OP
OP
Deleted member 49793
Guest
Patch 10.5.0
Awakening Spells Further Expanded
Players can now Awaken Spells past 5/5, all spells can now be Awakened up to 10/10. Once 5/10 spells still gain their awakened benefits/perks, however now at 10/10 they receive double this awakened benefit/perk. Additionally, every upgrade into an awakened spell further increases its strength.
New Legacy System and Legacy Crystals.
1. There is 100 total Legacy Levels
2. The amount of Legacy Experience needed per level has been drastically lowered, additionally the escalation rate by going up levels has been drastically lowered (this will mean there are less massive gaps between getting your next rewards).
3. Instead of getting flat items when you hit a Legacy Level, you will get Legacy Crystals.
4. Legacy Crystals are now a database stored currency (not an item in-game) that can be spent on a separate shop panel of the Archlight Shop
5. Legacy Crystals can be used to purchase anything you want from a specific list, and as much as you want of each. This means now instead of getting things you may not care about, or need, you can buy specifically what you want and need, or what has the most trade value.
6. Legacy Crystals are structured in which, despite larger gaps in earning crystals, the amount of crystals consistantly scales up (meaning higher legacy levels will earn even more crystals per legacy experience than lower levels).
Additional Changes
Now when you receive a PM it automatically opens a window for it, this way you wont lose PM's in the default log when afk or just spammed with messages.
The betting NPCs will no longer react to your spell casts.
You can now hide creature icons (skull, emblems et cetera) in Options.
Regenerative spells will now work in protection zones.
Fixed improper looktype for a few mounts (Horses) and Female season pirate.
You can now kick members from your guild while they are online. However their guild status ingame will not disappear until they logout or die.
Awakening Spells Further Expanded
Players can now Awaken Spells past 5/5, all spells can now be Awakened up to 10/10. Once 5/10 spells still gain their awakened benefits/perks, however now at 10/10 they receive double this awakened benefit/perk. Additionally, every upgrade into an awakened spell further increases its strength.
New Legacy System and Legacy Crystals.
1. There is 100 total Legacy Levels
2. The amount of Legacy Experience needed per level has been drastically lowered, additionally the escalation rate by going up levels has been drastically lowered (this will mean there are less massive gaps between getting your next rewards).
3. Instead of getting flat items when you hit a Legacy Level, you will get Legacy Crystals.
4. Legacy Crystals are now a database stored currency (not an item in-game) that can be spent on a separate shop panel of the Archlight Shop
5. Legacy Crystals can be used to purchase anything you want from a specific list, and as much as you want of each. This means now instead of getting things you may not care about, or need, you can buy specifically what you want and need, or what has the most trade value.
6. Legacy Crystals are structured in which, despite larger gaps in earning crystals, the amount of crystals consistantly scales up (meaning higher legacy levels will earn even more crystals per legacy experience than lower levels).
Additional Changes
Now when you receive a PM it automatically opens a window for it, this way you wont lose PM's in the default log when afk or just spammed with messages.
The betting NPCs will no longer react to your spell casts.
You can now hide creature icons (skull, emblems et cetera) in Options.
Regenerative spells will now work in protection zones.
Fixed improper looktype for a few mounts (Horses) and Female season pirate.
You can now kick members from your guild while they are online. However their guild status ingame will not disappear until they logout or die.