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[Canada] [Custom] Kingdom Age (Official release - 2019)

Server Website/AAC
http://kingdomageonline.com
Server Address
kingdomageonline.com
Server Port
7171
Client Protocol
10.99
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River KA

River KA

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Resume

* Was decided that the experience rate will be 3x.

* Fist attack always fixed at 7

* Paladin weapons has been updated:
Learner Club
BEFORE: [PHYSICAL ATTACK: 1] [HOLY ATTACK: 10]
AFTER: [PHYSICAL ATTACK: 14] [HOLY ATTACK: 0]

Tournament Club
BEFORE: [PHYSICAL ATTACK: 2] [HOLY ATTACK: 25]
AFTER: [PHYSICAL ATTACK: 18] [HOLY ATTACK: 0]

Silver Club
BEFORE: [PHYSICAL ATTACK: 3] [HOLY ATTACK: 40]
AFTER: [PHYSICAL ATTACK: 22] [HOLY ATTACK: 0]

Heroic Club
BEFORE: [PHYSICAL ATTACK: 4] [HOLY ATTACK: 55]
AFTER: [PHYSICAL ATTACK: 26] [HOLY ATTACK: 0]

Solar Club
BEFORE: [PHYSICAL ATTACK: 5] [HOLY ATTACK: 70]
AFTER: [PHYSICAL ATTACK: 30] [HOLY ATTACK: 0]

Blessed Club
BEFORE: [PHYSICAL ATTACK: 6] [HOLY ATTACK: 85]
AFTER: [PHYSICAL ATTACK: 34] [HOLY ATTACK: 0]

Divine Club
BEFORE: [PHYSICAL ATTACK: 7] [HOLY ATTACK: 100]
AFTER: [PHYSICAL ATTACK: 38] [HOLY ATTACK: 0]​

* Assassin weapons has been updated:
Learner Dagger
BEFORE: [PHYSICAL ATTACK: 10] [DEATH ATTACK: 2]
AFTER: [PHYSICAL ATTACK: 10 (still same as before)] [DEATH ATTACK: 0]

Shimmer Dagger
BEFORE: [PHYSICAL ATTACK: 12] [DEATH ATTACK: 4]
AFTER: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 0]

Scavenger Dagger
BEFORE: [PHYSICAL ATTACK: 14] [DEATH ATTACK: 6]
AFTER: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 0]

Quimera Dagger
BEFORE: [PHYSICAL ATTACK: 16] [DEATH ATTACK: 8]
AFTER: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 0]

Ornamented Dagger
BEFORE: [PHYSICAL ATTACK: 18] [DEATH ATTACK: 10]
AFTER: [PHYSICAL ATTACK: 26] [DEATH ATTACK: 0]

Titan Dagger
BEFORE: [PHYSICAL ATTACK: 20] [DEATH ATTACK: 12]
AFTER: [PHYSICAL ATTACK: 30] [DEATH ATTACK: 0]

Diamond Dagger
BEFORE: [PHYSICAL ATTACK: 22] [DEATH ATTACK: 14]
AFTER: [PHYSICAL ATTACK: 34] [DEATH ATTACK: 0]​

* Minimum damage (physical, distance, staff/instrument) was 0, and now is 25% from normal damage. It will decrease the miss hitting, since the damage for the target blocks is higher.

* You cannot increase your capacity through Defense attribute anymore. It is now based on player's vocation. Vocations capacity per level:
Learner: 10 oz​
Knight: 25 oz​
Paladin: 25 oz​
Archer: 20 oz​
Assassin: 20 oz​
Wizard: 15 oz​
Bard: 15 oz​

