After playing in previous versions:
- Exp rate was a bit too fast before lvl 200 (lower it a bit and it's fine). After lvl 200 exp rate was too slow and the game became too grindy (there also was not enough content then)
- Questing is fun and keeps ppl challenged, one of the reasons I loved playing ascalon were the cool quests. You sometimes needed a big team for them, which was awesome! So adding more epic quests on later stages just brings the whole server to new heights.
- World bosses: I was missing the bosses like on real tibia (Ferumbras, Morgaroth, Ghazbaran, Gaz'haragoth, ...). Let those bosses spawn from time to time, they are fun to kill and you could add some system that goes with it like ranks, missions, ... idk (that's just an extra). If ur really into it, make boss fights challenging, make some custom bosses with one shot mechanics like Gaz, like a straight beam that can oneshot ppl. Or a shout with a devastating aoe wave right after.
- Care with the Itemshop (there are games that survive easily by selling cosmetics only, i'm just saying). You need to rlly think out how much you want it to influence the gameplay. Cuz small stats and stuff in itemshop can have big effects ingame
- Skulled mobs / generals should drop more.
- Cavebot: Ascalon is playable without bots etc, it's rlly not cool if u see cavebotters afking in ur cave. It's important to move against botters.
- Appoint tutors, senior tutors (ppl that help new ppl but also help look for botters and pm gms)
- GM's that check for cavebotters from time to time (usually you know fast who the cavebotters are, they are not hard to spot)
- Maybe an "anti-cavebotchannel" where ppl can report botters and where others can reply
- Make teamhunting in harder zones more rewarding
- We need some more bigger pg zones (like roshamuul, oramond, zao on real tibia), I love hunting in a team of 4+ ppl (dungeonssss were epic). So besides the dungeons I like to exp vs big groups of mobs in a team. If there are some big spots where big groups of mobs spawn, that would be brilliant! Think about a good party exp bonus that makes group hunting more appealing.
I remember some ot which had metin stones that spawned randomly, there were different kinds and they all spawned their own mobs and had some kind of special attack. You always needed a few players to kill it and counter the healing (some were rlly hard to kill). Afterwards you could get some nice loot / tokens. Maybe you could make something like this ~just some ideas...
&&
Personally I "disliked" the starting town wasteland. If you've seen the not-so-good maps here on otland and you compare them to the ascalon towns, yeah most towns on the server don't even come close... Make a clear capital city where players can gather and hang out, some smaller cities and idyllic villages yay!
Don't start from 0 with mapping, there are cool spawns, towns and maps made by otland members that scream to be used.