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Widocznosc leczenia czarami / potionami nawet gdy full hp

Bombatyka

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Witam.
Potrzebuję aby było widać ile się lecze nawet gdy mam full hp oraz gdy full mane. Teraz widać tylko za ile sie ulecze gdy nie mam full hp badz mp.

Co tutaj wrzucić aby ktoś mogł mnie naprowadzić albo pokazać podobny config abym mogl u siebie to edytowac?
Wrzucam potions.lua oraz przykladowe leczenie czarem typu exura.

Code:
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_SUBID, 7)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_SUBID, 8)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_SUBID, 9)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)

local potions = {
    [6558] = {transform = {id = {7588, 7589}}, effect = CONST_ME_DRAWBLOOD},
    [7439] = {condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED,
            description = "Only knights may drink this potion.", text = "You feel stronger."},

    [7440] = {condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE,
            description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."},

    [7443] = {condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN,
            description = "Only paladins may drink this potion.", text = "You feel more accurate."},
    [8474] = {combat = antidote, flask = 7636},  
    [7620] = {mana = {115, 190}, flask = 7636},  
    [7589] = {mana = {175, 280}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634,
            description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."},  
    [7590] = {mana = {275, 375}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635,
            description = "Only druids and sorcerers of level 80 or above may drink this fluid."},
    [26029] = {mana = {400, 600}, vocations = {1, 2, 5, 6}, level = 250, flask = 7635,
            description = "Only druids and sorcerers of level 250 or above may drink this fluid."},
    [8472] = {health = {375, 525}, mana = {175, 280}, vocations = {3, 7}, level = 80, flask = 7635,
            description = "Only paladins of level 80 or above may drink this fluid."},
    [26030] = {health = {400, 600}, mana = {150, 250}, vocations = {3, 7}, level = 250, flask = 7635,
            description = "Only paladins of level 250 or above may drink this fluid."},
    [8704] = {health = {90, 115}, flask = 7636},
    [7618] = {health = {135, 255}, flask = 7636},
    [7588] = {health = {375, 525}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634,
            description = "Only knights and paladins of level 50 or above may drink this fluid."},
    [7591] = {health = {600, 750}, vocations = {4, 8}, level = 80, flask = 7635,
            description = "Only knights of level 80 or above may drink this fluid."},
    [8473] = {health = {850, 1050}, vocations = {4, 8}, level = 130, flask = 7635,
            description = "Only knights of level 130 or above may drink this fluid."},
    [26031] = {health = {900, 1200}, vocations = {4, 8}, level = 250, flask = 7635,
            description = "Only knights of level 250 or above may drink this fluid."}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if type(target) == "userdata" and not target:isPlayer() then
        return false
    end

    local potion = potions[item:getId()]
    if potion.level and player:getLevel() < potion.level or potion.vocations and not isInArray(potion.vocations, player:getVocation():getBase():getId()) and not (player:getGroup():getId() >= 2) then
        player:say(potion.description, TALKTYPE_MONSTER_SAY)
        return true
    end

    if potion.health or potion.mana or potion.combat then
        if potion.health then
            doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE)
        end

        if potion.mana then
            doTargetCombatMana(0, target, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE)
        end

        if potion.combat then
            potion.combat:execute(target, Variant(target:getId()))
        end

        target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        end

    if potion.condition then
        player:addCondition(potion.condition)
        player:say(potion.text, TALKTYPE_MONSTER_SAY)
        player:getPosition():sendMagicEffect(potion.effect)
    end

    if potion.transform then
        item:transform(potion.transform.id[math.random(#potion.transform.id)])
        item:getPosition():sendMagicEffect(potion.effect)
        return true
    end

    item:remove(1)
    return true
end






Przykładowe leczenie.

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)

function onGetFormulaValues(cid, level, magLevel)
    local l, m = getConfigInfo('formulaLevel'), getConfigInfo('formulaMagic')
    return math.max(75, ((level / l + magLevel * m) * 1.10)), ((level / l + magLevel * m) * 1.54)
end

setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end
 
config.lua

wklej i powinno działać

showHealingDamage = true
showHealingDamageForMonsters = true
 
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