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Working on a City of Heroes–style OT server, looking for feedback

Skykes

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I’m playing with a server concept inspired by City of Heroes / City of Villains, adapted to a classic OT base but set in a modern, superhero-style world (loosely Marvel-themed).


High-level idea


  • Modern city setting instead of medieval fantasy
  • Players act as Heroes, Villains, or somewhere in between
  • Alignment isn’t chosen — it’s based on actions (who you fight, who you protect, what you destroy)
  • Police, corporations, and governments act as neutral forces and can oppose both sides

Origins instead of traditional classes
Everyone starts as a normal human, then unlocks an origin:

Mutant – mutatnt with adapting powers
Your mutation evolves based on how you specialize.

  • Melee – durability, regeneration, physical mutations
    Examples: claws, enhanced strength, rapid healing
    (Wolverine, Beast)
  • Ranged DPS – elemental or energy-based mutations
    Examples: fire, lightning, energy beams, weather control
    (Storm, Cyclops)
  • Support (Healing) – biological and regenerative mutations
    Examples: accelerated healing, regeneration auras, mutation-based restoration
    (Elixir)



Tech – gadgets, armor, drones, preparation
You customize an exosuit

  • Melee / Tank – heavy armor designed to absorb damage
    Examples: reinforced suits, shields, shock fists, ground slams
    (Hulkbuster)
  • Ranged DPS – weapons-focused combat suits
    Examples: missiles, energy beams, cannons, targeting systems
    (War Machine)
  • Support – battlefield sustain and control
    Examples: healing drones, shield generators, deployable devices



Enhanced – peak human skill /ability / performance
Super Serum and training to specalise more in meele or ranged.


  • Ranged DPS – precision weapons and mobility
    Examples: bows, firearms, gadgets, traps
    (Hawkeye, Black Widow)
  • Melee / Tank – defensive combat and frontline control
    Examples: shields, counters, leadership buffs
    (Captain America)

Combat & progression


  • Abilities use a Diablo-style generator / spender system
  • You build a resource with basic abilities, then spend it on stronger effects
  • Talents focus on changing how abilities behave, not just adding stats
  • Each origin can lean more defensive, more damage-focused, or more control-oriented

Mostly looking for opinions:


  • Does a modern/superhero OT concept sound interesting?
  • Does adapting City of Heroes–style structure make sense in this space?
  • Any obvious issues or things you’d avoid?

Just gathering feedback at this stage. If anybody is interested, does it make sense, what systems or ideas you would like to see.

I made a quick version using TFS 1.6 and OTC 8.6it's a solid code base and I was able to do a simple prototype. I also played around with canary but the modern clients just annoy me, so much bloat and extra pointless systems I don't like.
 
I would for sure play it, it sounds very fun, but that's one hell of an undertaking. To answer your questions;

1. Definetly, for me at least. I do enjoy playing off-traditional OT servers such as Pokemon, Grand Line Adventures etc though so others may not enjoy it as much as me.
2. Yes I think it makes sense, there's a Dragon Ball Z server which has technology/technically super hero stuff, I think it tracks.
3. Idk about how others would feel but personally I would like for the server to still in a sense be like Tibia, where you go out to spawn and hunts where you enjoy, and not tunnelvision a campaign that forces you in certain directions. Main quests are nice and a story would be cool, but I would personally still want to have the free and open sandbox style of hunting and going wherever I like, instead of feeling I'm being lead on in a certain direction.
 
Yeah absolutely on point 3, the core identity and gameflow should still be the same.
Risk vs reward gameplay, aoe hunting or single target etc.

Players should be free to pick where and what to hunt, but I would like to have some kind of reputation or faction system.

Never heard of grand line adventure I should check it out.

Thanks for the feedback man.
 
I don't know how you are with mangas and such but there is a Manhwa called Villain to Kill, it sounds like something quite up your ally if you want inspiration of powers/structure of your world. It's got some pretty interesting powers and so forth. Worth checking out.
 
Not sure how far I will take this but so it's pretty fun making custom spells . I'm trying to create things I have not seen before or not seen much of.

Each Origin/Speclication will have a movement ability. These generate resources and apply an appropiate effect based on the spec.
E.g. Enhanced Melee dps shoots daggrs and applies a brief stealth(monsters will also untarget you even if they can see through invis).
So be careful, it will force the monster to update target!

Some other ideas I have for movement: Tech Melee Tank (Shockguard)-> Moves you forward, creates a 1x3 magicwall and gives defense buff.
Tech Ranged(Fire/Laser powers)->Moves forward and leaves some firefields on the ground (damage scales with level/magic level)
Mutatnt Melee ->Apply a heal over time and push enemies back.
Mutant Support(earth/healing powers)->Create a wildgrowth which heals allies




ezgif-3680879769fcaa03.gif

Eaxmple of the talent tree and mutatnt elemental spec movement ability.

ezgif-35ae1b0b8a9231f0.gif


I'm also playing around with custom weapon scripts.
My idea is melee mutant class use gauntlets/claws(bleed/crit)
Tech Melee use 2 handed weapons
Enhanced Tank Meele use 1 handed weapon + shield
Enhanced Melee use Swords
Enhanced Range use Bows, Xbows and maybe guns if I can bother to add that.

So far I have Axe which have a chance to cleave(I jacked up the chance to 100% here for an example) Bows can bounce projectiles.
Sword can create a bleed effect.

For crossbow I think it should have a chance to pierce, hitting targets behind.
Clubs, either armor pen or maybe a stun/paralze effect.

Also have to decide on the auto attack weapon for mutant & tech support+ ranged.
ezgif-3e38c727cd05847b.gif

Crossbow bolts pierce enemies
ezgif-1c5c8bfc711e0cc3.gif

Mutant Support dash. Leave behind a 1x3 wild growth which also heals nearby players.
ezgif-113d4fc469b784cb.gif


Let me know if you guys have any thoughts or ideas!
 
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