River KA
Veteran OT User
- Joined
- Feb 1, 2010
- Messages
- 529
- Solutions
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- Reaction score
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UPDATES AVAILABLE SO FAR
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* Was decided that the experience rate will be 3x.
* Fist attack always fixed at 7
* Paladin weapons has been updated:
* Assassin weapons has been updated:
* Minimum damage (physical, distance, staff/instrument) was 0, and now is 25% from normal damage. It will decrease the miss hitting, since the damage for the target blocks is higher.
* You cannot increase your capacity through Defense attribute anymore. It is now based on player's vocation. Vocations capacity per level:
* As long we are balancing the powers, we did some changes already on some powers:
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Server
Resume
* Was decided that the experience rate will be 3x.
* Fist attack always fixed at 7
* Paladin weapons has been updated:
Learner Club
BEFORE: [PHYSICAL ATTACK: 1] [HOLY ATTACK: 10]
AFTER: [PHYSICAL ATTACK: 14] [HOLY ATTACK: 0]
Tournament Club
BEFORE: [PHYSICAL ATTACK: 2] [HOLY ATTACK: 25]
AFTER: [PHYSICAL ATTACK: 18] [HOLY ATTACK: 0]
Silver Club
BEFORE: [PHYSICAL ATTACK: 3] [HOLY ATTACK: 40]
AFTER: [PHYSICAL ATTACK: 22] [HOLY ATTACK: 0]
Heroic Club
BEFORE: [PHYSICAL ATTACK: 4] [HOLY ATTACK: 55]
AFTER: [PHYSICAL ATTACK: 26] [HOLY ATTACK: 0]
Solar Club
BEFORE: [PHYSICAL ATTACK: 5] [HOLY ATTACK: 70]
AFTER: [PHYSICAL ATTACK: 30] [HOLY ATTACK: 0]
Blessed Club
BEFORE: [PHYSICAL ATTACK: 6] [HOLY ATTACK: 85]
AFTER: [PHYSICAL ATTACK: 34] [HOLY ATTACK: 0]
Divine Club
BEFORE: [PHYSICAL ATTACK: 7] [HOLY ATTACK: 100]
AFTER: [PHYSICAL ATTACK: 38] [HOLY ATTACK: 0]
BEFORE: [PHYSICAL ATTACK: 1] [HOLY ATTACK: 10]
AFTER: [PHYSICAL ATTACK: 14] [HOLY ATTACK: 0]
Tournament Club
BEFORE: [PHYSICAL ATTACK: 2] [HOLY ATTACK: 25]
AFTER: [PHYSICAL ATTACK: 18] [HOLY ATTACK: 0]
Silver Club
BEFORE: [PHYSICAL ATTACK: 3] [HOLY ATTACK: 40]
AFTER: [PHYSICAL ATTACK: 22] [HOLY ATTACK: 0]
Heroic Club
BEFORE: [PHYSICAL ATTACK: 4] [HOLY ATTACK: 55]
AFTER: [PHYSICAL ATTACK: 26] [HOLY ATTACK: 0]
Solar Club
BEFORE: [PHYSICAL ATTACK: 5] [HOLY ATTACK: 70]
AFTER: [PHYSICAL ATTACK: 30] [HOLY ATTACK: 0]
Blessed Club
BEFORE: [PHYSICAL ATTACK: 6] [HOLY ATTACK: 85]
AFTER: [PHYSICAL ATTACK: 34] [HOLY ATTACK: 0]
Divine Club
BEFORE: [PHYSICAL ATTACK: 7] [HOLY ATTACK: 100]
AFTER: [PHYSICAL ATTACK: 38] [HOLY ATTACK: 0]
* Assassin weapons has been updated:
Learner Dagger
BEFORE: [PHYSICAL ATTACK: 10] [DEATH ATTACK: 2]
AFTER: [PHYSICAL ATTACK: 10 (still same as before)] [DEATH ATTACK: 0]
Shimmer Dagger
BEFORE: [PHYSICAL ATTACK: 12] [DEATH ATTACK: 4]
AFTER: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 0]
Scavenger Dagger
BEFORE: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 6]
AFTER: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 0]
Quimera Dagger
BEFORE: [PHYSICAL ATTACK: 16] [DEATH ATTACK: 8]
AFTER: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 0]
Ornamented Dagger
BEFORE: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 10]
AFTER: [PHYSICAL ATTACK: 26] [DEATH ATTACK: 0]
Titan Dagger
BEFORE: [PHYSICAL ATTACK: 20] [DEATH ATTACK: 12]
AFTER: [PHYSICAL ATTACK: 30] [DEATH ATTACK: 0]
Diamond Dagger
BEFORE: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 14]
AFTER: [PHYSICAL ATTACK: 34] [DEATH ATTACK: 0]
BEFORE: [PHYSICAL ATTACK: 10] [DEATH ATTACK: 2]
AFTER: [PHYSICAL ATTACK: 10 (still same as before)] [DEATH ATTACK: 0]
Shimmer Dagger
BEFORE: [PHYSICAL ATTACK: 12] [DEATH ATTACK: 4]
AFTER: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 0]
Scavenger Dagger
BEFORE: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 6]
AFTER: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 0]
Quimera Dagger
BEFORE: [PHYSICAL ATTACK: 16] [DEATH ATTACK: 8]
AFTER: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 0]
Ornamented Dagger
BEFORE: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 10]
AFTER: [PHYSICAL ATTACK: 26] [DEATH ATTACK: 0]
Titan Dagger
BEFORE: [PHYSICAL ATTACK: 20] [DEATH ATTACK: 12]
AFTER: [PHYSICAL ATTACK: 30] [DEATH ATTACK: 0]
Diamond Dagger
BEFORE: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 14]
AFTER: [PHYSICAL ATTACK: 34] [DEATH ATTACK: 0]
* Minimum damage (physical, distance, staff/instrument) was 0, and now is 25% from normal damage. It will decrease the miss hitting, since the damage for the target blocks is higher.