* As long we are balancing the powers, we did some changes already on some powers:
[ALL] Slowly Heal: Exhaust from 25 to 2.5 sec
[ALL] Detoxify: Cure abnormal effects, Exhaust 5s, Boost 3 to cast
[KNIGHT] Fatal blow: Mana changed from 100/70/40 to 20/40/60
[KNIGHT] Fatal blow: Exhaust from 2.5 to 2 sec
[KNIGHT] Fatal blow: Attack increased 25%
[KNIGHT] Front Sweep: Attack +35%
[KNIGHT] Grappling Hook: Exhaust 2.5 to 6s
[KNIGHT] Grappling Hook: ATK +80%
[KNIGHT] Grappling Hook: Paralyze bug fix
[KNIGHT] Grappling Hook: Duration 5/7.5/10 to 2/4/6
[KNIGHT] Wind Cutter: Push removed (ATK only now)
[KNIGHT] Wind Cutter: Mana 140/170/200 to 80/120/150
[KNIGHT] Wind Cutter: Exhaust 2.5 to 3s
[KNIGHT] Wind Cutter: ATK +20%
[KNIGHT] Wind Cutter: Area changed
[KNIGHT] Frenzy: Mana 190/220/250 to 150/180/210
[KNIGHT] Frenzy: Hits 3~7 to 6~12
[KNIGHT] Frenzy: Miss chance 10% to 8%
[KNIGHT] Berserk: ATK -25%
[KNIGHT] Berserk: Duration 15 to 10s
[KNIGHT] Berserk: Exhaust 2.5 to 10s
[KNIGHT] Berserk: Drain +5%
[KNIGHT] Berserk: Blocks only support powers
[KNIGHT] Ground Shaker: Duration 5 to 2s
[KNIGHT] Ground Shaker: Exhaust 2.5 to 6s
[BARD] Rhythm Acoustic: Typo fix​

---

Server

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Last edited:

Sensible

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This is a great server to mess around on for fun.

I have to warn anyone that tries though this game is far from balanced, it even has gold exploits for infinite gold.
Some classes for example hit for 700s and others hit for 100s at same level. It's very inbalanced.

Though I had a lot of fun playing. The highest thing you can fight I think is dragon lords atm on his map. So endgame is around level 40-50 nothing after that. Partying is pretty good I think if you do a party of 3-4 you can kill dragon lords around level 20 pretty quickly.
 

nimri

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Balance 100% is still worked on, that's a given
But for the hots of 100s and 700s, keep in mind paladin is MEANT to be a tank, so his damage is low compated to others ob purpose

I do admit balance isnt complete, but dont just look at the tank amd and dps damage and say its not balanced based on this one fact
 

Sensible

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The latest balance patch fixed all the issues I had, classes are pretty good now, the gold exploit is gone, and also there is portal to higher creatures now. Great job admin if you read these posts. It's much better now
 

Wirox

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Is this a joke? Why would you require this kind of information from every single player? I know I can just put random stuff in there, but this is silly.

34433
 

Sensible

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If you ever lose access to your account (like forgetting information) telling admin you are <insertname> could potentially get you the account back. This is normal in some games, I don't think it should frustrate you. If you don't like revealing information just put something fake like <Knight Heart>.
 
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River KA

River KA

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UPDATES AVAILABLE SO FAR


2019/01/26

- Client version name updated

- Client terminal updated

---

2019/01/27

- Removed unneeded dll

- Fixed terminal window focus

- Fixed 'new hotkey' buttons Add / Cancel

---

2019/01/28

- Fixed attribute tooltips after use it

---

2019/01/29

- NPCs not yells anymore when you are at a different floor

- Armor and defense are now the same thing

- Fixed power icons

---

2019/01/30

- Fixed hole at x3400 y2610 z7 in Rookie Island

- Detoxify: Can cast with any boost

- Power - Grappling Hook: Added 'Paralyze Duration' on description

- Power - Ground Shaker: Added 'Paralyze Duration' on description

- Power - Cosmic Fury: Added 'Paralyze Duration' on description

- Power - Holy Vigor:
Mana 100 (Boost 3) to 40/70/100
Absorb 50% to 20%/35%/50% and Duration 15 to 5s/10s/15s

- Power - Charm: Vocation Paladin to Bard

- Power - Guardian:
Mana 40/70/100 to 30/60/90
Exhaust 1.5s to 2s

- Power - Fist of Vengeance:
ATK +30%
Added Paralyze 2s/3s/4s

- Power - Angelus:
Mana 80/140/200 to 60/120/180
Exhaust 1.5s to 5s

- Power - Divine Caldera:
Mana 80/140/200 to 60/120/180
ATK +60%

- Power - Subdue The Enemy:
Mana 80/140/200 to 200 (Boost 3)
Duration 5/10/15 to 5 (Boost 3)
Exhaust 30s to 20s

