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True legends of the site :D with a shout-out to another legend @Damon . Hope to see this server come to live on day. i'll definetly be online from the first to the last minute :D
Hehe, glad to see you are still around, friend :) You have been part of this forum for a quite long time yourself though^^ No need to discredit yourself ;) All of us joined in 2011!
 
As technology changes, so do our needs.
We're visiting websites on our mobile phones much more often than we used to, but OpenTibia servers seem to not be catching up.
Visiting websites, checking highscores, forums is rather difficult, as for some reason we've gotten used to the standard of having a purely game-looking template which actually lacks features and is barely usable on our mobile devices & tablets.

4J3wuEd.png


Thanatos' website is built on a fully custom AAC made from scratch, using latest technologies and being actually safe.
Utilizing Bootstrap 4, Laravel, & Vue.js in the admin dashboard.

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It's time to move away from unusable messes and start properly utilizing our websites - they're a crucial part of our servers.

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Why not utilize the admin dashboard for quick items search through Algolia?

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We've got working XML parsers for items, monsters, movements, spells, vocations, weapons - searching & showing players accurate stats is so easy :)

Stay tuned.​
 
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Extending the possibilities of an AAC.

TFS has it's server status printed to the console, though we're aware that the shell can be also output to a file.

Though again, that file is located somewhere on the server, which requires (hopefully) some ssh authentication and the whole process is tedious.
If we want to have quick access to the server log (e.g. on a mobile phone), we could have it publicly available through the web server, though unprotected - unsafe.

Now, once logged in the admin dashboard, we have server log monitoring, which is dynamically updated via websockets - there's no need to refresh the page when something gets logged ;)
Now HalfAway can monitor the server even when he's messing around on his snowmobile, miles away from his PC.
And he's always watching.

BGaSPw2.png
 
Very nice project! I'll be waiting for the start. Just curious, which version of TFS you guys using?
 
the web part is great as I believe every project, congratulations to the team. I hope the inauguration is soon, I haven't played a custom in years, since darghos 2009 maybe? help
 
I like how noone is commenting on how clean that run log is
Extending the possibilities of an AAC.

TFS has it's server status printed to the console, though we're aware that the shell can be also output to a file.

Though again, that file is located somewhere on the server, which requires (hopefully) some ssh authentication and the whole process is tedious.
If we want to have quick access to the server log (e.g. on a mobile phone), we could have it publicly available through the web server, though unprotected - unsafe.

Now, once logged in the admin dashboard, we have server log monitoring, which is dynamically updated via websockets - there's no need to refresh the page when something gets logged ;)
Now HalfAway can monitor the server even when he's messing around on his snowmobile, miles away from his PC.
And he's always watching.

BGaSPw2.png
I like how nobody has picked up how clean that run log is..

@HalfAway and @Jacobs have a thing where they want no errors on load.. such as duplicate AIDs etc. I can almost guarantee that duplicate MoveEvent will disappear soon xD
 
I think I chose the right guys to hand the project over to, good progress lads and hope to see more, will definitely catch me on launch when it comes around :) keep it up
 
I like how noone is commenting on how clean that run log is

I like how nobody has picked up how clean that run log is..

@HalfAway and @Jacobs have a thing where they want no errors on load.. such as duplicate AIDs etc. I can almost guarantee that duplicate MoveEvent will disappear soon xD
Duplicate aid is not na error tho
 
Still produces warnings. They used to moan at me if I give something a random aid/uid to get them to change later xD
They do not produce warnings, at least in the newest tfs. They exists for a reason, If you for example want to make 10 width storage tile you set the same action id to all of them instead of putting different one to each of them.
 
They do not produce warnings, at least in the newest tfs. They exists for a reason, If you for example want to make 10 width storage tile you set the same action id to all of them instead of putting different one to each of them.
show's how long it's been since I ran a distro xD.. but Ik the logic behind it.. I was just pointing out the lack of warnings on the log.
 
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