Lets see here..
Mage donar set:
Helmet: Prot Mana Drain (25%) ML +2
Armor: ALL elements Protection +8%, ML + 3
Legs: Protection Physical +2%, Protection Fire, Energy, Earth, Ice, Holy +6%
Spellbook: Def 36 ML +4 [Fine imo]
Knight Donar Set:
Helmet: +1 All Skills, Protection Physical +5%
Armor: +4 All Skills, Protection Physical +5%, Protection Death +5%
Legs: Shielding +2, Protection Physical +5%
Shield: +1 Sword, Axe, Club & Shield Skill
AXE: Atk:58, Def:32 +3
Pally Donar Set:
Helmet: Distance +3, Protection Physical +3%, Death +3%
Armor: Distance +3, Protection Death +10%
Legs: Yalahari Legs with more Death Protection.
SLINGSHOT 1 HANDED: Atk:86. Hit Chance: 80%
Add Koshies Amulet another +8% Death Protection to all.
Now addon bonus'..
Citizen: +50 max health, +30 speed
Hunter: +2 distance
Mage: +2 magic level, +150 max mana
Knight: +2 sword, +200 health
Nobleman/Noblewoman: +80 max health
Summoner: +3 magic level, +100 max mana
Warrior: +4 sword
Barbarian: +4 axe
Wizard: +2 magic level, +120 max mana, +120 max health
Druid: +3 magic level
Oriental: +200 max health
Pirate: +3 all weapon types
Assassin: +3 distance, +100 max health, +15 speed
Beggar: +4 club
Shaman: +2 magic level
Norseman/Norsewoman: +2 shielding, +150 max health
Nightmare: +5 shielding, +1 all weapon types, +200 max health, +100 max mana, +20 speed
Brotherhood: +2 magic level, , +250 health, +100 max mana
Demonhunter: +300 max health, +3 all weapon types
Yalaharian: +50 max health, +100 max mana, +2 magic level
Warmaster: +250 max health, +3 shieldings
Maybe lowering some of this would be best off, Bonuses are a tad bit much.