- Power - Strong Will:
Block Ratio 100% to 20%
Absorb Ratio 50% to 25%
Reflect Ratio 25% to 15%

- Power - Blessed Shield:
Mana 160/280/400 to 350 (Boost 3)
Exhaust 1.5s to 60s
Duration 20s/40s/60s to 10s
MinHealth 30% to 25%

- Protection level has changed from level 20 to level 10

- Staffs/Instruments are now based on Attack attribute

- Power - Vanishing into Thin Air:
Duration 5s/10s/15s to 4s/6s/8s
Exhaust 30s to 20s

- Bank system fixes

---

2019/02/01

- Fix: VIP list cloning when move to another instance

- Fix: Regeneration after eating food

---

2019/02/02

- Some prices has been fixed/updated

- Minimum damage are now 75% of maximum damage (Tibia is 0)

- Luck attribute:
Attribute limit has changed from 100pts to 50pts
Damage increasing has changed from 50% to 75%

- Added HP/MP per point at attributes window

- Dodge per point has changed from 0.90% to 0.50%

- Will Power attribute:
Attribute limit has changed from 100pts to 50pts
Magical defense limit has changed from 90% to 50%

- Attack attribute factor has changed from 100% to 50% (maximum damage is now 50% of what were)

- Power - Vanishing Into thin Air: Removed health restriction to use it

- Weapons
Learner
Learner club attack from 14 to 15
Learner bolt attack from 19 to 16
Learner dagger attack from 10 to 16

Knight/Paladin
Tournament axe attack from 22 to 24
Tournament club attack from 18 to 20
Silver axe attack from 26 to 30
Silver club attack from 22 to 25
Heroic axe attack from 30 to 42
Heroic club attack from 26 to 35
Solar axe attack from 34 to 54
Solar club attack from 30 to 45
Blessed axe attack from 38 to 66
Blessed club attack from 34 to 55
Divine axe attack from 42 to 78
Divine club attack from 38 to 65

Assassins
Shimmer dagger attack from 14 to 22
Scavenger bolt attack from 25 to 28
Scavenger dagger attack from 18 to 28
Quimera bolt attack from 28 to 40
Quimera dagger attack from 22 to 40
Ornamented bolt attack from 31 to 52
Ornamented dagger attack from 26 to 52
Titan bolt attack from 34 to 64
Titan dagger attack from 30 to 64
Diamond bolt attack from 37 to 76
Diamond dagger attack from 34 to 76

- Venom:
Mana from 40/70/100 to 50/80/110
Duration from 5s to 15s
Shoot range from N to 1
Damage type from poison to physical (but with poison effect still)
Attack factor by hit from 150% to 30% (but as duration increased, it does not means that the damage decreased)

- New powers:
Shield Bash
Hammer of Justice
Smite
Stab
Fan of Knives
Shadowstep
Expose Weakness
Nightblade

- Power - Leap:
Mana 20/35/50 to 40/60/80
Exhaust from 1.5s to 2s
Push distance from 5 to 3

- Power - Vanishing into Thin Air
Duration 4/6/8 to 5/10/15
Mana 40/70/100 to 80/120/160
Exhaust from 0.5s to 15s
Removed restriction for use only at 30% or less of HP
Added a instantly heal (10%/20%/30%)

- Power - Blood Sucker:
Mana 140/170/200 to 80/120/160
Exhaust 2.5s to 3s
Attack +150%, but divided in 10 hits
Heal was based on damage damage, now 15%/25%/35%

- Power - Benumb the Mind:
Exhaust 2.5s to 30s
Duration 5/10/15 to 3/6/9

- Power - Acid Element: Mana 40/70/100 to 20/25/30

- Power - Guardian Golem:
Mana 40/70/100 to 200/220/240
Health factor +75%
Min health 50 to 300/450/700

- Removed some powers of Bard vocation:
Tempo Up
Encore
Silent Notes
Serenade
Magic Strings
Semifusa
Harmonic Field
Charm

- Readded power Magic Strings

- Power - Fatal Blow: Mana 20/40/60 to 25/30/35

- Power - Front Sweep: Mana 40/70/100 to 80/95/110

- Power - Battle Theme:
Mana 140/170/200 to 40/70/100
Exhaust 1.5s to 2.5s
Factor +125% to +10
Duration 10s/20s/30s to 60s/120s/160s

