whitevo
Feeling good, thats what I do.
I want to change paladin class a skilled vocation to play with, but dont know what should i change to keep it interesting and keep it still hunterlike class.
Currently my ideas are:
First idea:
Paladins have to carry around different arrows which each makes different combination of elemental/physical damage.
Creatures will randomly change their resistance against elemental/physical damage
Examples:
1. some creatures say: "no fire will hurt me!"
and the fire resistance pumps up to 90%
2. some creatures simply change their specific resistance high up without saying anything and players have to figure it out by themselves. what attack to do.
Second idea:
paladins can taunt and untaunt with spells
to fool enemies. (spells ofc have exhaust time so they cant keep creatures confused non-stop)
Third idea:
Paladin spells create an object'trap' under them and if creature steps on it he takes LOT OF DMG!! !
[this is unlikely anyone would use that spell in teamhunt, because Sorcerers would be rly mad if team would move the creatures around.]
This is it, does anyone have more ideas how to make paladin unique and skilled vocation to play with?
Here are the 3 other vocations: http://otland.net/threads/newb-in-ot-scene-is-looking-for-support.226621/#post-2182966
You can suggest ideas to other classes too ofc.
Currently my ideas are:
First idea:
Paladins have to carry around different arrows which each makes different combination of elemental/physical damage.
Creatures will randomly change their resistance against elemental/physical damage
Examples:
1. some creatures say: "no fire will hurt me!"
and the fire resistance pumps up to 90%
2. some creatures simply change their specific resistance high up without saying anything and players have to figure it out by themselves. what attack to do.
Second idea:
paladins can taunt and untaunt with spells
to fool enemies. (spells ofc have exhaust time so they cant keep creatures confused non-stop)
Third idea:
Paladin spells create an object'trap' under them and if creature steps on it he takes LOT OF DMG!! !
[this is unlikely anyone would use that spell in teamhunt, because Sorcerers would be rly mad if team would move the creatures around.]
This is it, does anyone have more ideas how to make paladin unique and skilled vocation to play with?
Here are the 3 other vocations: http://otland.net/threads/newb-in-ot-scene-is-looking-for-support.226621/#post-2182966
You can suggest ideas to other classes too ofc.