Patch Notes March 9th
Todays patch is more of an emergency patch and a day earlier than we had originally planned to patch. Also with far less notice than we usually like to give. However, we feel some changes must get in today and cant wait until tomorrow. To be clear, this means we will not do a usual Tuesday patch tomorrow. Again, we have
alot more changes/improvements that will be coming. These are just what we're prepared to push today. We're working on a ton right now as a team.
Unique Player Count
First off, we just want to thank everyone for the huge success Avuria has been player wise. Sharing with your friends, alot of big streamers playing off-contract as they've fallen inlove with the game (more so, the no-bot version of the game!). We have completely surpassed every unique player count record we've had in 5 years!! This is the stat us as a team care most about, as its the best accurate repesentation not including multiple characters and simply online time. A massive new community of players, so cool to see so many faces, and just an overwhelming amount of positive feedback from everyone.
While we dont release exact numbers, we do really want to share with you a snippet from the first 4 days of Avuria's Unique Player Count compared to the most recent EU and NA seasons. While EU and NA have very exceptional player counts on launches as well, Avuria has simply exploded, and it's super exciting to us! Thanks so much for any support by donating, telling your friends to come play, and spreading the word! These numbers are exceptionally exciting as today is only 14 hours through and we've already skyrocketted past the weekend numbers.
Misc Fixes/Changes
Added Wild Boss Portals to the new revamped spawns
The Heirloom Shop Mounts are now available from the Seamstress NPC for ingame minor cosmetic tokens
Addon tasks kill requirements have been heavily nerfed, and many their rewards increased as well.
Assemble Levels on spell book fixed
We have removed the creatures that you cannot access currently from Test of Skill & Strength.
Class Changes
Evocation level required changed from 100 > 50
Evocation now will at minimum yield 100 mana per tick
Holy Flash buffed by 100%
Many Druid and Sorcerer low level spells have had their mana cost drastically reduced.
Free Crates & Keys on Level Up
Players will now obtain free Archlight Crates & Archlight Keys as they progress through 1-1500. Obtaining 1 crate & key at level 250, 2 crate & keys at 500, 3 at 1000, and 5 at 1500.
Archlight Lootcrate Changes
Archlight Lootcrates will now also have a chance to give bounty cards.
Archpass fixes & changes
We have improved the diversity of the rewards obtained from the Archpass, Free and Premium versions. Both versions will now give more frequently Bounty Hunt Cards, as well as both versions will now give large stat stones, Archlight Crates & Keys and more.
Premium pass owners will receive both free and premium rewards, regardless of whether it's the same reward or not (this was a bug).
Fixed a bug where unactive tasks were being completed.
Awakening Level "bug"
Regarding the Awakening 0 "bug". It's not a bug. It is just a mixture of our awakening progress nerfs as well as Power Ratings. To be clear, we want awakening to be a hard wall for players, it's when endgame begins, and on Avuria, endgame isn't completed in 2 weeks. However, awakening experience is both directly and indirectly affected by players power rating. Directly, as dungeons experience given scales based on your power, and indirectly in terms of how fast creatures are killed, how often essences are found, and more. This is something we didn't consider when making the balance adjustments, and thus will be changing the experience rates to be 5x faster at awakening 0 then currently.
What that means is yes, it is much slower, that's on purpose. No, it isn't meant to be as slow as it currently is. Yes, power plays a massive role in how fast you exp at awakening.
Monster essence
In case of a party, only the players that are close to the dead monsters may receive the random essence bonus
Reward boxes
Dungeon medals are now all soulbound on all reward boxes
Rift
The gear NPC only accepts soulbound dungeon medals
Autochess
Fixed a bug that caused some games to freeze
Coming Next Client Build (Likely next Tuesday)
"Classic Tibia View" where you have a fixed screen region instead of full screen, with dedicated spacing for your UI without losing any of your screen. It will be optional to use whichever viewer you prefer!
Spell Action Bar