Absolutely but this is the real tibia files and the way they work is like describedAlright fine by me, normally you can always see on highscores when a character is created before logging on
You can login on Zanera and try it. Yes it is the cipsoft engine, let me check the countdown, thank youView attachment 56449
It seems to count down to 15:37 CET, not 18:00
Is it Cipsoft engine? Spawns will work in the correct way and not the OTserv way?
That is something that we could perhaps do later, this engine isn't something you just edit in a minute and go.Where is information about loot?
Make here high loot 5-6 and pvp enforced for killing player + good frag system like 8-10 per day for red skull 60-70 for ban in month.
This rate it's not high , i see here next low rate server , but can bee good when you add faster mana regen and higher loot + pvp enforced.
My team play at imperanic but if you make good loot and pvp enforced they can change server.
What it's sense to a change all time server , if all new server it's low rate with bad loot rate , with sux frag system abd no pvp enforced.
All these servers are not different than other, only that they are new.
People are fed up with it, if you want to attract players, do something good ^^
The game should be mobile and fast-paced , make runes 5 -10 min , go hunting monster 20 min and go fighting , next day the same.
If some one want hunting monsters 10 h per day , better go play rl tibia have more monsters and hunting places.
Have you ever played rl tibia ? Cause the only thing I read from all ur posts involves "fighting" you and your team always want a quick highrate with 100x loot, 500 x pvp enforced to fight 24/7, sorry to burst your bubble but tibia wasn't made for your 24/7 fighting :=)Where is information about loot?
Make here high loot 5-6 and pvp enforced for killing player + good frag system like 8-10 per day for red skull 60-70 for ban in month.
This rate it's not high , i see here next low rate server , but can bee good when you add faster mana regen and higher loot + pvp enforced.
My team play at imperanic but if you make good loot and pvp enforced they can change server.
What it's sense to a change all time server , if all new server it's low rate with bad loot rate , with sux frag system abd no pvp enforced.
All these servers are not different than other, only that they are new.
People are fed up with it, if you want to attract players, do something good ^^
The game should be mobile and fast-paced , make runes 5 -10 min , go hunting monster 20 min and go fighting , next day the same.
If some one want hunting monsters 10 h per day , better go play rl tibia have more monsters and hunting places.
There is no stages but I can calculate the experience you need at certain levels if that is what you mean.Whats the exp rate at level 40-60-80-100?
Could you tell me please? It's kinda mid-rate-ish and the best fights happen around there so
40 | 917,800 |
60 | 3,256,800 |
80 | 7,915,800 |
100 | 15,694,800 |
Of course I was playing rl tibia version 7.4-8.42Have you ever played rl tibia ? Cause the only thing I read from all ur posts involves "fighting" you and your team always want a quick highrate with 100x loot, 500 x pvp enforced to fight 24/7, sorry to burst your bubble but tibia wasn't made for your 24/7 fighting :=)
Theres only one server that has actually survived for many years and thats Medivia, why? Because first off all the community on medivia aint retarded and secondly it has both rpg & pvp. Tibia doesn't work when only pvp is involved, the game is not built that way and thats why servers die every monthOf course I was playing rl tibia version 7.4-8.42
later I quit.
When i started play this game only for killing people no for rpg.
Ots servers were human made mainly for fights and faster character development.
Do you think that in the old days anyone thought to play seriously on ots servers that were not on dedicated servers, they were servers created for non-rpg combat.
Medivia it's no sense it's server rpg 0 wars fully bot makers and no skilled players play on it.Theres only one server that has actually survived for many years and thats Medivia, why? Because first off all the community on medivia aint retarded and secondly it has both rpg & pvp. Tibia doesn't work when only pvp is involved, the game is not built that way and thats why servers die every month
Could be true yeah i've never played medivia since i've always felt it was a bit of a waste to play a 1x on ot but they did manage to stay alive for a long while atleast. But like I said, for a server to hold for a few months you need people who actually likes to play the game (both rpg and pvp)Medivia it's no sense it's server rpg 0 wars fully bot makers and no skilled players play on it.
I played medivia many versions and all time no ahve frags to use.
It's server for some manics rpg who use bot makers many at multiclients.
You can die of boredom playing it.
How is this setup? I thought it could only drop 100gold per "loot drop"? I may be real wrong hereThis will be our first update;
• Gold drop has been doubled in the following monsters:
Wild Warrior, Vampire, Valkyrie, Troll, Swamp Troll, Tarantula, Stalker, Spider, Smuggler, Skeleton, Sibang, Scarab, Rotworm, Rat, Poison Spider, Orc Warrior, Orc Warlord, Orc Spearman, Orc Shaman, Orc Rider, Orc Leader, Orc Berserker, Orc, Monk, Minotaur Mage, Minotaur Guard, Minotaur Archer, Minotaur, Merlkin, Lizard Templar, Lizard Snakecharmer, Lizard Sentinel, Larva, Kongra, Green Djinn, Blue Djinn, Goblin, Ghoul, Gargoyle, Elf Scout, Elder Beholder, Efreet, Dworc Voodoomaster, Dworc Venomsniper, Dworc Fleshhunter, Dwarf Soldier, Dwarf Guard, Dwarf Geomancer, Dwarf, Demon Skeleton, Dark Monk, Cyclops, Crypt Shambler, Cave Rat, Bug, Beholder, Bandit, Assassin & Amazon.
Example, say it normally drops up to 30 gold with 50% chance. Is it now 30 gold, 50% chance, but duplicated (can roll twice)? Just curious
Cause if thats the case, then you have probablility of 0.5 * 0.5 for any chance of the double drop (not counting the random amount)
That means only 25% chance of even having the chance of double gold, no?
Hm, interesting. You know probability of something happening twice in a row, with 50% chance each is .25 you know. Maybe you should reconsider your math?Nice math, bro I think you need to reconsider this