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Xikini's - - Titan Kingdoms, Updates/Progress/Suggestions & Discussion Thread

Looks like you took a crap load of screen shots, few places shows over lap clipping, but overall not bad XD
Reuploaded image to imgur.
Not sure why the image was distorted.
 
k so, Atm we are going through all of the servers scripts and deleting all the scripts that are not currently in use, generated from all the previous versions of the server.

Also- I have balanced out werewolf weapons

OLD:
attack dmg 1-20
attack speed 20/2sec

NEW:
attack dmg 10-32
attack speed 10/2sec
 
New update:

Adjusted All weapons skill requirements.

OLD:
Needed 150 skills in order to equip end-game weapons of the skill type.

NEW:
Need 100 skills in order to equip end-game weapons of the skill type.

Also fixed some issues with the identification wand.

More updates coming up.
 
Okay we have come up with a new system for armors, but i would like a little feed back. please vote for the Old system, or new system.

OLD:
11 Tiers of helmets
11 Tiers of armors
6 Tiers of legs
4 Tiers of boots
For each armor class.

Armor classes:
Heavy armor - Based on Armor value, Physical % resistance, Max hp, high cap requirements .
Light armor - Based on Magical and Physical % resistance, walking speed, Regeneration.
Arcane armor - Based on Magical % resistance, max mana, low cap requirements.




NEW:
Most of the armors in the game are removed, Other then 24 Full armor sets, 8 for heavy, 8 for light, 8 for arcane.
These 8 armor sets per section make up 5 tiers of armor sets that eventually split off into unique sets that have set bonuses with unique effects.
The split off tree looks like this for each armor class.
......HEAVY ARMOR.............LIGHT ARMOR................ARCANE ARMOR
| | |..Tier 5 sets..............| | |..Tier 5 sets..............| | |..Tier 5 sets
.| |...Tier 4 sets...............| |...Tier 4 sets................| |...Tier 4 sets
..|....Tier 3 set..................|....Tier 3 set...................|....Tier 3 set
..|....Tier 2 set..................|....Tier 2 set...................|....Tier 2 set
..|....Tier 1 set..................|....Tier 1 set...................|....Tier 1 set

Tiers 1-3 sets armor/protection values based on the armor class Heavy, Light, Arcane (Based on the old system)
Tiers 4-5 Armor sets have a thing we call, set bonus. That trigger if wearing atleast 2 pieces of a set. wearing 3 of a set will increase the sets bonus, and 4 pieces make it even stronger. Or you may wear 2 pieces of 2 sets, for a moderate effect from 2 set bonus functions.

Some Examples of set bonus effects are as follows.

1. If standing still for x Seconds your character will go invisible untill you move
2. % Chance to null incoming damage
3. Reflect a % of damage received
4. Chance to revive self on death (has a cool down)
5. Chance to convert damage into unknown element.

This is just some examples of the unqiue effects that set bonuses can offer. 15 Set bonus effects in total, if combining 2 effects together their are approx 120 viable combinations of armor set bonuses.


Which system would you as the players, rather?
 
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Alright, the armors have been set up, but will be in working order in a few days.
Also the armors had been changed, All armors in the game are viable for end-game use though higher tiers do have higher protection properties and all have their own unique armor set bonuses.

I am now actively working on the custom map again. I do hope i get some feed back from you guys from the ot Land community, let me know your still interested.
 
K so the map takes an untold amount of time, so i think i'm going to just use a older pre-made map for now as a place holder untill the release date, so that i can focus on the content you guys actually want, Spells and monsters.
 
K i have just created the dodge spell system, If you use them on Num pad numbers 8 6 4 2, the dodge gains an aditional +1 to the dodge range because the character walks 1 square and then dodges 3
 
Alright so i am now working on the spells (AGAIN)
However these new spells now run on a new combat system unique to titan kingdoms.

I will list here in red all the vocs, then highlight them green when they are completed.

---KNIGHTS---
Guardian
Berserker - 5/10 Spells completed

Battle Mage

---ROGUES---

Assassin
Archer
Vampire
Reaper
Werewolf


---MAGES---
Cleric
Esper
Psychic
Wizard
 
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i'm also now going to put the amount of spells completed, as i work on the vocation in real time.

Assassins are now ready for pvp Testing!
 
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