- Power - Inspiring Song:
Mana 140/170/200 to 40/70/100
Exhaust 1.5s to 2.5s
Factor 125% to +10
Duration 10s/20s/30s to 60s/120s/180s

- Power - Vallhala Hymn:
Mana 240/270/300 to 200/260/320
Exhaust 1.5s to 60s
Duration 10s/20s/30s to 20s/30s/40s

- Removed some powers:
Echo Song
Tempo Down
Heroic Rhyme

---

2019/02/03

- Fixed NPCs behaviour with rude words and masks

- Fix any premium player could remove player from wanted list and get bounty

- Fix kill wanted character and receive bounty

- Power - Create Ammunition: Fix inexistent id of ammo when use other weapons

---

2019/02/04

- Fix: Now is possible to cast powers, that requires mouse targeting, at instances

- Crash fix on Player::getDefense

- Defense formula factor +100%

- Power - Slowly Heal:
Mana 20/70/120 to 60/80/100
Heal 25%/50%/100% to base+perLevel*level (base = 200/250/300 | perLevel = 2/2.5/3)

- Power - Instantly Heal:
Mana 40/140/240 to 20/30/40
Heal 10%/25%/50% to base+perLevel*level (base = 20/35/50 | perLevel = 1/1.5/2)
Exhaust 0.5s to 2.5s

- Power - Holy Vigor:
Absorption 20%/35%/50% to 30%
Duration 5s/10s/15s to 6s/12s/18s

- Power - Leap : Distance 3/6/9 to 5/7/9

- Power prices fixes:
Assassin Spirit: 250gps to 700gps
Pressure Points: 250gps to 1500gps
Battle Theme: 7000gps to 250gps
Inspiring Song: 7000gps to 700gps
Magic Strings: 7000gps to 10000gps

- Power - Fan of Knives: Damage fix (now basing on target's health, instead of caster)

- Power - Elemental Chaos: Damage is now always based on boost 1

- Power - Battle Theme:
Level 60 to 10
Damage fix

- Power - Inspiring Song:
Level 60 to 20
Damage fix

---

2019/02/05

- Crash fix at dual-wield

- Added some hunting areas
3 of LvL 100
3 of LvL 80
1 of LvL 60
Opened bridge to Mavigic (Hydras)
Opened gate to Krog-Har (Orcs)

---

2019/02/06

- Trains cost 2000gps to 200gps

- Map fixes

- Powers with dual-wield weapons has it's value divided by 2 (only with has daggers on both hands)

- Power - Phase Ammunition: Exhaust 2s to 8s

- Power - Blackening the Sky:
Min Level 80 to 100
Price 10000 to 50000

- Power - Leap:
Distance 5/7/9 to 3/6/9
Mana 40/60/80 to 20/30/40
Exhaust 1.5s to 5s

- Power - Fan of Knives:
Min Level 40 to 100
Price 1500gps to 50000gps

- Potions changes:
Small Health Potion (Slow Heal) - Heal 320 to 240
Small Health Potion (Fast Heal) - Heal 320 to 240
Medium Health Potion (Slow Heal) - Heal 720 to 480
Medium Health Potion (Fast Heal) - Heal 720 to 480
Great Health Potion (Slow Heal) - Heal 1400 to 720
Great Health Potion (Fast Heal) - Heal 1400 to 720
Medium Mana Potion (Slow Heal) - Heal 360 to 320
Medium Mana Potion (Fast Heal) - Heal 360 to 320
Great Mana Potion (Slow Heal) - Heal 720 to 480
Great Mana Potion (Fast Heal) - Heal 720 to 480

- Attack attribute factor 50% to 25% (maximum damage are now 25% of what were at the beginning)

- Power - Strong Will:
Duration 10s/20s/30s to 60s/120s/180s

- Power - Holy Vigor: Duration 6s/12s/18s to 60s/120s/180s

- Power - Shield Bash: Mana 30/60/90 to 20/25/30

- Power - Fist of Vengeance: Mana 40/70/100 to 40/50/60

- Power - Divine Caldera: Mana 60/120/180 to 40/50/60

- Power - Front Sweep: Mana 80/95/110 to 40/50/60

- Power - Assassin Spirit:
Attributes Agility+Dodge to Luck+Walking
Attributes 125%/150%/175% to +10
Mana 50/70/100 to 40/70/100
Duration 20s to 60s/120s/180s
Walking offset +10 to +5

