oen432
Legendary OT User
By "effects or such" I meant everything. Walls, fields, crates, everything. It's as easy as adding one variable to everywhat about doors/items/magic fields placed![]()
if statement (or create new).
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By "effects or such" I meant everything. Walls, fields, crates, everything. It's as easy as adding one variable to everywhat about doors/items/magic fields placed![]()
if statement (or create new).your solution is also costly, you just dont see it yet. editing an item will edit it on all instances, so you have to clone it. How to clone them? By processing all tiles!I'm not sure how tiles are handling fields but with some editing it would work.
Anyway, my method is just way better performance-wise. At least if there would be more players. Creating and deleting that amount of tiles can be costly.