Lessaire
Omniscient Hypervisor
2) truncate tiles outside of designated size if the user checks an option for it in preferences
fixed.
2) truncate tiles outside of designated size if the user checks an option for it in preferences
Yes thanks that sounds much better.
This is already there.2) make sure that the map outside of the canvas size is deleted. on RME if you have a map 1kx1k and resize to 500x500 the map past 500,500 is still kept.
View attachment 8745
Your idea has been implemented in the last commit on our private svn; To use just right click on tile and select copy or CTRL + C and CTRL + V on object prop dialog; this will copy coords to teleport desination.an idea;
Right click tile -> copy coordinates.
Right click on teleport -> properties -> paste coordinates.
I really hate having to memorize or write down coordinates.
Yes, you can also search by town idSo Fallen, it is possible to find tiles that are way out in the middle of no where? That's good.
Implemented, just gotta commit later...Idea for scripters.
You click copy position on tile and when you paste in other application like Notepad++ you get output like this {x = 1000, y = 1000, z = 1000}
yup, it has 9.1 supportok my idea is, release it as fast as you can, before august
jk, you are doing well, btw already has 9.1 support?
1. Already there, but you have to compile a language file yourself using Qt's Linguistnaj, now my suggestions, dunno if already suggested or implemented:
- Multi-language support (easy one)
- Animation support, for example, you can see animated items on the editor like you see it in-game (impossible one)
- Light effects (same as above)
naj, now my suggestions, dunno if already suggested or implemented:
- Multi-language support (easy one)
- Animation support, for example, you can see animated items on the editor like you see it in-game (impossible one)
- Light effects (same as above)
Why make it XML when we have Qt auto translates if we have translation defined? and yes about the animations, im going to make it optional but it will be enabled by default@Fallen
Multi-language: Can't it be only XML file with phrases? If you want translate to your language just edit the XML file, change phrases, save and done?
Animation & lights: You should add on/off option (not everybody want animations and lights)
nvm, coolWhy make it XML when we have Qt auto translates if we have translation defined? and yes about the animations, im going to make it optional but it will be enabled by default
Exception caught in Application::notify: Cannot save houses