Hello, oldschool OT player/creator/whatever here.
Sometimes I lurk the forum to see whats up and I’ve seen many “btthurt” posts about OTs dying, and the reasons, and no one has pointed the real reason.
I’ve seen the same “reasons” being pointed over and over:
-People got lazier
-Greediness
-People grew up
Etc..
The reason why people keep on making the same ots, baiak, Rl, etc its because making those types of Ots are way EASIER.
You guys are missing the point. Ots in the beggining were easier to make, way easier, XML was limited but easy, mapping? Was easier, if you wanted to test a map in your computer you only had to put your on the server folder and run it, and you could test it locally. Try to do that today with a 10+ version map, its a real pain in the...
Everything got harder for new people, of course ots are not attracting new talent, they get overwhelmed with the amount of stuff that they have to learn.
You guys find all of this easy because most of us we have been playing and creating ots since the 7,6 era or below. And learning then was easier, and from there we have learnt new stuff among the way, and now we see compiling as something not so tedious, but imagine being told to do this in 8.0?
If you are the person wanting to do something about this, about making the Open Tibia scene grow again as in its best years, you have to understand is that the key is in making everything “user friendlier” as possible. Make new ways to add new sprites less time consuming and way easier. Make ways to make testing maps in newer versions easier. Etc
The less steps something requires, the better.
Why do you guys think companies like Apple, or Amazon are so succesfull? Because their products are Easy and Intuitive.
Sometimes is better to simplify things and to make them more accessible, thats how you can get new people to get into this and to learn and later they will get into the complicated stuff. But don’t throw them into the sea of complication and overinformation.
The next Open Tibia revolution should be focused on finding ways in making things easier and faster, so new talent arrives and we get new ots with new ideas.
Making custom ots has to become simpler.
Hope this helps.
Yours Sincerely,
An Unknown Person who got tired of waiting.
Sometimes I lurk the forum to see whats up and I’ve seen many “btthurt” posts about OTs dying, and the reasons, and no one has pointed the real reason.
I’ve seen the same “reasons” being pointed over and over:
-People got lazier
-Greediness
-People grew up
Etc..
The reason why people keep on making the same ots, baiak, Rl, etc its because making those types of Ots are way EASIER.
You guys are missing the point. Ots in the beggining were easier to make, way easier, XML was limited but easy, mapping? Was easier, if you wanted to test a map in your computer you only had to put your on the server folder and run it, and you could test it locally. Try to do that today with a 10+ version map, its a real pain in the...
Everything got harder for new people, of course ots are not attracting new talent, they get overwhelmed with the amount of stuff that they have to learn.
You guys find all of this easy because most of us we have been playing and creating ots since the 7,6 era or below. And learning then was easier, and from there we have learnt new stuff among the way, and now we see compiling as something not so tedious, but imagine being told to do this in 8.0?
If you are the person wanting to do something about this, about making the Open Tibia scene grow again as in its best years, you have to understand is that the key is in making everything “user friendlier” as possible. Make new ways to add new sprites less time consuming and way easier. Make ways to make testing maps in newer versions easier. Etc
The less steps something requires, the better.
Why do you guys think companies like Apple, or Amazon are so succesfull? Because their products are Easy and Intuitive.
Sometimes is better to simplify things and to make them more accessible, thats how you can get new people to get into this and to learn and later they will get into the complicated stuff. But don’t throw them into the sea of complication and overinformation.
The next Open Tibia revolution should be focused on finding ways in making things easier and faster, so new talent arrives and we get new ots with new ideas.
Making custom ots has to become simpler.
Hope this helps.
Yours Sincerely,
An Unknown Person who got tired of waiting.