- Exp rate was a bit too fast before lvl 200 (lower it a bit and it's fine). After lvl 200 exp rate was too slow and the game became too grindy (there also was not enough content then)
- Questing is fun and keeps ppl challenged, one of the reasons I loved playing ascalon were the cool quests. You sometimes needed a big team for them, which was awesome! So adding more epic quests on later stages just brings the whole server to new heights.
- World bosses: I was missing the bosses like on real tibia (Ferumbras, Morgaroth, Ghazbaran, Gaz'haragoth, ...). Let those bosses spawn from time to time, they are fun to kill and you could add some system that goes with it like ranks, missions, ... idk (that's just an extra). If ur really into it, make boss fights challenging, make some custom bosses with one shot mechanics like Gaz, like a straight beam that can oneshot ppl. Or a shout with a devastating aoe wave right after.
- Care with the Itemshop (there are games that survive easily by selling cosmetics only, i'm just saying). You need to rlly think out how much you want it to influence the gameplay. Cuz small stats and stuff in itemshop can have big effects ingame
- Skulled mobs / generals should drop more.
- Cavebot: Ascalon is playable without bots etc, it's rlly not cool if u see cavebotters afking in ur cave. It's important to move against botters.
- Appoint tutors, senior tutors (ppl that help new ppl but also help look for botters and pm gms)
- GM's that check for cavebotters from time to time (usually you know fast who the cavebotters are, they are not hard to spot)
- Maybe an "anti-cavebotchannel" where ppl can report botters and where others can reply
- Make teamhunting in harder zones more rewarding
- We need some more bigger pg zones (like roshamuul, oramond, zao on real tibia), I love hunting in a team of 4+ ppl (dungeonssss were epic). So besides the dungeons I like to exp vs big groups of mobs in a team. If there are some big spots where big groups of mobs spawn, that would be brilliant! Think about a good party exp bonus that makes group hunting more appealing.
I remember some ot which had metin stones that spawned randomly, there were different kinds and they all spawned their own mobs and had some kind of special attack. You always needed a few players to kill it and counter the healing (some were rlly hard to kill). Afterwards you could get some nice loot / tokens. Maybe you could make something like this ~just some ideas...
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Personally I "disliked" the starting town wasteland. If you've seen the not-so-good maps here on otland and you compare them to the ascalon towns, yeah most towns on the server don't even come close... Make a clear capital city where players can gather and hang out, some smaller cities and idyllic villages yay!
Something I like is the idea of a world boss, make it a raid type boss (need more people to kill) and with 100% chance to drop SOMETHING. Ex: G4 Sword/X-Bow/Wand
Then people just give it to the one that needs it.
The bosses in previous eras kinda sucked. I afk killed some and some when I was watching TV. Make them intresting and not soloable.
Really great news! I hope that there will be no more resets. GL with testing!Well,
The plan is to open the server without a beta
after the testing, bug fixing and setup is finished.
Unfortunately we dont have enough time to put on the server
and thats why it takes so long :-/
My guess is 10/7 or few days later (depends on the advertising method)
the funniest thing is that the entire datas are worth about 100$ if even. If a good programmer like shawn would sit down and rewrite ascalon8which would imo be a waste of a time) he would be done with it in under a week.
~A very very small look on the new lands (Torvora & Cryalk Highlands).
You can see the city and the boat that leads to the city and area of Torvora from the mainland.
This area is the last big land and is accessible after reaching level 500 (there are 3 big lands now)
Since the level req most of this area is not active and not ready
But after the server starts, I will focus on this area.
~The second area (Cryalk Highlands) is accessible by boat on the east area of the mainland.
This area is semi big (imo) and full with alot of new content.
There's a friendly camp there and you can pass it to get to the (Deadlands) and the deep highlands.
~Magic Herbs
Some of the new things on Ascalon is "magic herbs".
You can get from quests, chests or you can buy them from
2 npcs located in "City of Torvora" and "Ridgefire Camp"
(Using a new currency obtained from some monsters, events and quests).
There are 15 herbs, eating each one does diffrent things.
(example - +3 ML for 1 hour).
~There are now 2x more recipes and more being added.
~New materials - purple powder and adamantine.
This is just some of the content, I'll post something each few days from now on...
~A very very small look on the new lands (Torvora & Cryalk Highlands).
You can see the city and the boat that leads to the city and area of Torvora from the mainland.
This area is the last big land and is accessible after reaching level 500 (there are 3 big lands now)
Since the level req most of this area is not active and not ready
But after the server starts, I will focus on this area.
~The second area (Cryalk Highlands) is accessible by boat on the east area of the mainland.
This area is semi big (imo) and full with alot of new content.
There's a friendly camp there and you can pass it to get to the (Deadlands) and the deep highlands.
~Magic Herbs
Some of the new things on Ascalon is "magic herbs".
You can get from quests, chests or you can buy them from
2 npcs located in "City of Torvora" and "Ridgefire Camp"
(Using a new currency obtained from some monsters, events and quests).
There are 15 herbs, eating each one does diffrent things.
(example - +3 ML for 1 hour).
~There are now 2x more recipes and more being added.
~New materials - purple powder and adamantine.
This is just some of the content, I'll post something each few days from now on...