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[USA][Custom] ArchlightOnline - Legacy - Coming May 13th 2022

Server Website/AAC
https://legacy.archlightonline.com
Server Address
legacy.archlightonline.com
Server Port
7171
Client Protocol
12
Revisit in what way, what are the changes you suggest.
Thinking about it, something I would change back to is having panels on the side. It doesnt make sense to have that much range of view(I suppose you added more viewable tiles to the client) when you have to have a lot of things open and block the view. Hope I'm making sense.
 
Thinking about it, something I would change back to is having panels on the side. It doesnt make sense to have that much range of view(I suppose you added more viewable tiles to the client) when you have to have a lot of things open and block the view. Hope I'm making sense.
It does, but look at any modern mmorpg, even modern 2.5d mmorpgs. None do that. It's even more outdated than 2.5d ;)
 
PatchNotesSite.png
This Monday we will be dropping Patch 14.1.1
This will include many bugfixes & quality of life enhancements, to name a few;
Achievement Points Perks Shop
New PvP Event & Siege Event Player Scaling (Giving weaker players a better chance during these events)
Many misc bugfixes (to one's that have been mentioned over the past few days that cant be reloaded in)
Update to Forgotten Gold Shop
and more
 
Anyone who is looking for a good custom server, this is it. If u need any help, I can even give u some starter items, just msg Ben dover ingame.

I have a few questions tho. Will these achievement points be transfered to another era? im a free player and im busting my ass off playing, and I wont play the next era unless we free players get some boosts at the start of the era. Its pointless tbh.

Also it would be a good idea if u made energy regain only when hunting, and make SOLO dungs be HARD. And by hard I mean dont make it doable by any power&eq. EVERYONE has to have alts, to farm ores or to do solos for dem juicy 200 medals per day lol. Its like having an alt is a MUST and its so turning me off each and every day lol. Make 1 character more worthy than just making 10 idiots to farm quests and solos everyday..
 
Anyone who is looking for a good custom server, this is it. If u need any help, I can even give u some starter items, just msg Ben dover ingame.

I have a few questions tho. Will these achievement points be transfered to another era? im a free player and im busting my ass off playing, and I wont play the next era unless we free players get some boosts at the start of the era. Its pointless tbh.

Also it would be a good idea if u made energy regain only when hunting, and make SOLO dungs be HARD. And by hard I mean dont make it doable by any power&eq. EVERYONE has to have alts, to farm ores or to do solos for dem juicy 200 medals per day lol. Its like having an alt is a MUST and its so turning me off each and every day lol. Make 1 character more worthy than just making 10 idiots to farm quests and solos everyday..
The change to solo dungeon scaling is actually a huge reason for this patch, I forgot to include it, oops. Haha will edit later
 
oh awesome than hahah How about the thing we talked about b4? Free players getting anything next era? By free I mean make like a 7k power limit to get anything
 
PatchNotesSite.png
Patch 14.1.1
Character Boost Coupon
characterboost.png
In the past, we have mentioned our intent to stay away from Bundles in the future, despite the purpose of these bundles generally being for newer players/weaker players to have a quick catchup to be relevant and enjoy later game content, it generally ends up being a further power spike for top tier players as well.​
Thus we are introducing Character Boost Coupons instead :)
Character Boost Coupons will be 99.99 in the ArchShop, and will allow a player, whether current or new, to boost their character up to a relevant strength, and quickly dive into the later content and skipping most of the early catchup content.
A character boost coupon will include a long list of catchup coupons, including the following;
~Character~
1 Awakening Boost to 750 Coupon
1 Primary Skill to 140 Coupon
1 Instant 70 Gathering Profession Coupon
1 Instant 70 Crafting Profession Coupon
8 Instant +90 Stat Coupons (To get 8 stats to +90)
Quest Progress Unlocked up to & Including Legendary Spell
500 OW Reputation
500 Forgotten Island Rep
~Equipment~
Iceforged Set - Pick Your Voc
Refreshing Amulet
Prismatic Ring
6x Instant +25 Upgrade Coupons (To get your weapons, and armor set to +25)
6x Instant Regrade 4 Coupons
4x 6 Charged Gems of your choosing Coupons (Total of 24 gems)
~Items~
1 Vocation Change Scroll
1 Instant +10 T3 Rune Coupon
1 Instant +13 T1 Soul Rune Coupon
7Trials (T3) Rune
4 Goldencrafted Shards (You will not be able to obtain goldencrafted shards from the quest boxes after this)
Cosmetic
5 Free Outfits of your choosing Coupon (Does not include Cosmetic Token Outfits or Limited Editions)
5 Free Mounts of your choosing Coupon (Does not include Cosmetic Token Mounts or Limited Editions)

