This server will never get alot of players, why? because its too complicated for all the noobs out there.
this server can perfectly reach 100 online when all updates are finished. 100 its a great ammount on a custom map.
This server will never get alot of players, why? because its too complicated for all the noobs out there.
What matters the most are the dedicated players. You know there's people who appreciate the work when after all the bulls**t the server's been through they still stay and play. I'd rather have 100 of those people somehow than 1000 noobs. In fact, the difficulty of the game is a filter for noobs, and that was, in a way, my aim. It isn't meant to be easy nor simple, and people who find it boring to learn some new game mechanics and are more attracted to just play regular 'Tibia' style have a plenty of other servers to choose from. (not to mention that 80% of them are run-and-download RL maps though).
We just wanted to give people a choice to be able to see and play something different, unlike many others. And we delivered, though many things including these crashes are ruining the full experience and potential that is drawn back. I'm saving a few of the best features for the time when everything is fixed and 100% stable.
Right now, I'm working on the balance patch if anyone's wondering. First part of it will be released tonight we hope.
What matters the most are the dedicated players. You know there's people who appreciate the work when after all the bulls**t the server's been through they still stay and play. I'd rather have 100 of those people somehow than 1000 noobs. In fact, the difficulty of the game is a filter for noobs, and that was, in a way, my aim. It isn't meant to be easy nor simple, and people who find it boring to learn some new game mechanics and are more attracted to just play regular 'Tibia' style have a plenty of other servers to choose from. (not to mention that 80% of them are run-and-download RL maps though).
We just wanted to give people a choice to be able to see and play something different, unlike many others. And we delivered, though many things including these crashes are ruining the full experience and potential that is drawn back. I'm saving a few of the best features for the time when everything is fixed and 100% stable.
Right now, I'm working on the balance patch if anyone's wondering. First part of it will be released tonight we hope.
The thing is, you'll never ever get those 100 players you are aiming for without a proper reset.
If you want to have an emtpy server with 30~40 people and decreasing with time, go ahead.
Sure, the server is nice because it filters the noobs out. But it also filters the good players out, since all they see when they log on is unbalancement, bugs, technical issues and overall a "good idea" that was not put well into practice. And that's what good players look out for.
Noob-filter? You probably mean a noob-bait right? Because the beginning is just made to show off how the scripts for the server are and all that, which atracts noobs. Pro players are leaving because after all that nice little show-off, the important aspects of a server (stability, balance, good implementation of new ideas, no abusable bugs) was completely missing at the start and still has significant lacks.
As people are saying, this server is kinda like a cool idea, but it was set into motion without much thought behind it. The best thing you can do is balance the bases of the idea, work on the lacks of balance/bugs, and then restart the server. I'm not suggesting you to restart right now in all hurry so the server works out exactly the same. Call this version a beta or something, and work on the fundaments until they are solid, and then release the final version.
The thing is, you'll never ever get those 100 players you are aiming for without a proper reset.
If you want to have an emtpy server with 30~40 people and decreasing with time, go ahead.
Sure, the server is nice because it filters the noobs out. But it also filters the good players out, since all they see when they log on is unbalancement, bugs, technical issues and overall a "good idea" that was not put well into practice. And that's what good players look out for.
Might be a fun one which makes the guilds more useful than just war & extra chat (MAYBE THERE IS SOME FEATURE, IM JUST NOT AWARE OF IT THEN XD)
Like, a guild can ahve reputation with The Angelic Side and the Diabolic side, you get reputation from doing tasks from the Diabolic side NPC / Angelic Side npc. Before you can do tasks to one side you have to join the side (which means that you cant be doing the both side quests) These quests should be both daily solo player quests and some team quests where the guild should gather up and fight, and maybe some achievements that could add some reputation.
The reputation is used for reaching ranks, the higher rank the guild gets the more quests gets available. When you reach the top rank (which should take alot of time) you get discount at some dark side NPC's & able to do a Guild Quest (Like inquisition or something).
The guilds should also be able to participate in some events (an angelic side guild vs an diabolic side guild) ~
Maybe bad idea and I guess you got alot to do so this might be some extra just if you like it
you have seen the ending of the storyline?
no spoilers plx but i know its better than the beginning. btw, visit venoma sometime, imho thats one of the best "poison/acid AKA venore" style cities customized in a very long time.
While I might agree the issues didn't put a stable ground for the server, I still believe that we'll make it through after the fixes even without the restart, and if you don't, that's alright. Tell me "I told you" after we fail so bad - if that satisfies you.
I will put it on the idea-list and maybe you'll see it realized in the future! Thanks for suggesting.
Yea, tons of people made like 3kkk with the lumberjacking prices.
I made a LOT of money myself, but i won't complain about loosing it to a reset since it will bring more players to the server, and it cost me like 0 to earn that money
Reset please!
better make a reset..
but let the players who bought premium account keep it..
like me i bought the elder thing for 10 euro, so i would like to keep that if you reseted it ;P
a reset of the server would be good
i created this account on otland just to say this:
leveling is not hard.
making money is not hard.
this is my 3rd day playing my character "Sneaky stabber of eliteness" and i got lv 74 in like 2 days, its not that hard, and no i didn't no life it. its easy if you understand english/how an rpg works/have help with some of the tasks.
BTW
NOBODY was able to make "3kk" worth of gold off of lumberjacking, just saying an obvious fact. There are other ways to making money as well as the obvious fact that this servers "storyline" is about rifts and chaos and all this fun junk yet nobody ingame has even seen a rift yet, that means one thing, we are just at the BEGINNING stages of the game. Who cares if a FEW players are more affluent than you? You can still make enough money to afford eq, relics, artifacts, houses, rent, food, blessings, potions, boat fee's, etc..
You all are just whining stubborn idiots who see this as an ot and that its like any other ot where your affluence and level determine a certain "ranking" of how "good" you are at the game. It isn't like that. To be good at this game means you will solve the riddles, the quests, deal with the rifts, deal with the wars. Yes you need a little money to get started with that stuff but the server will pick up and the people who get ahead are the people who learn where to hunt, what drops what loot (relics, artifacts wise) and how to sell those for good chunks of cash.
You shouldn't ever decide a server reset is the best route, I would completely quit Necronia if a server reset happened and post and complain like you guys are right now.
Let me guess, OP vocation? No difficulty in PGing those. Try a saint or a necro.