Okey, so after 3 days of creating some pools and threads, I decided to put this all together.
Don't make another fucked up threads with you falling out with everyone.
*Reduce all levels for 50% and mlvls for 10%
*Leaving stone skins and might rings.
*Leaving death percentage as it is now.
*Changing level ratio 200 - x2, 300 - x1.5
*Changing mlvl ratio - as it is on rl tibia
*Removing shared system.
Try to think about, we will never get a conclusion because in every thread you are proposing something else.
Both levels and shared exp are major problems of this server, no doubt about it so there is a simple plan how to solve this to make everyone elated.
As Calar and others wrote, stone skins are not a problem when you got 200levels, even if they were in future, we will change an exhaust to 2s, it is not a problem at all + they are part of 10+ tibia, we don't wanna make from this server another 8.6.
About death percentage, as you guys recognized, we got many charlovers on this server even now so if we reduce levels and increas death percentage we will get an opposite effect than we wanted = more rpg and charloving people, wars would not be better after this for sure.
Mlvl Ratio, as you see 10% is not much but simultaneously, enough to have a power to kill all vocations.
For example, druid with 115mlvl will get 100mlvl, ek with 12mlvl will get 10+ etc.
Shared Experience, this whole idea is not necessary, removing this will guarantee not having problems with high leveles botting on warzone and making 6mln/h on 400lvl.
Don't make another fucked up threads with you falling out with everyone.
*Reduce all levels for 50% and mlvls for 10%
*Leaving stone skins and might rings.
*Leaving death percentage as it is now.
*Changing level ratio 200 - x2, 300 - x1.5
*Changing mlvl ratio - as it is on rl tibia
*Removing shared system.
Try to think about, we will never get a conclusion because in every thread you are proposing something else.
Both levels and shared exp are major problems of this server, no doubt about it so there is a simple plan how to solve this to make everyone elated.
As Calar and others wrote, stone skins are not a problem when you got 200levels, even if they were in future, we will change an exhaust to 2s, it is not a problem at all + they are part of 10+ tibia, we don't wanna make from this server another 8.6.
About death percentage, as you guys recognized, we got many charlovers on this server even now so if we reduce levels and increas death percentage we will get an opposite effect than we wanted = more rpg and charloving people, wars would not be better after this for sure.
Mlvl Ratio, as you see 10% is not much but simultaneously, enough to have a power to kill all vocations.
For example, druid with 115mlvl will get 100mlvl, ek with 12mlvl will get 10+ etc.
Shared Experience, this whole idea is not necessary, removing this will guarantee not having problems with high leveles botting on warzone and making 6mln/h on 400lvl.