We are actively looking at unique new ways to introduce ways to further support and fund our production and development on Archlight, while also keeping the balance as close as we can. This idea was inspired by Character Boosts in WoW, which we tried to closely mimic, we feel this not only will be a nice available boost for newer/weaker players, but also it will only further increase our later game community and relevancy and further benefitting all player groups of Archlight.
Achievement Points Perks Shop Open
Includes ability to purchase +monster essence find, +all stats, +speed, +exp, +token and more!
New PvP Event & Siege Event Player Scaling
(Giving weaker players a better chance during these events)
Characters will now scale health, mana and equipment upgrades, as well as Stats.
Solo Dungeon Scaling Changes
Solo Dungeons now scale more accurately at higher power tiers, making them less of a snoozefest and more interactive - we will be continuing to slightly tune this moving forward.
Misc Changes
Ancient Stat Stones added to Forgotten Gold Shop.
Mana and Health Regen added to Character Information Panel
Magic Walls & Wild Growths disabled in World Bosses (to prevent people from griefing in these events)
Defense disabled and removed from weapons (this will visually only show up when your weapon is upgraded from it's current upgrade rank, however all defenses have been disabled). This is due to the rampant scaling on weapons, ruining creature auto attack mechanics (making many creatures below X damage hit 0 any attack).
Active Guild Perks now display.
Search Function added to House Auction UI so it's easier to find a specific house if you've located it ingame
Class Balances
Archers Auto-Attack Damage Lowered by 27.5%.
Exura San Awakening Enhancement Buffed by - 33%.
Archers Grace - Buffed by 300% stronger, Cooldown Increased from 14s > 17s.
 
Why would we respond to this until we discuss a new era, we havn't even had chats about rewards for that kind of stuff yet as we havn't even started discussing a new era.. not sure how you want me to respond.. :p
 
A New Age of Archlight has begun

Archlight North America will open on November 10th 2018
10:00am PST / 1:00pm EST / 19:00 CEST.

We are extremely excited to announce that will be opening a US East Based Archlight Server in less than 3 weeks time.

There are many reasons we are finally doing this, something most projects would have done much earlier on, and I wanted to share those primary reasons and why it's exciting for Archlight's long term :)

Also - Our team will be doing a Discord Q&A sometime next week to respond to any questions anyone may have! I'll be posting the date/time for this later this week, anyone who cant make it, i'll be uploading a recording of it as well!

1. A true fresh start & cutting down p2w
For over 2 years now, we have had a massive part of the playerbase, but also potential playerbase, wanting the ability to play on a server that didn't have a majority of the playerbase receiving coins back from previous Seasons. A true even fresh start for everyone across the board. Additionally, we will be cutting out alot of the most deemed p2w stuff from our shop, promotion tokens and living tokens shops. A huge goal of ours is to make the non-spending or minor spending experience much more productive and friendly to players. We have other changes coming as well, however, the current list of store changes you can see down a bit :)

2. Large unsatisfied South American Playerbase
The first and foremost reason we are doing this is due to our very large south american playerbase that we have that currently has crippling ping. This is for not only the current South American playerbase that suffers through the ping, but for the massive market the South American playerbase is, that decided the ping wasn't worth it and never played at all, for years (but much more often over the last 6 months) we've gotten a constant stream of emails from South American's asking us to make atleast a North American server. For you all, your welcome! :")

3. Missed North American Potential Players/Community
We are excited to offer soemthing local to the North American playerbase that previously passed on Archlight due to it being European exclusively.

4. Growing Archlight
And finally, as I like to be very transparent when I can with the playerbase, revenue is very important to continueing a project of our size and futher growing it. What started as a fun hobby nearly 4 years ago, has turned into a game that thousands from around the world play & enjoy each and every Season. We have done things that we didn't think we could do, we've been growing unique content at a still growing rate, however, all of that costs money. Opening a North American server, while continueing to maintain and patch together with the European Server, will bring in a large influx of new Archlighters from North America and South America. As our playerbase grows, our community grows, and ultimately the Archlight World grows.

Set Season Lengths, Alternating Servers, and Server to Server Achievement Points/Heirloom Points
Era's on Archlight, which we will commonly call Seasons now, will now have set 6 month lifetimes. This means that every 6 months a server will start a new Season. When a season ends, players will obtain Heirloom points based on how many Achievement Points they have earned! These Heirloom points can be earned on both Servers, accumulating to one total that can be used on both servers to unlock special outfits, mounts, wings & misc items for your character when a new Season starts. Ultimately, progress on either Server will benefit your progress on the other Server as well!

