I moved spawns around, starting to add rivers through out the map, trying to construct a story for the server before continuing to much with the map. I want everything to have a reason why its there so I can easily create a questline throughout the map. After all I want a begin to ending quest line where you follow a story unlike RL Tibia has ever done. So take a look, this is updated from today.
I was also asked by a friend about the EXP rate and heres a little idea about how the server will be based:
What will the EXP rate be?
Pretty damn slow, think of it this way.. my monsters are going to have levels.. if your in a team, and kill a monster thats a higher level than you, you'll get bonus exp, and quests will give EXP too since the whole point of playing the server is the quest/story line.. it will be a from start to finish.. kind of like WoW, or that type. Its more of a story that your playing, finish the quests and figure it all out.. rather than, im the top level! haha, try to out level me! That effect will still be there, but once you complete the quest line, it will be slow leveling; youll just be using everything youve learned. LONG STORY SHORT, it will hopefully take people a good 2 weeks to get to level 100+, assuming they spend their time doing the quests to level up rather than just hunting random shiat.
EDIT:
Give a welcome to monsters with levels, the higher the level the more exp they will yield. I have yet to ask my scripter if its possible to make it so if you are a lower level than the creature, you can get bonus exp; but that will be soon to come! But I can definitely make the creatures look like they have levels, now its just the bonus exp part! Ill keep you guys updated, because once we have that in place.. the server is in motion. All thats left is the quest line, and then get ready for a top notch rpg server, nothing like tibia has ever seen!