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New Map Editor

Yes thanks that sounds much better.

Space outside the designated area is a good way for retaining mapping in progress for use in editor in the same file; without the service daemon wasting the host's memory resources.
 
2) make sure that the map outside of the canvas size is deleted. on RME if you have a map 1kx1k and resize to 500x500 the map past 500,500 is still kept.
View attachment 8745
This is already there.
an idea;

Right click tile -> copy coordinates.
Right click on teleport -> properties -> paste coordinates.

I really hate having to memorize or write down coordinates.
Your idea has been implemented in the last commit on our private svn; To use just right click on tile and select copy or CTRL + C and CTRL + V on object prop dialog; this will copy coords to teleport desination.
EDIT: Updated main post with SVN Link + latest SVN logs.
 
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So Fallen, it is possible to find tiles that are way out in the middle of no where? That's good.
 
Idea for scripters.
You click copy position on tile and when you paste in other application like Notepad++ you get output like this {x = 1000, y = 1000, z = 1000}
 
Idea for scripters.
You click copy position on tile and when you paste in other application like Notepad++ you get output like this {x = 1000, y = 1000, z = 1000}
Implemented, just gotta commit later...
EDIT: Commited
 
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If you have an idea and want it to be implemented, please post it and if i liked it or there's more votes, ill implement it
 
ok my idea is, release it as fast as you can, before august :D


jk, you are doing well, btw already has 9.1 support?
 
naj, now my suggestions, dunno if already suggested or implemented:

- Multi-language support (easy one)
- Animation support, for example, you can see animated items on the editor like you see it in-game (impossible one)
- Light effects (same as above)
 
naj, now my suggestions, dunno if already suggested or implemented:

- Multi-language support (easy one)
- Animation support, for example, you can see animated items on the editor like you see it in-game (impossible one)
- Light effects (same as above)
1. Already there, but you have to compile a language file yourself using Qt's Linguist
2. Working on it
3. Same as above
 
extensions operate the old rme? ,

Or open an easier way to do it or something? any program that you believe them would be nice for all walls floors etc
 
naj, now my suggestions, dunno if already suggested or implemented:

- Multi-language support (easy one)
- Animation support, for example, you can see animated items on the editor like you see it in-game (impossible one)
- Light effects (same as above)

@Fallen
Multi-language: Can't it be only XML file with phrases? If you want translate to your language just edit the XML file, change phrases, save and done? :p
Animation & lights: You should add on/off option (not everybody want animations and lights) ;)
 
@Fallen
Multi-language: Can't it be only XML file with phrases? If you want translate to your language just edit the XML file, change phrases, save and done? :p
Animation & lights: You should add on/off option (not everybody want animations and lights) ;)
Why make it XML when we have Qt auto translates if we have translation defined? and yes about the animations, im going to make it optional but it will be enabled by default
 
I've tested r.18, here is the list with bugs I noticed:

  • I'd suggest to use combobox instead of spinbox while choosing the client so it will not allow me to use weird versions like 8.66 or something.
  • When you open the editor new map tab is opened but Items, Creatures and Brushes are not loaded.
  • You can check multiple floor in Floor menu.
  • Same suggestion with New Map dialog as @1.
  • Still can't lose focus with brush, means I can't edit items property without putting new item onto tile.
  • When I put item with ID 709 onto any ground tile, the tile gets replaced with this item. I don't think it should be like this.
  • When you place tiles in row while having LMB down all the time there's some delay with new tile drawing.
  • There is something wrong with your animations, just put few tiles with ID 966 on ground and look yourself at this (looks funny xD).
  • There's bug with Items Tab at dock widget, it seems like list widget with items is too tall, when I scroll it as down as possible the scrollbar gets out of screen.
  • RMB -> Properties does nothing.
  • RMB -> Add Town opens empty either Dialog or Window.
  • When I cut tile and paste onto other tile it pastes on its previous position.
  • I can't paste on empty tile, tile context menu doesn't appear with RMB.
  • Map -> Edit Towns opens empty Dialog/Window (tho it worked in prev. rev).
  • Map -> Poperties opens new map dialog and doesn't load current map values (width, height, name etc).
  • Edit -> Undo works totally wrong, it removes tiles/items I placed at first.
  • File -> Save doesn't want to work.
    Code:
    Exception caught in Application::notify: Cannot save houses
  • First tab's name is "New Map #0" but editor's title is "New %1" (Bad sprintf perhaps?).
  • I don't know why would you make checkbox in Style Change dialog if there are 2 buttons already (OK and Close), simply change buttons to Change and Cancel/Close and get rid of Change checkbox.
  • I closed first tab and pressed "Yes" then the editor crashed.
  • Once I close Dock Widget with items etc. I'm not able to re-open this.

Hope to see this fixed soon :).
 
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