axas
Well-Known Member
- Joined
- Feb 23, 2008
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I thought It'd be interesting to spark this discussion, as it seems like an interesting topic when trying to decide as to why anyone in their right mind would want to develop on OTClient/TFS, as opposed to Unity/Unreal/whatever other game engine that exists.
What makes Tibia unique, and what are some best/most interesting perks/systems about it, that developers could use advantage of? And we're not necessarily talking about cipsoft's tibia, but what the engine has to offer in general.
One I can think of is the grid map, which makes it a really tactical game in terms of pve/pvp. I always loved how you can just mwall at the right tile and save your ass/get someone's ass.
I also found it amazing how you can own and customise a house, I don't really know any other mmorpg where you're able to do that (my knowledge may be limited here).
What makes Tibia unique, and what are some best/most interesting perks/systems about it, that developers could use advantage of? And we're not necessarily talking about cipsoft's tibia, but what the engine has to offer in general.
One I can think of is the grid map, which makes it a really tactical game in terms of pve/pvp. I always loved how you can just mwall at the right tile and save your ass/get someone's ass.
I also found it amazing how you can own and customise a house, I don't really know any other mmorpg where you're able to do that (my knowledge may be limited here).