the game, but only premium users can enjoy them.
- ✓ Premium users can auto-loot gold coins from monsters, and clicking on them can stack all amount, making loot collection faster and easier.
- ✓ Premium users can convert 100 GPS into 1 Platinum Coin instead of having to gather 1000 GPS for 10 Platinum Coins.
- ✓ Premium users can read the loot of the monsters on screen and console.
- Guild Enforced PvP System:
Enforced PvP is handled through a guild-based system. Guild leaders can enable or disable the PvP enforced flag using a special talkaction. Once activated, members of that guild will participate in the enforced PvP system.
- Server Network: We use a global proxy network with nodes in Miami (USA), Canada, and France, automatically connecting each player to the region with the lowest latency for the best possible performance.
- Stages:
| x7 Level 1 – 80 |
| x6 Level 80 – 90 |
| x5 Level 90 – 100 |
| x4 Level 100 – 120 |
| x3 Level 120 – 140 |
| x2 Level 140 – 180 |
| x1 Level 180+ |
- New systems and skills
- Old school mechanics
- Map based on ADream OTserver
- Own antibot client
- Hundreds of quest to explore





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