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It would help if you would point to the part you thought was wrong =P Linking to the entire log is rather ambiguous (yesterdays log btw, when server was crashing constantly) Todays log is Home - Pandera 7.72
Crystal coins made in large amounts - e.g. Admin Schmanky used command /n with parameters crystal coin 100. - were used to test either buying BP of runes from the shop we have, or buying large quantity of items from NPC's (crash testing). Smalls amounts of CC's made were used to compensate random players during the crashes.
Basically any item created in that log with /i are not actually items (I would use /n for items =P); they are walls created to block possibly buggy things off.
All characters granted exp in that log are mine and used purely for testing purposes. I tested a variety of spells - casting spells while stacked, aswell as spells used in certain spots in the trainer area (aswell as a few NPC's with a level requirement), most of which were already addressed in a previous post .
Ah, gotcha. Unfortunately, the database doesn't store every player that got a hit in on you; it stores two players(or monsters) - the last hit killer and the most damage killer. I'll see what I can do about implementing 'most damage killer', but again, no promises can be made =P.
If possible, just make it -5 or 10 speed levels of a mages great haste.
EG; Level 100 Paladin/Knight using it would be as fast as a level 95/90 mages great haste.
That way level 70 mages wouldn't be faster than level 100 paladins/knights (Which is complete bullshit anyway).. But mages closer to their level would be able to keep up with them and mages higher than their level would be able to get ahead of them.