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[Download] Tibianic DLL Sources (Client Injection)

hello, I managed to compile a dll, but I want the client to be the owner of someone who can connect with him, does anyone have any tutorials he can do? change RSA? I'm a layman in these things
 
Anyone have the fix of skulls? I cant found the link github repo deleted
 
It was also not possible to access the link to fix the skulls, can someone put the link again?
 
I've looked into skull function. Something here is definitely messed up. Haven't succeed in repair yet.

Temporary fix should be:
If you are not interested in modifying icons, just comment that line:
rwxsu/tibianic-dll (https://github.com/rwxsu/tibianic-dll/blob/c17885f6a292700184ae5c083cb1c7e7800941c1/main.cpp#L1974)
Then you will not override func and everything should work normal

Gonna checkout this later. Feel free to remind me if I forgot.
Can anyone re-upload ?
 
Hello Everyone, im tryin to use this client but there's a problem ive added 2 Combattypes in my OT (Sources OTHIRE) COMBAT_ICEDAMAGE and NATUREDAMAGE, the thing is, its not the ICE or TERA effects that debugs the client, its the hit that debugs the client, ive used another combatType with the ice and tera effects and it goes well.

Here's the error code:

Debug Assertion 7.72 Container.h 178
Tue May 12 18:07:23 2020
Windows Version: 6.2 build 9200 on 2
Graphic Engine: 2
Last Packet Types: 132 131 140 140 131 131 131 131 131 131
Last Packet: 067 001 109 144 126 051 124 009 001 144 126 052 124 009 131 148
Player Position: [32405,31794,8]
Player.cpp 383: exception occurred, reason:
Player.cpp 456: exception occurred, reason:
Control.cpp 1560: exception occurred (Type = 0), reason:
Control.cpp 366: exception occurred (Force?1:0 = 0), reason:
MainWindow.cpp 127: exception occurred (Surface = 1), reason:
GUI.cpp 1408: exception occurred (Surface = 1), reason:
MapWindow.cpp 834: exception occurred (Surface = 1), reason:
MapWindow.cpp 527: exception occurred (Obj = 101), reason:
MapWindow.cpp 1062: exception occurred (posx = 192) (posy = 64), reason:
MapWindow.cpp 1054: exception occurred (EffectNumber = 40), reason:
Objects.cpp 643: exception occurred (Number = 71), reason:
Container.h 178: index out of range (original i: 71, i: 70, min: 1, d: 70)

Since im just a begginer, can u guys help me with this?

Thanks everyone!
 
Hi, im experiencing this error when trying to compile, any ideas what i could be?

[Linker error] undefined reference to `___dyn_tls_init_callback'
...\Makefile.win [Build Error] [Tibria.dll] Error 1
 
@pink_panther
Here is their quick fix for skulls in main.cpp:
Change this:
C++:
        case SKULL_WHITE: {
          g_lastTmp = 0x0EE;
For that:
C++:
        case SKULL_WHITE: {
          g_lastTmp = 0x0FA;

and for the red skull change this :
C++:
        case SKULL_RED: {
          g_lastTmp = 0x0EF;

for that:
C++:
        case SKULL_RED: {
          g_lastTmp = 0x0FB;

This is the same fix that was used on the github.
 
Last edited:
@pink_panther
Here is their quick fix for skulls in main.cpp:
Change this:
C++:
        case SKULL_WHITE: {
          g_lastTmp = 0x0EE;
For that:
C++:
        case SKULL_WHITE: {
          g_lastTmp = 0x0FA;

and for the red skull change this :
C++:
        case SKULL_RED: {
          g_lastTmp = 0x0EF;

for that:
C++:
        case SKULL_RED: {
          g_lastTmp = 0x0FB;

This is the same fix that was used on the github.
that's is not a fix at all , the icons and skulls and still bugged nd crashing the client
 
really? make sure
do "rs", die and relog char
i have tested it exactly how you described and no debugs, btw i tested it with the client it comes with, not injected the dll into a new one if that makes any difference.
 
Last edited:
really? make sure
do "rs", die and relog char


What do you mean do "rs"? to test red skull? char needs to die again to stop debugging? red skull works fine for me.

My client debugs if i have guild war green skull on screen. but not if party skull

Also Yellow skull doesnt show.
 
Last edited:
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