* You cannot increase your capacity through Defense attribute anymore. It is now based on player's vocation. Vocations capacity per level:
Learner: 10 oz
Knight: 25 oz
Paladin: 25 oz
Archer: 20 oz
Assassin: 20 oz
Wizard: 15 oz
Bard: 15 oz
* As long we are balancing the powers, we did some changes already on some powers:
[ALL] Slowly Heal: Exhaust from 25 to 2.5 sec
[ALL] Detoxify: Cure abnormal effects, Exhaust 5s, Boost 3 to cast
[KNIGHT] Fatal blow: Mana changed from 100/70/40 to 20/40/60
[KNIGHT] Fatal blow: Exhaust from 2.5 to 2 sec
[KNIGHT] Fatal blow: Attack increased 25%
[KNIGHT] Front Sweep: Attack +35%
[KNIGHT] Grappling Hook: Exhaust 2.5 to 6s
[KNIGHT] Grappling Hook: ATK +80%
[KNIGHT] Grappling Hook: Paralyze bug fix
[KNIGHT] Grappling Hook: Duration 5/7.5/10 to 2/4/6
[KNIGHT] Wind Cutter: Push removed (ATK only now)
[KNIGHT] Wind Cutter: Mana 140/170/200 to 80/120/150
[KNIGHT] Wind Cutter: Exhaust 2.5 to 3s
[KNIGHT] Wind Cutter: ATK +20%
[KNIGHT] Wind Cutter: Area changed
[KNIGHT] Frenzy: Mana 190/220/250 to 150/180/210
[KNIGHT] Frenzy: Hits 3~7 to 6~12
[KNIGHT] Frenzy: Miss chance 10% to 8%
[KNIGHT] Berserk: ATK -25%
[KNIGHT] Berserk: Duration 15 to 10s
[KNIGHT] Berserk: Exhaust 2.5 to 10s
[KNIGHT] Berserk: Drain +5%
[KNIGHT] Berserk: Blocks only support powers
[KNIGHT] Ground Shaker: Duration 5 to 2s
[KNIGHT] Ground Shaker: Exhaust 2.5 to 6s
[BARD] Rhythm Acoustic: Typo fix
[ALL] Detoxify: Cure abnormal effects, Exhaust 5s, Boost 3 to cast
[KNIGHT] Fatal blow: Mana changed from 100/70/40 to 20/40/60
[KNIGHT] Fatal blow: Exhaust from 2.5 to 2 sec
[KNIGHT] Fatal blow: Attack increased 25%
[KNIGHT] Front Sweep: Attack +35%
[KNIGHT] Grappling Hook: Exhaust 2.5 to 6s
[KNIGHT] Grappling Hook: ATK +80%
[KNIGHT] Grappling Hook: Paralyze bug fix
[KNIGHT] Grappling Hook: Duration 5/7.5/10 to 2/4/6
[KNIGHT] Wind Cutter: Push removed (ATK only now)
[KNIGHT] Wind Cutter: Mana 140/170/200 to 80/120/150
[KNIGHT] Wind Cutter: Exhaust 2.5 to 3s
[KNIGHT] Wind Cutter: ATK +20%
[KNIGHT] Wind Cutter: Area changed
[KNIGHT] Frenzy: Mana 190/220/250 to 150/180/210
[KNIGHT] Frenzy: Hits 3~7 to 6~12
[KNIGHT] Frenzy: Miss chance 10% to 8%
[KNIGHT] Berserk: ATK -25%
[KNIGHT] Berserk: Duration 15 to 10s
[KNIGHT] Berserk: Exhaust 2.5 to 10s
[KNIGHT] Berserk: Drain +5%
[KNIGHT] Berserk: Blocks only support powers
[KNIGHT] Ground Shaker: Duration 5 to 2s
[KNIGHT] Ground Shaker: Exhaust 2.5 to 6s
[BARD] Rhythm Acoustic: Typo fix
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