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OpenTibia Tidus Spr Editor v1.5

Alright i guess i'l clear some things up.. you need windows 7 or vista to run it, I did use visual studio 2012 to compile it. And i used .Net framework 4.0.. Next one i release i'l export it for xp compatability

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Edit: the new upload is now compiled still using msvc 2012 (msvc 11), but I changed the compile setting to compile as if compiled with visual studio 2010. I also used .Net 3.x, to be honest i've been using 3.x the whole time, I made an error on my last post.
What this means is it should work under windows XP, Vista, 7 and 8.. There is no Mac or Linux compatibility and probably never will be.. I used a lot of windows exclusive libraries

Let me know if you find any errors
 
I am aware that the compile does not work 100% right now, It does not put the correct header information on the file (first 4 bytes).

This is not a problem if your just using your spr in a client, but a map editor which uses the spr header information to determine the version will not work..

I have fixed the problem and will upload the solution tomorrow

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I am aware that the compile does not work 100% right now, It does not put the correct header information on the file (first 4 bytes).

This is not a problem if your just using your spr in a client, but a map editor which uses the spr header information to determine the version will not work..

I have fixed the problem and will upload the solution tomorrow
 
If you have time you could add little things like a message somewhere when compiling/extracting is finished.
and when compiling is done, get a popup/button to edit the location and save the *.spr file.
 
can and will, although i think i'm going to add a text box on where it saves instead

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just submited a post to get the thread updated, i added your suggestion and heres the preview of the new GUI
it automaticly fills in for the path for extracting whatever path you specified for the sprites + tibia.spr.. you can obviously edit the path and thats where it will save it
2mdgkg2.png
 
Omfg try to add more features like a spr editor.. This way it will be so much more useful and then try with the dat editor. I can help tho i suck at coding so maybe i can design its looks of the gui etc :p idk.
I appreciate your input but to be perfectly honest Victor, i don't like the spr editors that are packed with features.. They complicate simple things.
For example i was trying to use BlackDemons TibiaEditor, and for the life of me could not get the sprites transparent... Furthermore it was pain to edit old sprites

If you take a look at my spriting thread: http://otland.net/f119/omfgs-spriting-thread-161846/, the ground textures i use are anywhere from ~40 sprites to 800+,
In the current spr editors that use a Gui as their main source of adding sprites its a real pain to: 1. add the sprites, and 2. edit or replace the sprites once they are added
With my set up you can just copy and paste 800 sprites into the folder, copy and replace the old ones, and recompile.. It makes no difference if those were the first 800 or last

As for the dat editor, a dat editor is decently complex and would take me a couple days to make which i don't want to spend the time doing, Although i don't like the current dat editors i can atleast work around with them

The spr editor is mainly made for my own personal use for Camual OT, I am perfectly open to suggestions that are within the confines of how the program works like the ones Xenios suggested (which i already implemented), But adding the features that
other spr editors have is not really practical because mine never saves the spr file to memory.. The compile and extract are two completely different functions that do not rely on each other, making it very difficult to add just one sprite to the spr file or edit just one sprite
 
Last edited by a moderator:
Hello, I have a problem with the compilation of a file. At the end of compile I get error.
Podpis problemu:
Nazwa zdarzenia problemu: APPCRASH
Nazwa aplikacji: OMFG Spr Editor V1.1.exe
Wersja aplikacji: 0.0.0.0
Sygnatura czasowa aplikacji: 4ffe20ad
Nazwa modułu z błędem: MSVCP100.dll
Wersja modułu z błędem: 10.0.30319.1
Sygnatura czasowa modułu z błędem: 4ba1dbdd
Kod wyjątku: c0000005
Przesunięcie wyjątku: 0001108d
Wersja systemu operacyjnego: 6.1.7600.2.0.0.256.1
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: 0a9e
Dodatkowe informacje 2: 0a9e372d3b4ad19135b953a78882e789
Dodatkowe informacje 3: 0a9e
Dodatkowe informacje 4: 0a9e372d3b4ad19135b953a78882e789

what is wrong
 
Could you send me a screenshot,

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And maybe some other information OS, ect
 
Ok, its spr file from tibia 9.60. I made transparent trees, and i want to compile it.
I have win 7 64bit.
blad.jpg

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I run editor as administrator
 
Alright, I'l look into it

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I did find an error in my code, a quick fix for now would be to make sure the check box under the extract tab is checked instead of teh compile tab when your compiling... I accidentally checked it against the wrong check box.. I'm testing on my machine now to see that if that fixes it. If it does i'l get this thread updated with a fully working version

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Furthermore there is no need to run it as admin (wouldn't hurt) but just letting you know.. I'm on 64 bit windows 7 myself

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Edit that doesn't work, i'm looking into more options
 
I have a working fix, it will be upload within 10 minutes.. You will have to wait for a mod to approve it tho.. Should be up tomorrow
 
omg i must have mixed the links -.-' fail on my part

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Fixed, again sorry :s
 
Compliator works but, tibia not accept spr file, even if I only extract and compilate tibia not accept the file ;/

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original file has 62.2 MB, compiled has 70.4 MB

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and when will extract file with a weight 70.4MB and compile this file,that this file has 70.4MB
why in the first compile the file change a weight ?
 
learn to NOT use microshit visual studio guys
or at least do not make .net dependant apps -.-
 
its .net dependent because its C#(I think), if it was C++ then it wouldn't, and you can't run C# without .net, same as you cant run Java without JRE
 
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