Hello Im using 1.x(1.3 latest) and looking to change how skills work right now, and change the sword, club, axe, etc.
I want to change into something similar to D&D style.
I would like to create something in which all attributes would constitute to the power output of say attack/ability.
Ex.
Short Bow(item/weapon) uses ((STRENGTH/2)+Dexterity) to calculate the damage.
And similar to D&D you gain a fixed amount of attributes points per level, but I want to keep the progression per play time so you can also gain tries same as right now.
TL;DR:
1.x(1.3 latest)
Want to change skills into attributes, and each attribute influence things diferent, and some wepons or spells use convined ATTR to the formula. and gain attributes per level.
I want to change into something similar to D&D style.
I would like to create something in which all attributes would constitute to the power output of say attack/ability.
Ex.
Short Bow(item/weapon) uses ((STRENGTH/2)+Dexterity) to calculate the damage.
And similar to D&D you gain a fixed amount of attributes points per level, but I want to keep the progression per play time so you can also gain tries same as right now.
TL;DR:
1.x(1.3 latest)
Want to change skills into attributes, and each attribute influence things diferent, and some wepons or spells use convined ATTR to the formula. and gain attributes per level.
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