Shadowsong
Game Developer & Graphic Designer
- Joined
- Feb 23, 2010
- Messages
- 3,446
- Solutions
- 21
- Reaction score
- 3,001
- Location
- Bosnia & Herzegovina
- YouTube
- ShivaShadowsong
Dear players
Let me include some recent news from tibianic.org website:
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Dear players
Today's update brought us the new client version and finally we are officially done with the old client. It is no longer supported and it is no longer possible to login with it.
Following issues were fixed at client side:
* Fixed issue with drawing corpses which caused other items to being draw incorrectly.
* Fixed bug with DirectX where UI became black after changing interface framerate (it is no longer an option).
* Fixed a bug where windows was maximized, but after a restart it wasn't (window was outside visible screen).
* Fixed maximize window behaviour.
* Experience is now separated with commas.
* Targeting on players should be now harder, as it was on the old client.
*
Following issues were fixed at server side:
* Fixed delay in auto-walking mechanism (mini-map click or game-map click).
* Fixed delay in follow mechanism (both summons and players are affected).
* Fixed monsters react time when walking, so it will be no longer possible to hit the monster without it hitting you back.
* Improved overall performance of the game-server.
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Dear players
After today's change with the client I believe it would be worth to show off more stuff from the incoming summer update, and that is including mini-map sneak-peek this time as well
Here we go:
Now it's time for the best part It does show what was actually being worked on and how big the actual update will be once released:
(Please click on it to view it in the full size)
I have confidence that the update will give you enormous amount of places to explore and plenty of fun solving quests and getting along with the lore.
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It delights me to see all my work being put to a good use! The update looks very fresh and interesting. Best of luck with the new client and the summer update.
Good job @Iryont & co.
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