This idea, and the lightning idea could definitely be used for some unique quests too. Imagine you are the only one on this quest, and after talking to someone (npc), it begins to storm as they said (npc notes that the weather looks bad), and then you have a place open up and you have to go do something, while dogging the lightning bolts (maybe if you add lightning, you could also add some kind of effect that hits that spot within like 500 milli seconds before the lighning, to give the player a chance to dodge)
At any rate, this is well done. I like the idea, and love the methods used to implement this...
@Evan and
@Printer , what do you guys mean by using the player parameter for sending the effects so only the player see's this? I never knew that as an option...
looked in the wiki, found this example,
position:sendMagicEffect(CONST_ME_POFF, nil)
Do I just change the nil to player and it would work as you say?