Do you have any thoughts about looking at the attack speed?
Personally I'd love to have faster attack speed, but nothing like a machine-gun!
Maybe 10-20% faster and 10-20% less damage or something to let it scale down!
Great idea, could be something to do when we're balancing the vocations.
We've been discussing something similar to this (basic):
Knight: Give knights a bit higher health regen, better defense when wielding shield, higher damage when wielding 2-handed weapons. Look over spells and create a single target "exeta res" with 100% taunt effect.
Paladin: Look over bows/x-bows and ammuntion. If you choose shield + stars for example you've to do a bit lower damage compared to a bow. Or maybe a bit faster attack with bows and x-bows? More single-target spells that does pure damage based on your distance/weapon skill.
Sorcerer: Lower mana costs of offensive spells. Lower cooldown on "Hells Core" and "Thunder Storm" etc. Make sorcerers more effective with offensive spells without making them to IMBA. Maybe even make them hit a bit harder with SDs compared to Druids. New spell suggestion: More AoE and maybe some kind of mana drain.
Druid: Lower cooldowns and mana cost of all their health/support spells, also "exura" etc. compared to a Sorcerer. Boost the support spells giving magic level to party etc. Make Wild Growth hold longer and more usuable in PvE and PvP situations, same with Paralyse. New spells suggestion: "Heal mana for a friend" and Chain Heal or something similar.
Yay or nay?
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