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Recent content by sokku

  1. sokku

    Problem with Object Builder (Unknown Flag)

    When i try to open 8.6 in OB it shows me this error but only when i have "extended" option selected Error: Unknown flag. flag=0x81, previous=0x0, category=item, id=101 at nail.otlib.things::ThingTypeStorage/readThingType2() at nail.otlib.things::ThingTypeStorage/loadThingTypeList() at...
  2. sokku

    [Archived] "[Quick Showoff] Post your latest maps"

    @Alek The bridge doesn't really fit here because it just doesn't serve any purpose beyond looking nice. Make it so it has some use. There is too much pavement - it looks empty. You could fit some more nature in there or buildings. Houses are a bit spread out. I think you could make everything...
  3. sokku

    [Archived] "[Quick Showoff] Post your latest maps"

    You can't take for a fact that your own piece of "art", as other like to refer to it, is good. Your own look on your own piece will always be subjective to some extend. The fact that he pointed out the architecture was not in his taste ( btw, i agree with him. the castle looks a bit weird...
  4. sokku

    new mounts (19/11/2014)

    looks like deer with hats to me
  5. sokku

    new mounts (19/11/2014)

    those horses look like they don't have legs and the rest of them are just weird. who thought this was good spriting lol.do they even care enymore?
  6. sokku

    Lua Change outfit

    tell me if this works i did it for my project but i'm a complete noob ;p local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT...
  7. sokku

    What pushes players to pvp?

    Well, player killing which would net you "kill points" or experience have to be restricted somehow. Maybe it can count only if you kill a player with a level diffirence of 10 or 5. The experience lvl would stay the same so the first kill would be the hardest. The more players you kill the more...
  8. sokku

    What pushes players to pvp?

    Respect, money and bitches. That's a nice idea flatlander. Too many spawns can also make a map too stretched out and make it empty. Smaller map = more player interaction. I think that tibia would suffer from the same problems most multiplayer games have right now - untill players beat the...
  9. sokku

    What pushes players to pvp?

    Pvp is one of the things what makes tibia interesting right? Quests, map spots, monster hunts are all great but player hunts are a little special. It keeps the world fresh. You never know when you might get ganked. So why do you think players pvp? Is it for the exp, items or something else...
  10. sokku

    A little questions ;)

    is there some sort of a list with client features? i want to choose the client i want to develop my server but i dont know anything about them. i'm using 9.86 right now how can i change it?
  11. sokku

    Natu1 Gallery

    image links seem to be broken
  12. sokku

    Post your latest work!

  13. sokku

    Oblique walls and graphics in general

    Hello everybody, my first post here. Recently i have been trying to make tibia more diverse graphically because I want to recreate some stuff in tibia and for that i want to have more directions in which i can build stuff. I'm new to spriting and ot in general so i want to hear your advice. Does...
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