- Jan 27, 2021
- Reaction score
We're happy to introduce Mercadia, a 7.7-inspired server with an 8.0 map. We are working to capture the classic play-style mechanics with more modern graphics and an improved late-game experience. We're building custom mechanics such as item upgrades and enchantments that will primarily be focused on higher levels, allowing for customization for those players who have invested a lot of time in their characters. Building a good community with a healthy economy and balanced vocations are our primary goals. We plan to launch the server toward the end of 2023.
We have just launched our first public test server to identify issues with the core server functionality, which will be followed by two future test phases to balance game mechanics and to test custom content and quests.
What's Cool About Mercadia?
While we are making sure to be loyal to the classic gameplay style, we know players are looking for new and interesting features. We are focusing our efforts on making the late-game progression more rewarding, without introducing game-breaking buffs that will unbalance the server. Item upgrades are hard to collect, and will balanced in such a way that we prevent overpowered items from flooding the server.
We've introduced a crafting system that will allow players to get access to item upgrades. Players will need to collect creature products and rare items in order to craft upgrades. We hope that structuring the crafting system similar to how outfits are acquired in real Tibia will help promote an active economy and demand for players of all levels to be included in the economy's success.
We have also developed a mining system. Players will find crystal masses in random locations throughout the world, which can be mined to acquire materials for crafting certain item upgrades. Players of all levels will encounter crystals, and therefor all levels will be able to profit off of the mining economy. However, it will be difficult for low level players to acquire enough materials to upgrade their items, and given their rarity, upgrades will likely be saved for stronger equipment. We hope that ensuring rarity and difficulty in obtaining upgrades will improve balance and reward players who play long-term, while still including low levels in the process of collecting the materials and profiting off of them.
It's important to us to pay back players' loyalty with meaningful rewards. While we will have cosmetic offerings and premium accounts available in our shop, the only play-affecting bonuses will come from Loyalty Points that all players can access equally. Similar to real tibia, each day that a player logs in they will generate Loyalty Points which can be spent on bonuses such as experience boosts, runes, etc. We won't be offering any pay-to-win shop items, but we will be offering cosmetic options, construction agreements for house upgrades/customization, outfits, etc.
Thanks For Reading!
We know players have a lot of options when it comes to retro-style servers. We hope that what will set Mercadia apart will be nailing the mechanics to capture the fun but challenging gameplay while providing players with plenty of content to discover as they progress. For now, our test server is focused on finding all the bugs we can in the core server setup, while our next test servers will focus on balancing our custom additions to the game. We're dedicated to getting the details right and making sure that we are providing players with a great experience from day one.
We would love to hear any feedback and advice the OTLand community has!
Join the Mercadia Discord Server! (https://discord.gg/hQ7DNqdneW)
Visit our website if you'd like to learn more or join our test server: https://www.mercadia-online.com