Thanks <3. However currently we aren't competing OX, Once we advertise all game-content and complete features of engine. We will be competing them!Good job mate ^^
Seems a lot better than shitty OX =)
Just found out why, it has something to do with our 'advanced' npc system we made for a specific event, where monsters have to follow a path to a destination. This will be fixed asapI think he have a magic spell to walk on water... awesome ;
I don't think this is possible in c++
@ps: vote to he poll
As stated by NASA once, the hardest part is to make a robot see.bro i know you can do it!
i even got the hardware 2 paperclips and a battery please program!!
provide the robot the goggles from your avatar. seesh nasa suxAs stated by NASA sometime, the hardest part is to make a robot see.
Once again, information about PvP.
We decided to lack the features of expert PvP expect those.
1- We kept Colors of magic fields as just information in the battle.
2- We kept squares as just information in the battle.
3- You can't walk through non-passable magic fields (magic walls/grav walls).
4- You can't walk through players at any situation outside the protection zone.
5- You are affected by magic fields casted by ppl ( even if not aggressive ).
6- We kept the open pvp situations to know how much ppl is attacking you.
Thanks For you opinions!
the hardest part is to make a robot see.
function WhatItemsDoesRobotSee(creature, houseT)
local robotPos = creature:getPosition()
local area = createAreaAround(robotPos)
local itemList = {}
area = removePositionsOutOfBounds(houseT.housePosT, area)
for _, pos in pairs(area) do itemList[pos] = getAllItems(pos) end
return itemList
end
Yeah, tuts. But we are still thinking on disabling it.
We have every feature of expert pvp, But due to the pvp style, we aren't going to allow all of them. We are still thinking how it will be until the server releases.Just to explain my point of view, I asked that due to my gameplay style, I actually prefer hunting/quests/etc rather than wars, so its a matter of gameplay style.
Ofc this is not a problem at all if guys decide to remove it, i dont want to be misunderstood xD
Im just thinking about different types of gameplay, I mean, there are some features that can attract RPG players, some features that atracts Pk teams, War Teams, etc. If guys considers all the variables, and decide to remove it for the greater good, its fine.
Since the bigger complains about war/pk teams are disabled, for example walking through players (thumbs for turning it off, btw), I have to try and defend my point of view as an RPG player aswell and make sure that this variable is the staff sight
We have every feature of expert pvp, But due to the pvp style, we aren't going to allow all of them. We are still thinking how it will be until the server releases.
Keep the good work Slavi, you and your team gonna make one of the best ot ever seen.This thread is not related to game content. Only engine.
@Slavi Dodo
Will the engine have some anti-afk botting feature?
For what reasons?Please Your contat