Hello Everyone, im tryin to use this client but there's a problem ive added 2 Combattypes in my OT (Sources OTHIRE) COMBAT_ICEDAMAGE and NATUREDAMAGE, the thing is, its not the ICE or TERA effects that debugs the client, its the hit that debugs the client, ive used another combatType with the ice and tera effects and it goes well.
Here's the error code:
Debug Assertion 7.72 Container.h 178
Tue May 12 18:07:23 2020
Windows Version: 6.2 build 9200 on 2
Graphic Engine: 2
Last Packet Types: 132 131 140 140 131 131 131 131 131 131
Last Packet: 067 001 109 144 126 051 124 009 001 144 126 052 124 009 131 148
Player Position: [32405,31794,8]
Player.cpp 383: exception occurred, reason:
Player.cpp 456: exception occurred, reason:
Control.cpp 1560: exception occurred (Type = 0), reason:
Control.cpp 366: exception occurred (Force?1:0 = 0), reason:
MainWindow.cpp 127: exception occurred (Surface = 1), reason:
GUI.cpp 1408: exception occurred (Surface = 1), reason:
MapWindow.cpp 834: exception occurred (Surface = 1), reason:
MapWindow.cpp 527: exception occurred (Obj = 101), reason:
MapWindow.cpp 1062: exception occurred (posx = 192) (posy = 64), reason:
MapWindow.cpp 1054: exception occurred (EffectNumber = 40), reason:
Objects.cpp 643: exception occurred (Number = 71), reason:
Container.h 178: index out of range (original i: 71, i: 70, min: 1, d: 70)
Since im just a begginer, can u guys help me with this?
Thanks everyone!