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Spell very good spell

andrewss

Nice Member
Joined
Jun 12, 2010
Messages
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hi i am andrew i will show my spell
it's 100% work
open data/spells/scripts add file name exori flam fire
Code:
local acombat1 = createCombatObject() 
local acombat2 = createCombatObject() 
local acombat3 = createCombatObject() 
local acombat4 = createCombatObject() 
local acombat5 = createCombatObject() 
local acombat6 = createCombatObject() 
local acombat7 = createCombatObject() 
local acombat8 = createCombatObject() 

local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 2) 
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 25) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -.5, -2, 1, -1) 
  

local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 6) 
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 24) 
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -.5, -2, 1, -6) 

local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 2) 
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 26) 
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -.5, -2, 1, -6) 
  

local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 6) 
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 25) 
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -.5, -0.1, 1, -6) 

local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 2) 
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 24) 
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -.5, -1, 1, -6) 
  
local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 6) 
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 26) 
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -.5, -2, 1, -6) 

local combat7 = createCombatObject() 
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 2) 
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 25) 
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -.5, -90, 1, -6) 
  
local combat8 = createCombatObject() 
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) 
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 6) 
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 24) 
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -.5, -20, 1, -1) 

arr1 = { 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1} 
} 
  
arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
  
arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
  
arr4 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 

arr5 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 

arr6 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 

arr7 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 

arr8 = { 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1} 
}  
  
local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
local area4 = createCombatArea(arr4) 
local area5 = createCombatArea(arr5) 
local area6 = createCombatArea(arr6) 
local area7 = createCombatArea(arr7) 
local area8 = createCombatArea(arr8) 
setCombatArea(acombat1, area1) 
setCombatArea(acombat2, area2) 
setCombatArea(acombat3, area3) 
setCombatArea(acombat4, area4) 
setCombatArea(acombat5, area5) 
setCombatArea(acombat6, area6) 
setCombatArea(acombat7, area7) 
setCombatArea(acombat8, area8) 

function onTargetTile(cid, pos) 
    doCombat(cid,combat1,positionToVariant(pos)) 
end 

function onTargetTile2(cid, pos) 
    doCombat(cid,combat2,positionToVariant(pos)) 
end 

function onTargetTile3(cid, pos) 
    doCombat(cid,combat3,positionToVariant(pos)) 
end 

function onTargetTile4(cid, pos) 
    doCombat(cid,combat4,positionToVariant(pos)) 
end 

function onTargetTile5(cid, pos) 
    doCombat(cid,combat5,positionToVariant(pos)) 
end 

function onTargetTile6(cid, pos) 
    doCombat(cid,combat6,positionToVariant(pos)) 
end 

function onTargetTile7(cid, pos) 
    doCombat(cid,combat7,positionToVariant(pos)) 
end 

function onTargetTile8(cid, pos) 
    doCombat(cid,combat8,positionToVariant(pos)) 
end 

setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") 

setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") 


setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") 


setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") 


setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") 


setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") 


setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") 


setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") 


local function onCastSpell1(parameters) 
    doCombat(parameters.cid, acombat1, parameters.var) 
end 
  
local function onCastSpell2(parameters) 
    doCombat(parameters.cid, acombat2, parameters.var) 
end 
  
local function onCastSpell3(parameters) 
    doCombat(parameters.cid, acombat3, parameters.var) 
end 
  
local function onCastSpell4(parameters) 
    doCombat(parameters.cid, acombat4, parameters.var) 
end 
  
local function onCastSpell5(parameters) 
    doCombat(parameters.cid, acombat5, parameters.var) 
end 

local function onCastSpell6(parameters) 
    doCombat(parameters.cid, acombat6, parameters.var) 
end 
  
local function onCastSpell7(parameters) 
    doCombat(parameters.cid, acombat7, parameters.var) 
end 
  
local function onCastSpell8(parameters) 
    doCombat(parameters.cid, acombat8, parameters.var) 
end 




function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var} 
addEvent(onCastSpell1, 100, parameters) 
addEvent(onCastSpell2, 250, parameters) 
addEvent(onCastSpell3, 350, parameters) 
addEvent(onCastSpell4, 450, parameters) 
addEvent(onCastSpell5, 600, parameters) 
addEvent(onCastSpell6, 800, parameters) 
addEvent(onCastSpell7, 900, parameters) 
addEvent(onCastSpell8, 1100, parameters) 

end

now open data/spells/spells.xml
Code:
<instant name="exori flam" words="exori boomb" lvl="100000" mana="3000" prem="0" exhaustion="0" direction="1" needlearn="0" script="costum spells/exori flam fire.lua">
        <vocation name="knight"/>
        <vocation name="elite knight"/> 
      </instant>

gratz you have now exori flam fire spell

good luck
 
wtf? death? fire?
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 2)
 
the script's too simple you know...
don't find weird the lack of comments
 
Last edited:
Great work andrews! Very good and creative! 10/10. Don't listen to the haters.
 
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