---

2019/02/07

- House price per SQM 1000gps to 100gps

- Fixed some ramps / rope spots / stairs

- Some map fixes

- Added missing spawn of a hunting area

---

2019/02/08

- Weapons Attacks
Daggers 16/22/28/40/52/64/76 to 12/17/22/32/42/52/62
Arrows 17/20/23/26/29/32/35 to 15/21/27/39/51/63/75
Swords 16/20/24/28/32/36/40 to 16/22/28/40/52/64/76

- Fix: Move blocking items inside PZ
You still cannot put it from a non PZ pos to a PZ pos.
If you move it outside a house, for example, you cannot put it back inside.

- Party experience:
Before:
2 players = +50%
3 players = +100%
4 players = +150%
5 players = +200%
6+ players = +250%

Now:
2 players = +33.333%
3 players = +66.666%
4 players = +99.999%
5 players = +133.332%
6+ players = +166.665%

- You can now enable/disable shared experience at PZ

- DSI: Experience of accomplished missions
Mission 1 (Lv 15): Reward is 25% of Lv 16 = 2300
Mission 2 (Lv 20): Reward is 25% of Lv 21 = 4300
Mission 3 (Lv 25): Reward is 50% of Lv 26 = 13850

Mission 4 (Lv 30): Reward is 25% of Lv 31 = 10175
Mission 5 (Lv 35): Reward is 25% of Lv 36 = 14050
Mission 6 (Lv 40): Reward is 50% of Lv 41 = 37100

Mission 7 (Lv 45): Reward is 25% of Lv 46 = 23675
Mission 8 (Lv 50): Reward is 25% of Lv 51 = 29425
Mission 9 (Lv 55): Reward is 50% of Lv 56 = 71600

Mission 10 (Lv 60): Reward is 25% of Lv 61 = 42800
Mission 11 (Lv 65): Reward is 25% of Lv 66 = 50425
Mission 12 (Lv 70): Reward is 50% of Lv 71 = 117350

Mission 13 (Lv 75): Reward is 25% of Lv 76 = 67550
Mission 14 (Lv 80): Reward is 25% of Lv 81 = 77050
Mission 15 (Lv 85): Reward is 50% of Lv 86 = 174350

Mission 16 (Lv 90): Reward is 25% of Lv 91 = 97925
Mission 17 (Lv 95): Reward is 25% of Lv 96 = 109300
Mission 18 (Lv 100): Reward is 50% of Lv 101 = 242600

- Power - Holy Vigor: Added to Knight powers

---

2019/02/09

- 7 powers removed:
Hammer of Justice
Smite
Shadowstep
Nightblade
Expose Weakness
Wind Cutter
Elemental Current

- Bug fix at some powers:
Blessed Shield
Frenzy
Holy Vigor
Strong Will
Vanishing into Thin Air
Elemental Boost
Shield of Heimdallr

- Small fix to quest log window
 
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River KA

River KA

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Experience rate and server reset

Since we are still in development and with experimental changes, we decided to set up the server's experience rate to 20x and reset our server per 3 months.
This means you will receive 20x what you would receive before, and all players will be removed after 3 months (but not the accounts). We think this should be the best for balance this game that has too many new features that are unbalanced.

Next Server Reset will happen on 2019/04/02.

* Since the first moments were too unbalanced, all accounts will get your VIP points back at the next Server Reset. It means, if you donate before the Server Reset, you will receive it again on the Server Reset.



