whitevo
Feeling good, thats what I do.
Whi World PATCH 0.1.5.6.9
Gems:
NPC Smith gem information is improved.
death gem: Now gives correct information what does it do when looking the gem effect on shield.
physical gem: Shield effect now is working correctly.
Other:
Eeeh, good enuf: Fixed bug where anything over 50% chance was considered as 100%
Seekers: Added 2 new secrets to the game for map explorers.
Don't burn this: I do not advice you to test what burns in fire.
Open doors: You can now pass hardcore doors if you died with HC protection. (pvp areas, boss protection)
Improved Monster AI again
Class Passives:
Both mage and druid: Your resistance values are increased by 25%
Is now rounded upwards. Meaning that extra 0.01% resistance is considered as 1%
Hunter: Yep you now have passives
- You deal 50% less damage with weapons in close range
- Your distance skill increases ranged weapon maximum by 5
- Your weapon skill increases ranged weapon minimum damage by 5
Challenge event:
Challenge rooms get cleared when you enter them.
Challenge bonus time for each wave is no longer increased beyond wave 10
Reworked Gem Bag - more balanced gem rewards.
Skill Tree:
Dark Powers: Changed name to: Elemental Powers.
New talent effect: "non spell elemental damage is increased by X%"
Weapon Scabbard: No longer gives infinite amount of cap
NPC's:
Improved the town chatting.
They no longer spam same thing so frequently.
Overall less chat spam.
Npc's are now again capable of following targets.
Items:
Fixed bug where sometimes applying item effect came before taking off previous item. (TFS plz)
Which caused some bonuses not to activate.
Nerfed several items which broke the game balance when used correctly.
Spears and arrows can no longer be upgraded with gems.
Speedzy Legs: Fixed bug where sometimes you character speed got doubled for 4 seconds when getting healed.
Thunder Book: Increased Spell damage from 10% to 20%
Expedition bag/backpack name changed to Leather bag/backpack
Rabbit's foot changed to Rabbit Paw
Torch: This item now lasts forever. (doesn't burn out)
All the tools: Combining broken tool with new one, no longer breaks the new one.
Token bag: no longer deletes bag bonuses when you turn it into token bag
Quests:
Improved Cyclops Sabotage Quest.
new quest added: Cursed Bear
PVP: (player vs player)
Free For All (now on called FFA) room heals you fully up when you enter the PVP area.
When you die In any PVP room you do not loose anything (expect ranking points if you do ranked matches)
Dieing in FFA Room will teleport right above you to the spectator area.
You can enter PVP room with bag now, but you can't bring any food with you.
You no longer can die in duels. (hopefully xD)
Potions:
Tier 1 Mage Potion: Now deals area damage according to your character strength
Flash Potion: Fixed bug where certain item combinations caused your character attack speed to be negative value (which in game terms is: don't attack at all)
Tier 1 Druid Potion: No longer costs health to cast a spell if don't have enough mana in first place.
Brewing:
I refactored the herb system again, which is the main base for all the other herb related features.
This will fix several few bugs what I had.
Also added few more things what makes herb gathering easier or more understandable.
Did not fix yet:
Cyclops refuses to throw stone at Imp - I was not able to fix it as it is now. This fix will come with new monster AI and spellCreating System.
Bug report: "Loot Bag and item was not sent to depot and just simply vanished" - However I tried to break my code I was not able to reproduce such a situation.
Gems:
NPC Smith gem information is improved.
death gem: Now gives correct information what does it do when looking the gem effect on shield.
physical gem: Shield effect now is working correctly.
Other:
Eeeh, good enuf: Fixed bug where anything over 50% chance was considered as 100%
Seekers: Added 2 new secrets to the game for map explorers.
Don't burn this: I do not advice you to test what burns in fire.
Open doors: You can now pass hardcore doors if you died with HC protection. (pvp areas, boss protection)
Improved Monster AI again
Class Passives:
Both mage and druid: Your resistance values are increased by 25%
Is now rounded upwards. Meaning that extra 0.01% resistance is considered as 1%
Hunter: Yep you now have passives
- You deal 50% less damage with weapons in close range
- Your distance skill increases ranged weapon maximum by 5
- Your weapon skill increases ranged weapon minimum damage by 5
Challenge event:
Challenge rooms get cleared when you enter them.
Challenge bonus time for each wave is no longer increased beyond wave 10
Reworked Gem Bag - more balanced gem rewards.
Skill Tree:
Dark Powers: Changed name to: Elemental Powers.
New talent effect: "non spell elemental damage is increased by X%"
Weapon Scabbard: No longer gives infinite amount of cap
NPC's:
Improved the town chatting.
They no longer spam same thing so frequently.
Overall less chat spam.
Npc's are now again capable of following targets.
Items:
Fixed bug where sometimes applying item effect came before taking off previous item. (TFS plz)
Which caused some bonuses not to activate.
Nerfed several items which broke the game balance when used correctly.
Spears and arrows can no longer be upgraded with gems.
Speedzy Legs: Fixed bug where sometimes you character speed got doubled for 4 seconds when getting healed.
Thunder Book: Increased Spell damage from 10% to 20%
Expedition bag/backpack name changed to Leather bag/backpack
Rabbit's foot changed to Rabbit Paw
Torch: This item now lasts forever. (doesn't burn out)
All the tools: Combining broken tool with new one, no longer breaks the new one.
Token bag: no longer deletes bag bonuses when you turn it into token bag
Quests:
Improved Cyclops Sabotage Quest.
new quest added: Cursed Bear
PVP: (player vs player)
Free For All (now on called FFA) room heals you fully up when you enter the PVP area.
When you die In any PVP room you do not loose anything (expect ranking points if you do ranked matches)
Dieing in FFA Room will teleport right above you to the spectator area.
You can enter PVP room with bag now, but you can't bring any food with you.
You no longer can die in duels. (hopefully xD)
Potions:
Tier 1 Mage Potion: Now deals area damage according to your character strength
Flash Potion: Fixed bug where certain item combinations caused your character attack speed to be negative value (which in game terms is: don't attack at all)
Tier 1 Druid Potion: No longer costs health to cast a spell if don't have enough mana in first place.
Brewing:
I refactored the herb system again, which is the main base for all the other herb related features.
This will fix several few bugs what I had.
Also added few more things what makes herb gathering easier or more understandable.
Did not fix yet:
Cyclops refuses to throw stone at Imp - I was not able to fix it as it is now. This fix will come with new monster AI and spellCreating System.
Bug report: "Loot Bag and item was not sent to depot and just simply vanished" - However I tried to break my code I was not able to reproduce such a situation.
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