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[7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

List of everything that was in old Tibia:

  • Being able to boat while pz locked
  • Monster didnt switch or run diag
  • When you stand on someone they cant heal
  • Cant move up onto roof using parcels if someone is there, but can levitate
  • Can use vita after healing (for a double heal)
  • Summons give user full exp
  • No wands
  • No runes in shops = old community prices (sd 4k, uh 2k, hmm 1k, gfb 2.2k)
  • Bursts exhaust you
  • Monster summons give exp (skellsy off of beholders etc)
  • Cant rope if mwl / person is there on the hole
  • Have to drag yourself diag
  • Lvl 15 to make sd, lvl 11 to make uh
  • No worms for fishing
  • Sorc ue at lvl 34
  • Spears never break, but they drop
  • Being able to switch defensive / offensive attack during fights with no delay for knights (hit full attack, switch and block full defensive right before being hit)
  • No "sorry not possible"
  • No delay on fishing
  • No stamina
  • No soulpoints
  • No new pally ammo
  • Old magic and damage system
  • Sio heals over walls
  • Cant smash boxes with a weapon
  • Cant walk over stacked boxes
  • Boats not PZ
  • Can sd yourself
  • Haste lasts longer
  • Slower mana
  • Less mana for spells
  • No port hope / ank / new lands (which means no djinns)
  • Old outfits so no addons
  • No aimbot
  • No autosend on spells
  • Can push monsters bodies after they die and loot no matter who you are
  • Can block spawns above and below where u stand
  • No anti spam bull~~~~ (mute etc)
  • Can write acc number without warning
  • Monsters dont run when red
  • No limit on trade chat messages
  • Can stand on counters with stuff under you
  • Cant walk over tables / chests
  • Edron single demon spawn in the quest didnt have a ramp up
  • Venore drags accesable via south gate parceling up
  • Skull system does not ban (or maybe no skull system and the old amulet of life)
  • No multi coloured bps along with all the new graphics
  • No quest boxes = old 'once only' quests (the tombs, horned helmet, demon legs/medusa shield/guardian axe/dwarven axe, naginta, crystal wand, magican hat etc etc)
  • No built in light hack
about 90% of those were in 7.72
 
I need to use another items.otb file, but I don't found nowhere how to do it.
Is it possible?
 
You can remove the OTB Version check in sources, but you need to know what you are doing

Go to items.cpp and comment those lines
Code:
if (Items::dwMajorVersion != 2) {
std::cout << "Not supported items.otb version." << std::endl;
return ERROR_INVALID_FORMAT;
}
if(Items::dwMajorVersion == 0xFFFFFFFF){
std::cout << "[Warning] Items::loadFromOtb items.otb using generic client version."
<< std::endl;
}

If you don't know how to comment, here it is
Code:
/* if (Items::dwMajorVersion != 2) {
std::cout << "Not supported items.otb version." << std::endl;
return ERROR_INVALID_FORMAT;
}
if(Items::dwMajorVersion == 0xFFFFFFFF){
std::cout << "[Warning] Items::loadFromOtb items.otb using generic client version."
<< std::endl;
} */

Here was my answer :O! testing!
 
Didn't work, I think its a problem with Remeres, I must compile remeres to change something, and I'm a tottaly noob with remere :/

someone can help me?
 
I'm not interested in war-modes.
We have party bonus, just gotta implement the active / disable mode for it.
Friendly fire in guilds and parties, you can do all that in combat.cpp without having to use TFS.
UH Traps, I'm not sure if we have it in OTServ, you might as well check :)
We can disable monster roping as well in config.lua
You will never be able to go through players in old Tibia clients, NEVER.
We have protection levels as well.

So I'm still not seeing anything so relevant to spend my precious free time in it.

Well, if you think that the code few years old is better than the fresh one, you are either ignorant or dumb. I find you a phoney person. If you were able to, you would downgrade TFS. The stability and code enhancements of TFS 1.0 are far better than the ones of super old sources. Downgrading 8.6 to 7.4 is as easy as editing constants, removing XTEA & RSA and changing output buffer start value at output message.
 
Well, if you think that the code few years old is better than the fresh one, you are either ignorant or dumb. I find you a phoney person. If you were able to, you would downgrade TFS. The stability and code enhancements of TFS 1.0 are far better than the ones of super old sources. Downgrading 8.6 to 7.4 is as easy as editing constants, removing XTEA & RSA and changing output buffer start value at output message.

What are these code enhancements and "stability" that OTServ lacks? You think I'm not able to perfectly downgrade TFS 1.0? TFS 1.0 is 10.xx; there's way too many things to downgrade, remove, mod and add to make it 7.6 compatible (way too many to even have it public for the time It would consume to be as good as OTHire), and the free time I have is way more important to spend it in TFS with some very close to none features catching my attention.

So you promiscuously come here and pretend to manipulate me, and make me downgrade TFS 1.0 because it is so much harder to downgrade than a 8.6 server? Because it is so much "stable" and has so many "enhancements" that makes it a million times better than OTserv for Tibia 7.6? Like seriously? - The time I've been developing for otserv since 2011 is more than enough for me to know how it is, because it has accomplished all the tasks I've needed for my Tibia 7.6 clone project - And I have not needed any of those "enhancements" TFS has.

So if you're so sure and are such a great programmer and know a lot about computer stuff, why not list these enhancements, and in what areas is TFS 1.0 stabler than otserv? Because you sound so sure about it, you might as well list them yourself.
 
