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Weird behavior on TFS 1.2 - lag on localhost

dropz

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yoyo everyone,
i hope u guys are good.

i came to ask some help in a issue that im having in tfs 1.2 (Nostalrius engine).

idk why, but im getting laggy in localhost, i believe that could be something that i changed in src code or sort type of lua event that occurs in a specific space of time, this is weird cuz my tfs engine wich is running inside a WSL in win10 dont return any type of error log;

i was trying find a way to enable a "debug mode" or something like that, but without success yet.

all the custom lua scripts that was running in globalevents or creaturescripts got disabled, but the issue keeps.

by any chance are u guys already faced this trouble or know how to deal with it?

in the begin and end the lag happens.



thanks in advance.
 
server issue, on vps it gonna be worse
if you edit the source or adding random systems written in paint for public usage here is an effect, try disable everything that u added and atleast confim its not already trash engine
 
hello mates,

thanks for answer the thread!

i believe i found whats going on in that case, and @marcelomnzs probably u was right.. the reason of localhost lag (if im right) was the NTP (network time protocol) this service runs inside ubuntu sending some requests to update and keep synced the system time, when i disable this service using:
"sudo systemctl disable systemd-timesyncd", the lags gone.

thanks guys, cya.
 
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