Siegh
Thronar Developer
Warlords will be extremely OP!
Looking forward for more.
No class will be either UP or OP since I will be always tweaking them to prevent it.
Warlords will be extremely OP!
Looking forward for more.
No class will be either UP or OP since I will be always tweaking them to prevent it.
It's almost near impossible to have balanced custom vocations, you can surely get pretty close but there will always be that class that's underpower or overpowered in some way. Anyway, it'd be nice if you could show the other vocations, unless there're not done. Keep up the good work!
Yeah, what I would also like to see here is hunting places that requires a small team, this way it will enforce each class even more to have a purpose. Ex: You could have a blocker, healer/buffer, damage dealers etc.. There'll also be solo hunting places but I think team hunting places would also be nice, and unlike the old era please don't give clerics and priests the same healing/buff spells. When I was playing cleric I felt useless since swordsman could tank better than me and I wasn't needed for heal/buff since priest were more useful. I don't think classes should have the same spells except for the general spells like haste, magic rope, light, etc... I just feel like it would be better if each class was unique.
I never said I had a problem with the 3 promotions, but it still seems like cleric and priest have the same spells, even if the spells Blessing, Regeneration and Refill Like heal an x amount more, or last an x amount longer it still the same spells. Unless by unique you mean it has a completely different affect, otherwise I still see them to much alike. I just believe they should have "different spells" not just the same spells but with a higher/lower healing or cool-down amount.
I don't want you to get the wrong idea, I completely understand where you're coming from all I'm trying to say is that there should be some type of difference of spells between clerics and priests, I understand roles of both classes but there's no point in have a cleric since you can have a better tank/healer. All I'm asking for is for 1-2 spells that priests don't have so they'll actually become useful in team hunting. I remember on the older server when we went team hunting I literally did nothing, I couldn't do any damage because the tank was always in front and even if I got up to the monsters I still didn't hit that much and I wasn't needed for buffs since there was a priest. I understand that there're really good solo hunters but imo they should have some different spells. Regardless of what happens I'm just stating my opinion, it's just something I think would help the classes be more unique.
Rift Blast: Every summoned elemental will explode when they are killed, silencing every player around it for 4 seconds.
this makes them really OP in pvp i think because 4 seconds is a long time except if u mean that the master of summon also gets silenced with every other player.
a chance on getting silenced would be better i think.
keep it up