@Ezzz Your server is stable to launch a decent project now? There are any relevant bug to fix? I'm about to start a custom project (not decided version yet, but it will be 7.4-7.6) and I'm in need of a decent engine /website ACC
 
@Ezzz Your server is stable to launch a decent project now? There are any relevant bug to fix? I'm about to start a custom project (not decided version yet, but it will be 7.4-7.6) and I'm in need of a decent engine /website ACC
his distro is 100% but he's waiting on aac or something. although i doubt he'll just give it to you homie
 
Well, if you think that the code few years old is better than the fresh one, you are either ignorant or dumb. I find you a phoney person. If you were able to, you would downgrade TFS. The stability and code enhancements of TFS 1.0 are far better than the ones of super old sources. Downgrading 8.6 to 7.4 is as easy as editing constants, removing XTEA & RSA and changing output buffer start value at output message.
Your server on github is a 1.0 downgrade? Is it suitable for a 7.4-7.6 custom project?
 
I've made an AAC of my own to work for my personal project. This server still works with Nicaw AAC with little mods here and there due to compatibility changes, just compile with the old guild system flag, test it under Nicaw, I'm aware you might have to change the name from guilds to like guildid from guild_id or something like that, not really sure.

pretty sure ezzz has a separate distro that he uses, has been working on it for a while. could be wrong tho

Yes, I've a separate distribution for my own project. Differences from OTHire are pretty much RealOts related features, and I mean a bunch of features :p

@Ezzz Your server is stable to launch a decent project now? There are any relevant bug to fix? I'm about to start a custom project (not decided version yet, but it will be 7.4-7.6) and I'm in need of a decent engine /website ACC

Yes, it's stable to use on a decent project.
 
i have error ;/

:: OTHire Version 0.0.1_SVN
::
:: ============================================================================
::
:: Initializing the random numbers... [done]
:: Loading lua script config.lua... [done]
:: Using data directory data/... [done]
:: Checking Database Connection... [done]
:: Checking Schema version... Version = 24 [done]
:: Loading RSA key...[done]
:: Loading data/vocations.xml... I/O warning : failed to load external entity "data/vocations.xml"
[done]
:: Loading data/items/items.otb... [done]
:: Loading data/items/items.xml...
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "1196"
Duplicate itemid "2048"Warning: [Items::loadFromXml] Unknown key value preventLoss
Warning! Fluids with id 2 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 3 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 4 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 5 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 6 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 7 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 9 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 10 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 11 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 12 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 13 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 15 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 19 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 26 and 1 are using the same clientId. Forgot the customFluid parameter?
Warning! Fluids with id 28 and 1 are using the same clientId. Forgot the customFluid parameter?
[done]

Lua Script Error: [Weapon Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.

Lua Script Error: [Spell Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.

Lua Script Error: [Action Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.

Lua Script Error: [TalkAction Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.

Lua Script Error: [MoveEvents Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.

Lua Script Error: [CreatureScript Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.

Lua Script Error: [GlobalEvent Interface]
data/global.lua

data/global.lua:815: attempt to index global 'Player' (a nil value)
Warning: [LuaScriptInterface::initState] Can not load data/global.lua.
:: Loading Script Systems
:: Loading Weapons ...[done]
:: Loading Spells ...
Lua Script Error: [Spell Interface]
data/spells/scripts/party/train.lua

luaCreateConditionObject(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/train.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/train.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/train.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/train.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/train.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/protect.lua

luaCreateConditionObject(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/protect.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/protect.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/protect.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/protect.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/enchant.lua

luaCreateConditionObject(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/enchant.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/enchant.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/enchant.lua

luaSetConditionParam(). Condition not found

Lua Script Error: [Spell Interface]
data/spells/scripts/party/enchant.lua

luaSetConditionParam(). Condition not found
[done]
:: Loading Actions ...[done]
:: Loading Talkactions ...[done]
:: Loading MoveEvents ...[done]
:: Loading CreatureEvents ...Error: [CreatureEvent::configureEvent] No valid type for creature event.death
Warning: [BaseEvents::loadFromXml] Can not configure event
[done]
:: Loading GlobalEvents ...[Error - GlobalEvent::configureEvent] No valid type "record" for globalevent with name PlayerRecord
Warning: [BaseEvents::loadFromXml] Can not configure event
[done]
:: Loading data/monster/monsters.xml... [done]
:: Loading admin protocol config... [done]
:: Worldtype: PVP
:: Cleaning online players info... [done]
:: Skulls enabled
:: Use plain passwords
:: Loading map from: data/world/world.otbm OTBM
Map size: 65000x65000
Map description: Saved with Remere's Map Editor 2.1
Map description: Aztra 7.6
FATAL: [OTBM loader] [x:31980, y:31554, z:7] Failed to load item 2148.
:: Loading map from: data/data/world/world.otbm OTBM
FATAL: [OTBM loader] Could not open the file data/data/world/world.otbm.


Error: Couldn't load map
 
You just moved an entire data from a different server and placed in the OTHire one, don't expect people to solve all your noobish actions.
 
@Ezzz

I know npc work itd . I don't know why have world error ;/


FATAL: [OTBM loader] [x:31980, y:31554, z:7] Failed to load item 2148.
:: Loading map from: data/data/world/world.otbm OTBM
FATAL: [OTBM loader] Could not open the file data/data/world/world.otbm.

In position 31980 / 51554 / 7 i have water ;/
 
@Ezzz

I know npc work itd . I don't know why have world error ;/


FATAL: [OTBM loader] [x:31980, y:31554, z:7] Failed to load item 2148.
:: Loading map from: data/data/world/world.otbm OTBM
FATAL: [OTBM loader] Could not open the file data/data/world/world.otbm.

In position 31980 / 51554 / 7 i have water ;/

OTBM must be version 2 to work on this server.
 
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