local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
AREA_CIRCLE = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}
local area = createCombatArea(AREA_CIRCLE)
setCombatArea(combat, area)...