Yes, we need the attribute cap to be much higher, we cant play the early levels with only 1 STR, INT etc. Its just too damn boring to kill those bugs at level 1 hitting 2, 3 with a 25atk weapon.
Please River, read this suggestion:
On the old KA, I think we were able to put points into attributes to a cap of 40 or 50 until we reached a high enough level to increase the cap. I think this is a very good system.
If you could implement something similar, it would help GREATLY to make the gameplay more fluid.
-Attribute Cap / Experience Level
30 / 30
60 / 60
90 / 90