Whi World PATCH 0.1.4.8
Tutorial:
I have noticed that players who complete the tutorial still have hard time to understand that they are not suppose to stand idle when fighting monsters.
For this, first forest monsters punish players hard and make the first encounter "wtf it's impossibru".
People realize quickly enough they gotta move around, but still pretty punishing at first.
So in order to smooth it out, I added leather legs to the Dummy drop.
This will make you take less damage and the set bonus will trigger which will also give extra speed.
Loot:
Fixed some errors where sometimes items were not dropped. again.
Items:
Also I have increased all stats what give speed by 30%
Trying hard to make this "rogue like" build viable xD at least set a cool base to make it fun to even try.
Other:
In some reason can't use any item what shares position with ladder. So I added option to remove unmoveable items from under ladder if this situation occurs again.
You can now turn bags into token bags when you drop it on floor and browse the field where the bag is!
Thanks to
@WibbenZ, another source update has been made. It won't fix any current crashes, but it might add some new ones xD
Now player speed can't be reduced under 50 (hopefully) which was the issue with slow spells what stack up.
Also 1 more major fix has been done, un-moveable items can no longer be picked up when the items has crosshair option.
Highscores:
Sorry, last patch I did not record dummy kills
Tasks:
Added 4 new tasks.
Level 5 tasks: bandit -sorcerer, -rogue, -shaman
Level 6 task: borthonos
Death system:
Now on when you die, you enter into death state and modal window option will pop up.
Currently modal window will have choice to revive in town, but in future some items or spells can also revive players.
While in the dead state. You can't move from your position and monsters ignore you and you take no damage.
Item system:
Thanks to
@Codex NG, I was able to improve the system a little more.
Nothing changed visually for players, but code itself uses now metatables which in theory helps along with server performance.