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Stop using tfs 0.x

the future is now. upgrade to 1.x thanks.

Stop spamming useless thread, thanks.

TFS versions are used depending on the type or server you are developing and which generation of tibia you are developing. Each version has its advantages and disadvantages.
 
Stop spamming useless thread, thanks.

TFS versions are used depending on the type or server you are developing and which generation of tibia you are developing. Each version has its advantages and disadvantages.
I have tried to help a guy who was running a 8.6 custom ot for 3 hours. he wanted to implent customized stats. I prepared all kinds of scripts, send them to him. after he implented them properlyn othing worked. then he said its tfs 0.3.6. Most of the people who wake up 1 morning thinking damn i start a ot dont know anything. iwant to point out using advanced tfs is always a better choice.
 
I have tried to help a guy who was running a 8.6 custom ot for 3 hours. he wanted to implent customized stats. I prepared all kinds of scripts, send them to him. after he implented them properlyn othing worked. then he said its tfs 0.3.6. Most of the people who wake up 1 morning thinking damn i start a ot dont know anything. iwant to point out using advanced tfs is always a better choice.

Is not, tfs depending on the version has mechanics for older version of tibia that "Advanced versions dosnt have. Also lua scripts has to be made properly for each tfs version since each version of tfs might have different names of functions. Maybe it dint work properly because you dint know how to code for that version in particular?
 
Is not, tfs depending on the version has mechanics for older version of tibia that "Advanced versions dosnt have. Also lua scripts has to be made properly for each tfs version since each version of tfs might have different names of functions. Maybe it dint work properly because you dint know how to code for that version in particular?
true, i never coded for 0.x tfs too much to be honest. basically more palyed then develop`d at this time. yet I feel like there is absolutely no point in not using 1.x at 8.6+
 
He is right, people need to move on, the only thing that the "old" distro's have that isn't in 1.x series is older client versions. So really the only advantage period is that people can use outdated clients. How is that something advanced? The only other things missing, are already added to the roadmap. Other than that 1.x series is the now, and people need to get with the movement. If they want to stick with those older clients, fine it's their choice, but they should understand the support for those servers is almost non-existent, and if they want help, they need to help themselves learn.
 
people telling other to keep with latest stuffs and people who follows orders are the reason why all OT's between 7.0 - 7.3 and 7.8 - 8.5 and 8.8 - 9.9 is more or less completely gone.
 
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@dip'ah let them be ignorant people will stay ignorant. Only programmers and true developers understand the use of 1.x and 0.x. 0.x has optimized code for certain versions of tibia and 1.x is optimized for certain versions. There are features in 0.x that are not included in 1.x that is why otland and its developers still support both versions. The worst thing is that drow arrow kept doing erroneous scripts for 0.x without noticing . LOL

People think because they know LUA they are programmers they are wrong.
 
no proof? can't think of any example of feature impossible for 1.1? too bad
I wont spend time looking for specific lines of code but that is why 0.x is used for tibia 7.x because there are pecific objects and functions made for those versions. Because it is 0.x does not mean is not updated to date. 0.x means is for older versions of tibia.

If you were right people or ot land developers would have ceased support for those tfs versions.
 
TFS 1.1 reached a point where every feature from 0.4 can be rewritten using some clever workarounds.
My scripts prove that 1.1 can do even more than 0.4.
OtLand supports all server versions and it's up to people what server version they want to use. OP just wanted to say that 0.x sucks.
 
I don't really care if people stick with 0.x or 1.x but I'm with zbizu, 1.x is a lot more powerful than 0.x, maybe you'll need to find another method to finish your script, but that's all.

This thread is pointless, there is already too much talk about this to keep making more and more threads...
 
I wont spend time looking for specific lines of code but that is why 0.x is used for tibia 7.x because there are pecific objects and functions made for those versions. Because it is 0.x does not mean is not updated to date. 0.x means is for older versions of tibia.

If you were right people or ot land developers would have ceased support for those tfs versions.
TFS 1.1 reached a point where every feature from 0.4 can be rewritten using some clever workarounds.
My scripts prove that 1.1 can do even more than 0.4.
OtLand supports all server versions and it's up to people what server version they want to use. OP just wanted to say that 0.x sucks.

you just got owned with no facts that 0.x got functions that 1.x don't, this list proves you wrong, unless you call bugs features, then 0.x has a lot of "features" that 1.x don't, bye
 
@dip'ah let them be ignorant people will stay ignorant. Only programmers and true developers understand the use of 1.x and 0.x. 0.x has optimized code for certain versions of tibia and 1.x is optimized for certain versions. There are features in 0.x that are not included in 1.x that is why otland and its developers still support both versions. The worst thing is that drow arrow kept doing erroneous scripts for 0.x without noticing . LOL

People think because they know LUA they are programmers they are wrong.

First I'm with @zbizu . You didn't present any "features" that are in the outdated version as an example. I will go ahead and point them out... The only thing left as a "feature" of the older versions of tfs is more item attributes in items.xml (reflect, absorb) and those same ones for mounts, and outfits, and a few for vocations.xml. Other than that, nothing. As for lua, like zbizu said, everything can be made from 0.x in 1.x as far as functions go except doSendAnimatedText() simply because the client doesn't support it anymore. The other things, they are in the roadmap already, so it will be done. I have already been through all the sources so please feel free to find something and correct me.

As for otland and it's developers still supporting the older versions... Where? Who? Very rarely do you see anyone besides limos help someone with older scripts, support for it is virtually dead. Poor limos, super tagged by a million noobs a day.

People who understand the SYNTAX of LUA are definitely programmers. Because LUA is a programming language, doesn't matter if it needs an interpreter or not, it's still programming. As long as they understand the logic, and the syntax, and can write what they need in lua, how come they aren't programmers?
 
If you were right people or ot land developers would have ceased support for those tfs versions.

They did stop support for those versions, just because there are people here on otland that will help people with those versions, and they didn't ban asking for help with those versions, does NOT mean that OTLAND supports them anymore. They don't. Use the search function, you will find plenty of people being told that those versions are no longer supported....
 
"Only true programmers", I'd rewrite that to..
Only true programmers would not use latest TFS or any other OT engine at all, they'd pick something containing as little as possible to spare the time of creating it from scratch, and then totally remake the entire engine for it.

I've taken old sources with barely no functions, remove the existing functions and remake them from scratch, better that you make your own engine there you have 100% control over it and know exactly where everything is located.
But ofc that is for the real programmers that isn't spamming support boards for "plx how convert string to int plx halp!"
 
"Only true programmers", I'd rewrite that to..
Only true programmers would not use latest TFS or any other OT engine at all, they'd pick something containing as little as possible to spare the time of creating it from scratch, and then totally remake the entire engine for it.

I've taken old sources with barely no functions, remove the existing functions and remake them from scratch, better that you make your own engine there you have 100% control over it and know exactly where everything is located.
But ofc that is for the real programmers that isn't spamming support boards for "plx how convert string to int plx halp!"

True, "true programmers will make their own engine from scratch". I am not a programmer i just know several languages at an intermediate level but i agree with this even thought i learned ot coding from distributions here.

For the rest of you instead of debating features and advantage you guys have to assume the truth. 1.x and 0.x are well supported and they serve as an initial starting point for everyone who wants to develop a server.

@Codinablack Reading LUA or C++ does not make anyone a programmer. I dont consider myself a programmer. I think you are programmer when you can make unique complex programs from scratch.

And i think you guys are missing the point. Drow arrow created a thread without any details oranything with content at all. He just said dnt use 1.x... No background story or anything in the main post.
 
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