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Where do i see all attributes?

armitxe

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Joined
Feb 15, 2009
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Hello

Ok look, when u make a item u can set to it some attributes, there are some especial attributes like:

Code:
<attribute key="magiclevelpoints" value="50"/>
<attribute key="absorbPercentAll" value="80"/>
<attribute key="absorbPercentLifeDrain" value="20"/>
<attribute key="suppressDrunk" value="1"/>
<attribute key="skillFist" value="5"/>

Where do i can see that attributes?

I want to make some items more custom... but for example today i see there's an attribute named:

Code:
<attribute key="suppressParalyze" value="1"/>

There's maybe more attributes that i don't know, and are useful but.. idk where to find them :S

So, please, can you help me out guys?

(And yes.. i already tried to find it on /docs and /data/lib)
 
PHP:
· name            (name of the item)
· article        (article behind the name, for example "a tree" or "an armor")
· plural        (name in plural)
· type
        key values
                    magicfield
                    depot
                    mailbox
                    trashholder
                    teleport
                    door
                    bed
· description
· runespellname
· weight
· showcount

· armor
· defense
· extradefense             (or extradef)
· attack
· extraattack             (or extraatk)
· attackspeed             (in miliseconds, so 1000 = 1 sec)

· rotateto
· moveable            (or movable)
· blockprojectile
· allowpickupable
· floorchange
            key values
                        down
                        north
                        south
                        west
                        east
· corpsetype
            key values
                        venom
                        blood
                        undead
                        fire
                        energy
· containersize
· fluidsource

· writeable            (or writable)
            key values
                        canWriteText = 0 for no, 1 for yes.
                        canReadText = 0 for no, 1 for yes.
                        
· maxtextlen            (or maxtextlength)
· writeonceitemid

· worth
· forceserialize        (or forceserialization or forcesave)
· leveldoor

· weapontype
                key values
                        sword
                        club
                        axe
                        shield
                        distance
                        wand (or rod)
                        ammunition
                        fist
· slottype
                key values
                        head
                        body
                        legs
                        feet
                        backpack
                        two-handed
                        necklace
                        ring
                        ammo
                        hand
· ammotype
· shoottype
· effect
· range

· stopduration
· decayto
· transformequipto
· transformdeequipto
· duration
· showduration
                key values
                            0 = Doest show.
                            1 = Shows.
                            
· charges
· showcharges                (same key values as showduration)
· breakchance
                key values
                            Min 0, max 100.
                            0 = Never breaks.
                            100 = Breaks in 1st hit.
                            You can use any value between 0-100, being the number you choose the % chance of breaking.
· ammoaction

· hitchance
                key values
                            Min 0, Max 100.
· maxhitchance                (same key values as hit chance)

· preventloss
                key values
                            0 = Doesnt prevent loss.
                            1 = Prevents loss.
· preventdrop                (same as above)

· invisible
                key values
                            1 = Invisible.
· speed

· healthgain
· healthticks                (in miliseconds, so 1000 = 1 second)
· managain
· manaticks                (same as healthticks)

· manashield
                key values
                            1 = Activates manashield.
                        
· skillsword                (these ones increase the respective skill depending on the number you put as value)
· skillaxe
· skillclub
· skilldist
· skillfish
· skillshield
· skillfist

· maxhealthpoints            (same as skills, but increases your max HP depending on the value you choose)
· maxhealthpercent            (same as above but increases it in PERCENTAGE, note that the value you will write must be AMOUNTYOUWANT+100, because 100 is 100% = the total HP you have, so if you want to add 50% HP, you must set the value to 150, [B]not[/B] 50%, putting 50% will cut the total HP to half)
· maxmanapoints                (same structure as maxhealthpoints)
· maxmanapercent            (same structure as maxhealthpercent)
· soulpoints                (same as above)
· soulpercent                (same structure as maxhealthpercent *not sure bout this one though*)
· magiclevelpoints            (the number you put on value here will be the amount of Magic Levels added)
· magiclevelpercent            (same as above but in percentage, and it has same structure as maxhealthpercent, value = AMOUNT+100)

· absorbpercentall            (the number you put is the % of damage it will absorb, from ALL types of attacks)
· absorbpercentelements            (the number you put is the % of damage it will absorb, from attacks based on ELEMENTS)
· absorbpercentmagic            (the number you put is the % of damage it will absorb, from all attacks based on MAGIC)
· absorbpercentenergy            (same as above but from energy atks)
· absorbpercentfire            (at this point you probably understood how these work)
· absorbpercentpoison            (or absorbpercentearth)
· absorbpercentice
· absorbpercentholy
· absorbpercentdeath
· absorbpercentlifedrain
· absorbpercentmanadrain
· absorbpercentdrown
· absorbpercentphysical            (physical = melee-related damages I guess?)
· absorbpercenthealing
· absorbpercentundefined        (dont ask, no idea what this is, Im guessing the dmgs that dont fit on the other categories)

· suppressshock                (or suppressenergy)        (1 = removes ENERGY condition)
· suppressburn                (or suppressfire)        (same for FIRE condition)
· suppresspoison            (or suppressearth)        (you got it)
· suppressfreeze            (or suppressice)
· suppressdazzle            (or suppressholy)
· suppresscurse                (or suppressdeath)
· suppressdrown
· suppressphysical
· suppresshaste
· suppressparalyze
· suppressdrunk
· suppressregeneration
· suppresssoul
· suppressoutfit
· suppressinvisible
· suppressinfight            (Im guessing this means it removes the "battle" lock for logging out)
· suppressexhaust
· suppressmuted
· suppresspacified
· suppresslight
· suppressattributes
· suppressmanashield

· field
        key values
                    fire
                    energy
                    earth    (or poison)
                    ice    (or freezing)
                    holy    (or dazzled)
                    death    (or cursed)
                    drown
                    physical
                            ticks    (these are extra "subvalues" for the fields dmg itself)
                            count
                            start
                            damage

· elementphysical            (These are the weapons with elemental damages, like poison dagger, etc. The value you put is the amount of atk on that element)
· elementfire
· elementenergy
· elementearth
· elementice
· elementholy
· elementdeath
· elementlifedrain
· elementmanadrain
· elementhealing
· elementundefined

· replaceable                (or replacable)
· partnerdirection
· maletransformto            (transforms you to male)
· femaletransformto            (same as above but to female)
· transformto                (not sure)
 
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