We feel doing set Season lengths will clear up plenty of questions, guesswork, and overall confusion of when a Season is ending, starting new, etc. As well, we feel that this will foster to both types of players we have. For the more short-lived and high intensity player who only enjoys the first 8-12 weeks, they have the ability to play the start of a Season, every 3 months, rather than only every 6, as well as unlocking achievement points at a 2x rate. For the longer lived player, who prefers to complete everything and anything he can do, and fully max out his character, or simply enjoy all of the endgame, they will be able to enjoy that character for 6 months without a wipe.
We are also happy to say we will now be making exclusive Achievement Point cosmetics that players can UNLOCK rather than purchase with heirloom points, by achieving certain tiers of Achievement Points in any season they will automatically unlock these exclusives. More details to come on this.
To read more about how Heirloom points work, read at the bottom of this post.

Ping Improvements!
nolagNAa.png

After running some tests, we found the following ping results, which will excite NA & SA players the same, while being extremely managable for EU players.
Ping times to Host from location;
Washington City > Host - 11ms (Currently to Eu Server 100+ms)
Brazil > Host - 121ms (Currently to EU Server 200+ms)
Sweden > Host - 93ms

P2W's Removed & Shop Changes
nop2w%20copy.png

The Following Items have been removed from the Point Shop
Profession Crates
Upgrade Stones
Skill Potions
Coins Dolls (Because you can simply transfer coins instead)

All of these items have been removed from the game for US Archlight
All Skill Buff Effects
Yalahari Figurine
Elven Brooch
Black Pit Demon
Valentine's Buff
Anniversary Backpack
Golden Hyena Amulet
Sweetheart Ring
Moon Backpack
Heart Backpack
Inspiring Light
Refreshing Ring

The Following Items have been removed from the Living Token Shop for US Archlight
Green, Blue, Red, Pink Orb Aura's all removed
Sheep Outfit
Reaping Amulets
Oblation Amulets
Anniversary Companion

Character Boosts Removed From Shop
At first we really liked the concept of the Character Boosts, we felt it was a great middle ground addition to the store, however with more thought, we currently dont like the place that they hold, and feel they dont naturally fit in and thus will be removing them from purchase.

Global Boosts Removed From Shop
While these are not very strong later in a Season, early in a Season/Launch, these are very powerful for giving a group of players an edge, because of this we will be removing them from US Archlight.

Celebrating US Server Launch
To celebrate the first week of our North American Server Opening, the entire shop will be 25% off on the North American Server & the European Server!

2x Referral Rewards!
Additionally, for our first week, all Referral Rewards will be DOUBLED! Want to recruit a buddy to play Archlight? Earn Free Archlight Coins for each friend's progress and support to Archlight! The more friends you refer, the more Free Coins you can earn! These are coins that are account bound & you will receive back in any Season!

Multiple Large Online Personalities Hyped & Playing Archlight US!
Several Larger US/SA streamers and youtubers will be playing Archlight US on it's Launch. We will be announcing/teasing about these personalities on our website in the week leading up to Launch, but we cannot wait to see the influence and reach they provide to the new age of Archlight!

How Heirloom Points Will Work
(Copied from a past post - if you already know, you can skip this)
Achievement Points will be the major indicator of a players progress moving forward for any End-Of-Season Account Rewards. At the end of a Season, Achievement Points will become account bound Heirloom Points. These Heirloom Points will simply replace the past confusion of Legacy Crystals - In which players earned them from donating, as well from progressing in past eras. We are simply splitting the two, so it's more clear which comes from which. Legacy Crystals will continue to come from donating, and Heirloom Points will be rewarded based on your Achievement Points (1:1) at the end of a season, in which players can spend those in the event of a New Season for a Head-Start Boost & Buy some Limited Cosmetics only buyable with Heirloom Points.
Heirloom Points shop will be setup virtually identical to the Legacy Shop in terms of offers, however will have a few more additional unique offers including exclusive outfits, mounts, wings, companions and more!
Legacy Crystals - Earned from reaching new legacy tiers when donating to support Archlight
Heirloom Points - Obtained 1:1 based on your Achievement Points at the end of a season. 50% of these points will remain on your account forever, adding up every season of Archlight you play, giving you a unique edge the longer your history on Archlight.
Achievement Points - Obtained by completing Achievements
Please note; the existing achievements players have earned, and the ability to earn them, will remain until a new season occurs​
 
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