Additionally, you can invite your friends to be in party to receive more experience:
  • With 2 players in party, you will receive +33.333%
  • With 3 players in party, you will receive +66.666%
  • With 4 players in party, you will receive +99.999%
  • With 5 players in party, you will receive +133.332%
  • With 6+ players in party, you will receive +166.665%
For example, if you are in party that has, on total, 2 players, and kill a Troll (20 of experience) this is the way you should calculate:
floor(20XP (Troll's XP) * 20 (Server XP rate) * (1 + 0.33333) (Party extra XP))
= floor(400 * 1.33333)
= floor(533.332)
= 533
Now, since has 2 players in Party, each one will receive:
floor(533 / 2 (Party size)) = floor(266.5) = 266 XP

With same example of Troll:
  • 3 players in party will receive 666 XP in total and, each player, 222 XP
  • 4 players in party will receive 799 XP in total and, each player, 199 XP
  • 5 players in party will receive 933 XP in total and, each player, 186 XP
  • 6 players in party will receive 1,066 XP in total and, each player, 177 XP
  • 7 players in party will receive 1,066 XP in total and, each player, 152 XP
...
- N players in party will receive 1,066 XP in total and, each player, (1,066 / Party Members) XP


XP = Experience


Any questions, suggestions or anything you want to say, access our Forum or Discord:
Forum (click here)
Discord (click here)


Regards,
Your Game Staff.
 

Sensible

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Neat resets like PoE/D3 seasons? That could be cool, figuring out what best team meta is etc.
 
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River KA

River KA

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Neat resets like PoE/D3 seasons? That could be cool, figuring out what best team meta is etc.
Hello, @Sensible .
For this first world server, we intent to make it as a "Test Server" in which has the most updated features and high experience rate (depending of the needing), but it will also reset periodically - each 3 months.
When it became stable, fun enough and having a good online community, we will open a new server in which has no rate (1x of experience) and in which will not be reset.


UPDATES AVAILABLE SO FAR


2019/02/09

- Experience rate from 3x to 20x (party exp still kept)

- Removed Premium Stamina


2019/02/11

- Save chat log and show missing translation only for managers (was lagging too much the clients in which was translating)

- Huge upgrade on items (added several attributes to items, like names, descriptions, decay item ids, and so on)


2019/02/12

- Will Power attribute limit 50 to 100

- Train now accepts bank money also

- VIP prices updated (everything more cheaper)

- Updated attribute window descriptions

Attack:
Before - "It increases your physical or magical damage (except weapons of sages), depending of your vocation."
Now - "It increases your physical/magical damage."

Defense:
Before - "It increases your physical defense by shield."
Now - "It increases your physical defense."

- Power - Magic Strings fix: was not able to learn it

- Power - Angelus
Exhaust 5s to 600s

- Power - Magic Shield
Duration 60s/120s/180s to 200s/400s/600s

- Power - Magic Strings
Will Power Attribute +20 to +10

- Huge upgrade on items (last part of the previous upgrade on items)

- Stamina healing while in PZ


2019/02/13

- Power - Guardian
Before: "It attracts challeging all creatures around, if the caster has a target. Otherwise, it pushes them away."
Now: "It attracts challeging all creatures around."

- Power - Guardian
Mana 30/60/90 to 30/40/50


2019/02/14

- Chats revamped (for players, the only important change is that World chat changed its exhaustion from 120s to 5s)


2019/02/15

- Fix Action in Container and return message (crash fix)

- Power - Strong Will: Crash fixes and others
Block 20% to 10%
Added absorption on boost 1
Removed reflection (crash reason, because was looping it)


2019/02/16

- Teleport working within instances

- Hunting Areas as Instance
Removed old quest boxes
Moved instances to northwest
Fixed teleports within instances
Instance system revamp
Instance system fix: They can be removed instantly now
Instance is removed when the last member logs out
Yggdrasil stopped to recreate party
Fixed some warning prints
Changed teleport effect of some teleport items
Instances being removed instantly

- Fix Magic Wall after reloading (crash fix)


2019/02/17

- Several fixes on Position class (it means for instances)
Fixed combat area pos (eg, monsters spells)
Position fix of place creature as extended
Monsters pushing itens within instances (was breaking them)
Monster dancestep fix within instances (was not making the dancing step when was targeting at 1x1 distance)

- DSI: Teleports as actions

- Added Treasure Chest with 1K in Erembor's temple

- Added AOL / Magic Wall in Sage Shop
AOL for 1000gps
Magic Wall rune for 100gps

- Added description to AOL

- Summons not removed on left instance


2019/02/18

- Cannot logout inside instances

- Adding skull on combat
 
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