Let me show you some statistics:
Code:
Year (around) 2011 statistics.
Day 1:
Tibianic - avg 200 players
OriginalTibia starting up.
Day 2:
Tibianic - avg 50 players
OriginalTibia - avg 200 players
Code:
Year (around) 2013 statistics.
Day 1:
Oldera - avg 200 players
OriginalTibia starting up.
Day 2:
Oldera - avg 20 players.
OriginalTibia - avg 200 players.
Code:
Year (around) 2014-15 statistics.
Day 1:
Tibianic - avg 250 players
Classicus - avg 250 players
OriginalTibia starting up.
Day 2:
Tibianic - avg 250 players
Classicus - avg 350 players (+100 players)
OriginalTibia - avg 200 players
Summary just here prooves that in 2014/2015, servers does not move when their rival servers start, how come they did back in 2011 or 2013?
Let me continue since it's getting funnier at this part.
Code:
Year (around) 2015 statistics.
Day 1:
Tibianic - avg 250 players
Classicus - avg 300 players
Tibianus starting in 1 week.
Day 7:
Tibianic - avg 250 players
Classicus - avg 5 players
The fact that nobody could kill Classicus with him being in this community with his funny 350+ players for months without being touched, then a guy with the exact same files + exact same client enters the oldschool scene as a "new" server and kills Classicus, sounds like a fairy tale to me.
People like you tend to understand things when the damage is done; and the problem is here, when the damage is done to the oldschool community soon, it won't be healed as it will slowly start to die which it is already doing.
So when you want me to humbly look at my online list, it's not an issue for me, question is rather, why is it an issue for you?
@Vantoria : Is it because of the rates or why do you feel like the lowrate is the issue?
@poopfeast: I will be back soon. This time some brand new things will appear, I will announce when I can.
Fribben.